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Vincent

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This article is about the monster. For the hero, see Vincent (hero)

Monster vincent Vincent header

Basic Information

Vincent can be summoned by spending 200 energy on the Guild Monster page. Guild members contribute 20 energy per click, for which they are rewarded with gold and experience points.

Vincent is fought similar to Guild Battles. Only members of the summoning guild can fight Vincent and his army. Each guild member's class is set when Vincent is summoned. Vincent and his minions will not fight back against the attacking guild, although guild members can still lose to any member of Vincent's army if they have low attack/defense stats.

Your stats only determine if you will win or lose your duels, like in a conventional guild battle. Damage/Stamina ratio is the same for everyone regardless of stats, and the only damage modifier applied is due to the Rogue ability (+100/stamina), Deianira (+200/stamina for guild monsters, unlike the +20/stamina for guild battles), Gabrielle (+30/stamina), or Deshara (+40/stamina if rogue as class).

Vincent has significantly less health than Alpha Vincent and is much easier to hit.


Special Information

Siege Weapons

While fighting Vincent, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Vincent and are unaffected by blocks and resistances.
*Vincent has 487,500 HP

Name Clicks Damage Dealt

%HP Dealt*

Catapults Catapults 30 11,250 dmg
375 dmg/click
2.31 %
0.08 % per click
Ballista Ballista 60 16,900 dmg
282 dmg/click
3.47 %
0.06 % per click
Fire Catapult Fire Catapult 90 22,500 dmg
250 dmg/click
4.62 %
0.05 % per click
Phoenixes Phoenixes 120 28,000 dmg
233 dmg/click
5.74 %
0.05 % per click
Blizzard Blizzard 200 33,750 dmg
169 dmg/click
6.92 %
0.03 % per click
Totals 500 112,400 dmg
225 dmg/click
23.06 %
0.05 % per click

Enemy Data

Unit Level Class Health Weapon Off-hand Helmet Armor Amulet Gauntlet Magic
Vincent
Vincent
100 Rogue 487,500
Exsanguinator
Ancient Tome
Nightcraft Helm
Bloodlord Plate
Bloodwell Pendant
Slayers Embrace
Swarm of Darkness
Vampire Lord
Vampire Acolyte
65 Mage 1300
Vampiric Blade
Ancient Tome
Nightcraft Helm
Blood Vestment
Fear Charm
Slayers Embrace
Shadow Blast
Succubus
Succubus Minion
60 Cleric 1200
Prismatic Staff
Ancient Tome
Gilded Tiara
Archmage Robes
Skullstone Relic
Halcyon Glove
Mind Control
Greater Werewolf
Lesser Werewolf
50 Rogue 1700
Moonclaw
The Dreadnought
Cowl of the Avenger
Lycan Armguard
Wolfbane Trinket
Nightcraft Gauntlets
Wolf Spirit
Skeleton Knight
Skeleton Soldier
40 Warrior 2100
Bloodblade
Berserker Shield
Helm of Fear
Nightcraft Plate
Deathrune Signet
Hands of Darkness
Demonic Circle


Rewards

Rewards After Slaying Vincent

Rare Drops Epic Drops

Crimson Cloak Crimson Cloak
Armor: Attack:8 Defense:20

Skeleton Knight Skeleton Knight
Soldier: Attack:18 Defense:27

Greater Werewolf Greater Werewolf
Soldier: Attack:27 Defense:18

Mark of the Empire Mark of the Empire
Amulet: Attack:12 Defense:12

Zenarean Bow Zenarean Bow
Weapon: Attack:14 Defense:18

Arcanist Arcanist
Soldier: Attack:23 Defense:20

Hellkite Minion Hellkite Minion
Soldier: Attack:32 Defense:27

Exsanguinator Exsanguinator
Weapon: Attack:32 Defense:22

Bloodlord Plate Bloodlord Plate
Armor: Attack:26 Defense:14

Swarm of Darkness Swarm of Darkness
Magic: Attack:20 Defense:16

Gladiator Gladiator
Soldier: Attack:35 Defense:24

Orc Champion Orc Champion
Soldier: Attack:50 Defense:50

Notes

  • Your class for the battle is whatever you have selected at the moment Vincent is summoned. As with Guild Battles, if you want to change your class, be sure to do it before you summon the monster.
  • 20k of damage qualifies for 2 epic and 3 rare drops (according to this document).
  • Battle participants should coordinate the summoning, so all participants can set their desired classes.
  • Battle Activity Points = the amount of damage inflicted. Has a fixed range amount of damage per hit.
  • To defeat Vincent and his minions, you must bring their health down to 0 (unlike Guild Battles where you have to bring health under 200).
  • A battle loss to a cleric restores 10 health to every enemy in the tower, even those that are dead.
  • Vincent has between 487,470 ~ 487,505 health.
  • Vincent's health varies depending on guild size[citation needed]. Guild size and dmg: Vincent 1: 16.11.13: dmg 620,336; guild members: 10, average level of members: 95,6. Vincent 2: 22.11.13: dmg 695,076; guild members: 22, average level of members: 83,2

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