Monster Verminarch

Verminarch, Death Rat Horde can be summoned on the Alchemy Summons page if you have 50 energy on hand, and are at least level 450.

You have 168 hours to complete the battle before he flees.

Basic Information

Verminarch, Death Rat Horde has 1.3 Billion health. Up to 90 people total may participate in the battle. Of these participants, only a set number can participate based on that player's level at the time of joining the battle.

  • 60 people levels 300+
  • 20 people levels 150-299
  • 10 people levels 1-149

This battle uses the Monster Class, Piercing/Resistance, Divine Power and Target Area systems.

Special Information

Target Areas

Verminarch, Death Rat Horde has two different areas that can be attacked, each with its own health and resistance :

  • Verminarch (900 million health) - Dispatch to defeat Verminarch, Death Rat Horde.
  • Rat Horde (400 million health) - Dispatch to enable Fire Weakness on Verminarch. Reduces damage to Verminarch by a maximum of 30% while alive.


Verminarch, Death Rat Horde has Piercing and Fire Resistances, and Fire Weakness.

  • Verminarch - +25 Piercing Resistance (Max block 20%), +20 Fire Resistance (Max block 5%), -15 Fire Weakness (Maximum bonus ??%, enabled when Rat Horde is defeated)
  • Rat Horde - +25 Piercing Resistance (Maximum block 20%)

Divine Armor

All parts of Verminarch, Death Rat Horde have Divine Armor. This armor requires 740 Divine Power to get full damage, and blocks a maximum of 35% with no Divine Power, degrading by 0.047% for each point of Divine Power you have.

Siege Weapons

While fighting Verminarch, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Verminarch's Verminarch and are unaffected by blocks and resistances.
*Verminarch's Verminarch has 900,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Valerian Soldiers Valerian Soldiers 10 35,000,000 dmg
3,500,000 dmg/click
3.89 %
0.39 % per click
Elven Rangers Elven Rangers 20 40,000,000 dmg
2,000,000 dmg/click
4.44 %
0.22 % per click
Dwarven Militia Dwarven Militia 30 45,000,000 dmg
1,500,000 dmg/click
5 %
0.17 % per click
Archer Allies Archer Allies 40 50,000,000 dmg
1,250,000 dmg/click
5.56 %
0.14 % per click
Gray Wizards Gray Wizards 50 55,000,000 dmg
1,100,000 dmg/click
6.11 %
0.12 % per click
Totals 150 225,000,000 dmg
1,500,000 dmg/click
25 %
0.17 % per click


Verminarch, Death Rat Horde Summoned

no text

Verminarch, Death Rat Horde Slain


Rewards While Fighting Verminarch, Death Rat Horde

Damage Essence 108 Damage Essence

Rewards After Slaying Verminarch, Death Rat Horde

Monster verminarch dead

Rare Drops Epic Drops

Gnasher Saber Gnasher Saber
Weapon: Attack:25 Defense:20
Vermin Greaves Vermin Greaves
Boots: Attack:8 Defense:7
Vermin Hide Vermin Hide
Armor: Attack:38 Defense:40

Rat Horde Protector Rat Horde Protector
Off-Hand: Attack:38 Defense:41
Rat Horde Helm Rat Horde Helm
Helmet: Attack:29 Defense:36
Rat Horde Plate Rat Horde Plate
Armor: Attack:40 Defense:42
Verminarchs Mark Verminarchs Mark

Silver Ore of Physical Resistance Silver Ore of Physical Resistance

Silver Ore of Physical Piercing Silver Ore of Physical Piercing

Bronze Ore of Physical Resistance Bronze Ore of Physical Resistance

Bronze Ore of Physical Piercing Bronze Ore of Physical Piercing

Loot DAMAGE Threshold

The estimates here are derived from user contributions to the Castle Age Monsters Damage/Loot Spreadsheet. You can help improve these estimates by adding your own loot reports to the spreadsheet.

  • The 100% thresholds are estimates based on what has been reported so far. They may be refined as more reports are added to the spreadsheet.


Rare drops are based on activity (labeled "Damage").

  • 1 Rare Drop
    • Lowest report with 1 rare is 5.2 million Damage 
    • ~100%: 8.1 million Damage (highest reported 0 rares is 7,476,431)
  • 2 Rare Drops
    • Lowest reported with 2 rares is 9.9 million Damage
    • ~100%: 21.3 million Damage (highest reported with 1 rare is 20,858,118)
  • 3 Rare Drops
    • Lowest reported with 3 rares is 21.0 million Damage 
    • ~100%: Not enough data to accurately predict
  • 4 Rare Drops
    • lowest reported with 4 rares is 42.0 million Damage
    • ~100%: Not enough data to accurately predict


Epic drops are based on activity (labeled "Damage").

  • 1 Epic Drop
    • Starts at 9.9 million 
    • 99%: 12.5 million
  • 2 Epic Drops
    • Starts at 16.1 million 
    • 99%: 31.5 million

GOLD Medal

  •  32.5M damage, must finish before timer reaches 144 hours left.
  • Reward - 3 Skill Points (one time reward)

Source: Castle Age Monsters Damage/Loot Spreadsheet

Use the following text string to enter DMG needed in monster chat:

  • 1 Epic 12.5M, 2 epic 31.5M


See Also

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