Urmek, Protector of Gaia can be summoned on the Alchemy Summons page if you have the Orb of Urmek, which comes from the Land of Earth III, Special Mission:Gaia's Cradle, and are at least level 75.
You have 168 hours to complete the battle before it flees.
Urmek has four different areas that can be attacked, each with its own health and resistance:
Essence (550,000,000) - Dispatch to defeat Urmek.
Stone Armor (125,000,000) - Dispatch to enable Wind Weakness on Essence. Reduces damage to Essence by a maximum of 25%, scaled by the amount of health left.
Left Arm (50,000,000) - Reduces damage to Essence by a maximum of 20%, scaled by the amount of health left.
Right Arm (50,000,000) - Reduces damage to Essence by a maximum of 20%, scaled by the amount of health left.
While fighting Urmek, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Urmek's Essence and are unaffected by blocks and resistances. *Urmek's Essence has 550,000,000 HP
Name
Clicks
Damage Dealt
%HP Dealt*
Valerian Soldiers
10
36,000,000 dmg 3,600,000 dmg/click
6.55 % 0.65 % per click
Elven Rangers
25
42,000,000 dmg 1,680,000 dmg/click
7.64 % 0.31 % per click
Dwarven Militia
40
50,000,000 dmg 1,250,000 dmg/click
9.09 % 0.23 % per click
Archer Allies
50
58,000,000 dmg 1,160,000 dmg/click
10.55 % 0.21 % per click
Gray Wizards
60
66,000,000 dmg 1,100,000 dmg/click
12 % 0.2 % per click
Totals
185
252,000,000 dmg 1,362,162 dmg/click
45.82 % 0.25 % per click
Lore[]
Click to display
Quest Completion[]
Urmek begins to scream and roar, continuing to smash the ground below him. You must hurry and execute your plan or there will be nothing left of Gaias Cradle! Fight Urmek now!
Urmek Slain[]
As Urmek continues its rampage outside Kanbe's Tomb, you realize that if you do not stop the primordial ape soon, it will destroy all of Gaia's Cradle. You order a platoon of your army to set up the discussed trap a bit to the north, past the dense patch of jungle. In the meantime, you and your remaining army have the tough task of keeping Urmek busy. As your army unleash their attacks at Urmek, you notice that the beast is not even fazed and only continues to increase its rage. Could it be that the beast is being protected by some sort of magical protection?
You advise your army to quickly focus their efforts on the heavy crust of earth protecting the beast's chest. This is easier said than done however, as Urmek's massive arms slam across your platoons sending them sprawling. You quickly command the mages to cast their wind-element spells. Hurricane gusts and shearing winds are directed towards the rage-driven primate. As the magical spells slam into the massive beast, it lets out a screaming roar that echoes across the valley and deafens your ears.
Now is your chance! As the mighty plate of earth begins to crumble, the beast starts to become more enraged, almost if sensing it is becoming more vulnerable. Urmek, now enraged with primal rage, begins to grab anything within its arm's length to hurl at you and your men. You instruct your army to head north towards your set trap. Urmek, almost blind with rage, follows you and your army north with abandon. You see your planned ambush ahead and push forward. As you cross the discussed point, you wave the signal flag above your head. The trap is sprung! The platoon of men you sent ahead earlier has set up an ambush of large boulders to trap Urmek against the valley walls. Your men cut the ropes connected to the boulders and as it falls onto Urmek, who lets out a beastly roar.
You quickly jump up and make your way towards the fallen Urmek. As you climb on top the beast's mighty back, you feel the crystal you took from the tomb begin to glow and give off a slight warmth. You mind it little as your goal rests solely on defeating Urmek. You locate Urmek's vital spot! You quickly murmur the incantations of a powerful spell and lay down a glyph on the weakened area. The skies darken and the clouds begin to swirl. A large vortex begins to form and then straight down from the heavens, a large cyclone lands on the glyph. Urmek roars in anger and begins to writhe in pain. The scream is unbearable and your heart actually sinks a little hearing the sorrowful scream.
Urmek lies motionless. You start to see essences float out from its body as the once mighty Urmek begins to shrink in size. As the essences float into the atmosphere, the energy around feels familiar. It almost seems like years ago when you have fought the demi-gods. That feeling has been lost ever since the near disappearance of the demi-gods from Valeria. What could this mean? As the essences continue to drift out of Urmek's motionless body, one of them seems to flitter into the crystals you took from the tomb. The essences get absorbed into the crystal and you feel a surge of power, not unlike the feeling you received when you once paid tributes to the demi-gods. However, this feeling is much stronger. What does this all mean?
Gold Medal: 17,500,000 pure damage in less than 24 hours (before 144 hrs monster timer): +3 Skill Points (one-time award)
Slay Urmek 5 times (1,000,000 min dmg + def): +5 Favor Points.
Slay Urmek 5 times (5,000,000 min dmg, secondary targets have > 75% health): +3 Skill Points
Notes[]
Introduced April 16, 2012
Damage needed for campaign: it has been reported that 5% is <32.M, so it is not based in total health for this monster. If we take into account both mains, we get 33.5M... Please keep posting your data here.
Please help the Castle Age community by entering your loot data in THIS spreadsheet.
The loot thresholds in this article are also based on Ditendra08's more recent personal spreadsheet which can be found HERE.