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War of the Red Plains

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Red Plains scene

War of the Red Plains can be summoned on the Alchemy Summons page if you have a Zenarean Crest and are at least level 150.

You have 168 hours to complete the battle before it ends up in failure.

Basic Information Edit

War of the Red Plains has roughly 300 million health (300,000 soldiers). Up to 135 people total may participate in the battle. Of these participants, only a set number can participate based on that player's level at the time of joining the battle.

  • 45 people levels 150+
  • 30 people levels 100-149
  • 30 people levels 50-99
  • 30 people levels 1-49

Like the Battle of the Dark Legion, the game measures how many soldiers you slay, instead of the amount of damage that you do. 1,000 damage = 1 soldier killed. 1,500 damage = 1 soldier killed, and a 50% chance of a second soldier being killed. 119,310 damage = 119 soldiers killed, and a 31% chance that you will kill an additional soldier. This rule is applied for normal attack (smite) only. The amount of soldiers killed by tactics is round down. 40,843 = 40 soldiers killed, 123,987 = 123 soldiers killed...

This battle uses the Monster Class System.


Special Information Edit

Tactics Edit

Button arrow left Button cost stamina 5Button cost stamina 10Button cost stamina 20 Button arrow right
Small button tacticsSmall button tacticsSmall button tactics

This is the first battle that offers a third option for fighting against "Monster". As well as Attack and Fortify, you can use Tactics against it. It uses stamina, and the stamina use is the same as if you are doing a regular attack. Unlike a regular attack, using Tactics will have you attack with your War Council. For every member in your War Council, if they win their individual fight, you will do +X% more damage in your attack. X is different for each individual War Council Spot. You must be at least level 50 to unlock the Tactics command.

At the beginning of the fight, you can only fight with a very limited War Council. When the Party Health bar is very low, you can only use 1 person in your war council. When the Party Health bar is full, you can use all 7.

From left to right, if you/your General wins their individual fight, you will deal X% bonus damage above and beyond a minimum baseline amount. If a high enough % of bonus damage is achieved, the total output will exceed that which can be dealt through a standard Power Attack:

  • +12% (Party Health >= 75% )
  • +18% (Party Health >= 45% )
  • +17% (Party Health >= 15% )
  • +10% (Party Health > 0% )
  • +15% (Party Health >= 30% )
  • +20% (Party Health >= 60% )
  • +8% (Party Health >= 90% )

As the Party Health rises, (if the fighter on the far left is fighter 1, the middle fighter is fighter 4, and the far right fighter is fighter 7), the fighters are unlocked in the following order: 4, 3, 5, 2, 6, 1, 7.

Please note, while you shouldn't have a problem winning the Tactics version of a War fight, if you are struggling with it, be mindful on the order in which you place your strongest Generals. The optimal placement, to guarantee the best chance of getting the most bonus damage, is different than the system that determines whether or not you win the war. If you need to switch around your War Council for this Monster fight, be sure to switch it back to defend yourself in War battles. You can still deal damage even if you lose all slots using Tactics. However, your damage output will be decreased severely.

Also note that the Tactics command is missing from the iOS version of the game, since it relies on the War mechanic, which is not implemented for iOS players. 174.103.184.108 18:12, September 5, 2012 (UTC)


Possible enemies Edit

Image Soldier/General Weapon Off-hand Helmet Armor Amulet Gauntlet Magic
Footman
Footman Obsidian Sword Obsidian Shield Obsidian Helmet Obsidian Armor Obsidian Amulet Steel Gauntlet Energy Bolt
Knight
Knight Deathrune Blade Zenarian Chainmail Retribution Helm Plantinus Armor Paladins Oath Golden Hands Deadly Strike
Wizard
Mage Wildwalker Staff Ancient Tome Cowl of the Avenger Wildwalker Tunic Wildwalker Necklace Hands of Darkness Lightning Bolt
Cleric
Cleric Divinity Mace Tempest Shield Divinity Helm Divinity Plate Holy Talisman Holy Gauntlets Greater Fireball
Gladiator
Gladiator Gladiator Sword Obsidian Shield Spartan Helm Colossal Armor Sun Amulet Platinum Hands Gladiators Strength
Blood Zealot
Blood Zealot Avenging Mace Serpentine Shield Titan Helm Zealot Robes Blood Flask Hands of Bounty Angel Fire
Orc Champion
Orc Champion Avenger Hellkite Shield Boar Tusk Helm Bear Heart Armor Tribal Crest Gildameshs Gauntlet Berserker Frenzy
Kaiser
Kaiser Death Dealer Ornate Dagger Demonic Mask Hunters Raiments Blazerune Ring Hellforge Guantlets Backdraft
Calista
Calista Crystalline Rod Ancient Tome Ancient Veil Raven Cloak Magicite Locket Icy Handguards Mind Control
Scourge
Scourge Deathrune Blade Defender Nightcraft Helm Nightcraft Plate Fear Charm Nightcraft Gauntlets Pestilence
Slayer
Slayer Vampiric Blade Deathshield Helm of Fear Blood Vestment Blood Flask Slayers Embrace Demonic Circle
Fenris
Fenris Moonclaw Moonfall Shield Titan Helm Lycan Armguard Wolfbane Trinket Hands of Darkness Moonfall Aura
Draconius
Draconius Drakken Blade Dragon Scale Drakken Helm Drakken Plate Heart of Elos Hands of Bounty Maelstrom
Boss skaar
Skaar Deathrune Blade Deathshield Helm of Fear Deathrune Hellplate Deathrune Signet Hands of Darkness Pestilence
Chimerus
Chimerus Lavareign Axe Inferno Shield Retribution Helm Drakken Plate Blazerune Necklace Hellforge Gauntlets Demonic Circle
Kull
Kull Meat Cleaver The Dreadnought Berserker Helm Nightcraft Plate Tribal Crest Tempered Steel Stone Skin
Gorlak
Gorlak Gorlaks Cudgel Juggernaut Shield Boar Tusk Helm Ogre Raiments All-seeing Eye Gildameshs Gauntlet Berserker Frenzy
Barbarus
Barbarus Deathbellow Warmonger Shield Wrathbringer Helm Wildwalker Tunic Warriors Insignia Tempered Steel Berserker Frenzy
Lotus Ravenmoore
Lotus Onslaught Hellkite Shield Ancient Veil Raven Cloak Soulcatcher Death Touch Gauntlet Pestilence
Keira
Keira Dreadnought Greatsword The Dreadnought Dreadnought Horns Dreadnought Plate Amulet of the Tempest Soul Eater Demon Strength
Malekus
Malekus Berserker Axe Juggernaut Shield Berserker Helm Berserker Platemail Berserker Amulet Hellforge Gauntlets Skullfire

Siege Weapons Edit

While fighting War of the Red Plains, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit War of the Red Plains and are unaffected by blocks and resistances.
*War of the Red Plains has 300,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Catapults Catapults 10 26,500,000 dmg
2,650,000 dmg/click
8.83 %
0.88 % per click
Ballista Ballista 20 30,250,000 dmg
1,512,500 dmg/click
10.08 %
0.5 % per click
Fire Catapult Fire Catapult 30 33,250,000 dmg
1,108,333 dmg/click
11.08 %
0.37 % per click
Phoenixes Phoenixes 40 36,125,000 dmg
903,125 dmg/click
12.04 %
0.3 % per click
Blizzard Blizzard 50 39,250,000 dmg
785,000 dmg/click
13.08 %
0.26 % per click
Totals 150 165,375,000 dmg
1,102,500 dmg/click
55.13 %
0.37 % per click

click counts on 4 & 5 are not confirmed

War of the Red Plains Power Attack Damage Formula Edit

???


Lore Edit

War of the Red Plains Won Edit

This is a historic recounting of the War of the Red Plains, a war between Valerians and Zenareans.

The War of the Red Plains broke out shortly after the first invasion of Mephistopheles. Mephistopheles' reign of terror had wide-reaching effects, across the borders and lands of many nations, including Valeria and Zenarea.

While the Valerians were busy formulating plans to banish the evil demon from the land, the Zenareans had to deal with the famine that was sweeping their land. Zenarea, a much smaller landmass than Valeria, had a majority of its farmland destroyed in the invasion, leaving many of the population without grain. The shortage of food caused an uproar in the general population and the Zenarean Empire was forced to take action.

Meanwhile, the Valerians, with most of their military forces depleted by the invasion, made requests to the Zenarean government for military aid in defeating Mephistopheles. Left unchecked, Mephistopheles would enslave mankind. In the eyes of Valeria, there should be no higher priority. For months, the requests were left unanswered. Valeria decided to send a scouting party to the Zenarean continent to make one final request for help.

As the Valerian scouting party reached the fringes of the Valerian continent, they happened to come across several Zenarean squadrons pillaging many villages for supplies and foodstuffs along the Valerian-Zenarean borders. The Valerian scouting party had to take this party back to Valerian high officials. Upon hearing the news, the Valeria High Council felt the need to take action. It was decided that an elite party of Valerias strongest soldiers would be sent after Mephistopheles while what remained of the Valerian military forces would go to war with the Zenareans for their transgressions against the Valerian continent.

With that decree, during the unusually cold summer of the sixth Season of Lunar Nights, the Valerian army marched towards Zenarea. Due to the harsh winter, the Valerian army did not reach the Zenarean territory until the second Season of Red Moons. Upon reaching the border, Zenareans were already engaged in skirmishes with Valerian villagers. The marching Valerian army quickly dispatched the rogue squadrons of Zenareanss. The small skirmishes between Valerians and Zenareans soon escalated into a large-scale battle at the White Plains of Outer Zenarea. The casualties on both sides were high. Both sides were forced to battle in the biting cold and the lack of supplies and food for both sides made the armies ill-prepared for the trying times of war.

The war waged on for seven years, with neither side being able to gain an advantage over the other. The casualties kept on mounting and it seemed that there would be no end in sight. Then, on that fateful day of the seventh Season of High Tides, reports sprang up throughout the continent about rifts opening up, unleashing denizens from hell and angels from the heavens. Aurora, the mighty demigoddess of Health, knew that Mephistopheles would once again enter the world of man. It seemed the Valerian squadron sent to vanquish Mephistopheles had failed. Although the demigods rarely interfere in the matters of man, Aurora knew that she had to end the war between the Valerians and Zenareans and prepare them for the impending invasion of Mephistopheles.

As the Valerians and Zenareans prepared for another battle at the White Plains, Aurora descended onto the battlefield. Soldiers from both sides stood in awe at the beauty and power of the powerful demigoddess. Aurora informed both sides of the impending danger approaching mankind and if the Valerians and Zenareans continued to wage war, it would have meant the certain end of mankind. With those words, both sides relinquished their arms. A truce was signed between the Valerian High Council and the Zenarean Empire. The war had lasted so long, that few remembered why it had occurred in the first place. In the following seasons, both Valerians and Zenareans prepared their continents for the impending war between the armies of man and the armies of the Demon King Mephistopheles. The outcome of that war will need to be recorded and recounted at another time.

Footnote: Legend says from the day the truce was signed between the Valerians and Zenareans, the White Plains only sprouted red grass. Some suggest it was due to all the blood spilled on that battlefield. Others believe that the truce between the Valerians and Zenareans was signed by the blood of both the Valerian High Council and the Zenarean Royalty. From that day forth, the White Plains of Outer Zenarea have been called the Red Plains.


Rewards Edit

Rewards on Every Action Edit

When attacking, using a 5 stamina attack as a baseline:

  • 4-18 experience (Can be doubled)
  • 0-400,000 gold (Depends on land owned, can be doubled)
  • 0-2 Demi-points (Ambrosia, Malekus, or Azeron)

When using your energy, using a 10 energy action as a baseline:

  • 10-18 experience (Can be doubled)
  • 0-400,000 gold (Depends on land owned, can be doubled)
  • 0-2 Demi-points (Corvintheus, or Aurora)

Rewards After Slaying the War of the Red Plains Edit

Red Plains Dead

Uncommon Drops Rare Drops Epic Drops Legendary Drops

Angelic blessing Angelic Blessing
Magic: Attack:0 Defense:2
Rusty Gloves Rusty Gloves
Gloves: Attack:1 Defense:1
Rusty Armor Rusty Armor
Armor: Attack:2 Defense:3
Feral Staff Feral Staff
Off-Hand: Attack:2 Defense:2
Earth Orb2 Earth Shard
Amulet: Attack:2 Defense:2
Earth Orb1 Earth Shard
Amulet: Attack:3 Defense:1

Elemental Garb Elemental Garb
Armor: Attack:18 Defense:14
Mark of the Empire Mark of the Empire
Amulet: Attack:12 Defense:12
Zenarean Dagger Zenarean Dagger
Weapon: Attack:20 Defense:19
Zenarean Bow Zenarean Bow
Weapon: Attack:14 Defense:18
Zenarean Chainmail Zenarean Chainmail
Armor: Attack:14 Defense:18
Hellkite Minion Hellkite Minion
Soldier: Attack:32 Defense:27
Arcanist Arcanist
Soldier: Attack:23 Defense:20

Virtue of Temperance Virtue of Temperance
Gloves: Attack:6 Defense:14
Virtue of Justice Virtue of Justice
Weapon: Attack:25 Defense:25
Virtue of Fortitude Virtue of Fortitude
Helmet: Attack:14 Defense:32
Holy Smite Holy Smite
Magic: Attack:12 Defense:12
Gladiator Gladiator
Soldier: Attack:35 Defense:24

Plate of the Ages Plate of the Ages
Armor: Attack:20 Defense:45
Nether Soulstone Nether Soulstone
Ingredient
Orc Champion Orc Champion
Soldier: Attack:50 Defense:50
Volcanic shard yellow Volcanic Topaz
Ingredient
Volcanic shard red Volcanic Ruby
Ingredient
Volcanic shard green Volcanic Emerald
Ingredient
Volcanic shard blue Volcanic Sapphire
Ingredient

Legendary Drop Rate Edit

Based on this spreadsheet.

  Under 5000 kills = 0.00%

  5000-6999        = 12.02%

  7000-7999        = 15.23%

  8000-8999        = 18.87%

  9000-10999       = 27.68%

  11000-14999      = 34.16%

  15000-19999      = 57.58%

  20000-24999      = 77.78%

  25000-25499      = 96.04%

  25500+           = 100.00%



 11.76% Plate of the Ages

 10.08% Nether Soulstone

 70.80% Orc Champion

  7.35% Crystal

Notes Edit

  • Nether Soulstone is an alchemy ingredient that is used to combine with Death Touch Gauntlet to create Soul Crusher (Glove: attack: 16 defense: 16).
  • If you use tactics for 5, 10, 20, 50 stamina then you receive the same damage to your party!! (Need confirmation)
    • Confirmed—No, Damage to Party for using a 10x Tactics is about 1.05%. Compare that to about a 0.31% - 0.65% (0.65% was during a Critical Hit) decrease in Party Health using a 10x Stab.
    • June 3rd, 2014 - 50 stam button Smite took between 5k & 25k damage to party health, but 50 stam button Tactics only took between 2k & 10k damage to party health, and most hits were under 5k. i say Tactics takes LESS by far.
    • Sept 10th, 2014 - 50 stam Tactics stab only took 540 party damage, and did greater than 3x damage to enemy (NON-critical hit)
  • If you use tactics and win against all heroes, you will do about 20% more damage than with regular attack.

See Also Edit


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