This realm is the afterlife for those who were treacherous and corrupt in life. Its tormented inhabitants are envious of those still relishing in the pleasures of the living world, and they will seize any opportunity to escape their cruel fate.
The Underworld is the seventh area available for questing in Castle Age. To unlock the Underworld realm, you must complete the special mission in the Undead Realm (Undead Embrace).
Main Quest 1: Fiery Awakening
Fiery Awakening
Fiery Awakening You are not sure where you are but the first thing you feel is the intense wave of heat on your skin. Before you have a chance to think, demons rush towards you!
Solders Required
N/A
Equipment Required
x25 x50 x5
Gold Gain
85,000,000 - 95,000,000
Energy Required
26
Average Gold
90,000,000
Average Gold/Energy
3,461,538
Experience Gain
36
Experience/Energy
1.38
Chance Drop
Crystal of Lament
Quest Completions Before 100% Influence
Bonus Type
%/round
# rounds = 100%
No bonus
9%
12
Full Elite Guard
??
??
*Note: Amount will vary depending on winning or losing ambushes.
*Note: Amount will vary depending on winning or losing ambushes.
Main Quest 2: Fire and Brimstone
Fire and Brimstone
Fire and Brimstone You dispatched the demons but you need to find a way out. It looks like there is a precarious bridge across the river of lava. That may be the the best way out.
Solders Required
x150
Equipment Required
x35 x5 x5
Gold Gain
67,000,000 - 90,000,000
Energy Required
29
Average Gold
78,500,000
Average Gold/Energy
2,706,897
Experience Gain
41
Experience/Energy
1.41
Chance Drop
Soul Eater
Quest Completions Before 100% Influence
Bonus Type
%/round
# rounds = 100%
No bonus
9%
12
Full Elite Guard
??
??
*Note: Amount will vary depending on winning or losing ambushes.
*Note: Amount will vary depending on winning or losing ambushes.
Main Quest 5: Burning Gates
Burning Gates
Burning Gates You've finally reached the gates. The sense of evil coming from behind the gate is overwhelming, but you must push forth and find a way back to Valeria.
Solders Required
N/A
Equipment Required
x5 x3
Gold Gain
60,000,000 - 72,000,000
Energy Required
34
Average Gold
66,000,000
Average Gold/Energy
1,941,176
Experience Gain
51
Experience/Energy
1.5
Chance Drop
Sword of the Faithless
Quest Completions Before 100% Influence
Bonus Type
%/round
# rounds = 100%
No bonus
9%
12
Full Elite Guard
??
??
*Note: Amount will vary depending on winning or losing ambushes.
*Note: Amount will vary depending on winning or losing ambushes.
Excavation Quest: Rune Mines
Note: Must be at least level 100 to start this quest.
Rune Mines
Rune Mines Buried deep under the earth lies powerful magical rune essences. Descend down into the depths to find Defense essences that can be traded to guilds to level your runes at the Trade Market.
Soldiers Required
N/A
Equipment Required
N/A
Gold Gain
97,500,000 - 12,500,000
Energy Required
50
Average Gold
55,000,000
Average Gold/Energy
1,100,000
Experience Gain
65
Experience/Energy
1.3
Max Level
4
Time Limit
120 hours
Items Obtained
Defense Essence
This Excavation Quest is a special quest that is time based and does not offer skill points. Instead the questor has 120 hours to complete levels, earning Defense Essences can be useful in forging. The maximum level is 4 although players are allowed to collect if they have completed at least 1 level of the quest. The higher the level of the quest, the greater the chances to get more Defense Essences but also increases the energy required to level it further.
Warning: After collection on any level, the timer and quest progress are reset and you start over at level 0, so don't collect until feel you are done. There is no advantage to partially completing a level; if you feel you cannot complete your current level before the timer runs out, you're better off simply collecting immediately.
Loot List:
Level 1: Defense Essences x205
Level 2: Defense Essences x515
Level 3: Defense Essences x930
Level 4: Defense Essence x1450
Energy Requirements: Total needed for completion is 1800 Energy
Level 1 Excavation: 300 Energy
Level 2 Excavation: 400 Energy
Level 3 Excavation: 500 Energy
Level 4 Excavation: 600 Energy
Special Mission: Confrontation
Confrontation
Confrontation The death knight approaches you and you can tell that you are not welcome within his abode. You grip your weapon and prepare for the inevitable attack.
Soldiers Required
N/A
Equipment Required
x12 x18
Gold Gain
50,000,000 - 55,000,000
Energy Required
50
Average Gold
52,500,000
Average Gold/Energy
1,050,000
Experience Gain
65
Experience/Energy
1.3
Orb Drop
Crystal Drop
Skaar: "Young warrior, I have been waiting for you. Lord Mephistopheles told me that you would end up here. Unfortunately for you, this will be your last stop."
You: "Mephistopheles??? He's still alive? But I destroyed him with the Holy Avenger. He is no more. I don't believe you!"
Skaar: "You really think that you could destroy Lord Mephistopheles? You are a bigger fool than I would have thought. You only delayed the eventual return of Lord Mephistopheles into your worthless little world. Before long, Lord Mephistopheles will enslave all of you!"
You: Not a chance death knight. Now that I know Mephistopheles is alive, I will stop at nothing to stop him and end his reign of terror!
Skaar: "If you truly believe you can do that, you are going to have to defeat me first, foolish warrior. Prepare for your end!"
You grip your weapon tightly. You feel the sweat roll down your forehead and prepare for Skaar's attack. He rushes toward you! Fortunately for you, his speed is nothing like Mephistopheles's other henchman. You sidestep Skaar's strike with ease and prepare your counterattack. You bring your blade above your head and aim for Skaar's back which he has just exposed. This will be a critical blow to your foe. With a sudden force, your weapon is repelled. What did Skaar do? He didn't counterattack and it was a sure opening.
Skaar: "Hahaha. You thought I would be so foolish as to let you injure me with such ease? My Mana Forcefield protects me from weak attacks like that! You have no chance against me foolish warrior!"
Celesta: "We must find a way to dispel the Mana Forcefield. Otherwise, we are at a large disadvantage!"
To recruit Cartigan, you must collect 3 pieces of each of the following: Crystal of Lament, Soul Eater, Sword of the Faithless. All items can be obtained from questing on this realm (see the quests above for more info). You must be victorious against the random encounter Tormented Souls to have a chance of them dropping.
Once you have obtained the required number of ingredients, go to the Alchemy page to summon Cartigan to join you.
Note: Ingredients will not drop while playing through web3 or iOS.
Notes
You do not need to repeat the Special Mission to unlock the Sub-Quests for the 5th of the 5 Main Quests. Once the Special Mission has been completed, once a Main Quest hits 100% influence, it will then automatically unlock the Sub-Quests.
Gold/Energy= Average Gold divided by Energy Spent.
"Quest Completions before 100% Influence" represents the number of times you need to do a quest before you can get your influence there up to 100%.
The Orb of Skaar Deathrune is both an Alchemy and a Magic drop. As a magic item, it has 0 attack and 0 defense points, but if you wish to see if you have an orb or not, you can check your magic page to find out. By going to your Alchemy page, you may summon Skaar Deathrune, who is a monster.
You may have only 1 Orb of Skaar Deathrune at a time. Even though you may do the quest multiple times, and they may appear to drop for you, the game will not let you hold more than 1 Orb of Skaar Deathrune at a time. Once you use a Orb of Skaar Deathrune, then you will be able to get more. This is still true if a Skaar you summoned using a previous orb is still alive.