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Underworld
Requirements
Generals Penelope Cid Elizabeth Lione Edea Araxis
Soldiers Dragon x150   Phoenix x150
Equipment Battle Axe x35   Steel Plate x50
Obsidian Amulet x10   Obsidian Shield x15
Obsidian Helmet x18   Obsidian Armor x5
Obsidian Sword x3
Rewards
Random Soldiers  
Random Items Crystal of Lament Soul Eater Sword of the Faithless  
Crystal Drop Crystal Hades  
Orb Drop Skaar orb  
Total Skill Points 61 Skill point
Navigation
Quests
Land of Fire
Land of Earth
Land of Mist
Land of Water
Demon Realm
Undead Realm
Kingdom of Heaven
Ivory City
Earth II
Water II
Mist II
Mist III
Fire II
Pangaea
Perdition
Land of Fire (III)
Land of Earth (II)
Land of Mist (IV)
Land of Water (III)
Undead II
Outer Realms
Coming Soon
Demi-Quests
Ambrosia2
Malekus2
Corvintheus
Aurora
Azeron2
Atlantis
Land atlantis
Atlantis II
Atlantis III
Coming Soon
This realm is the afterlife for those who were treacherous and corrupt in life. Its tormented inhabitants are envious of those still relishing in the pleasures of the living world, and they will seize any opportunity to escape their cruel fate.

The Underworld is the seventh area available for questing in Castle Age. To unlock the Underworld realm, you must complete the special mission in the Undead Realm (Undead Embrace).

Main Quest 1: Fiery Awakening

Penelope Quest underworld 1
Fiery Awakening
Fiery Awakening
You are not sure where you are but the first thing you feel is the intense wave of heat on your skin. Before you have a chance to think, demons rush towards you!
Solders Required N/A Equipment Required Battle Axex25  Steel Platex50
Obsidian Amuletx5 
Gold Gain 85,000,000 -
95,000,000 Gold
Energy Required 26 Energy
Average Gold 90,000,000 Gold Average Gold/Energy 3,461,538 Gold
Experience Gain 36 Experience/Energy 1.38
Chance Drop Crystal of Lament Crystal of Lament

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 9% 12
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 1: Fend off Demons

Fend off Demons

Solders Required N/A Equipment Required N/A
Gold Gain 62,000,000 -
77,000,000 Gold
Energy Required 24 Energy
Average Gold 69,500,000 Gold Average Gold/Energy 2,895,833 Gold
Experience Gain 35 Experience/Energy 1.46

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 6% 17
Lv.4 Sano as active General 6.3% 16
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 2: Heal Wounds

Heal Wounds

Solders Required N/A Equipment Required N/A
Gold Gain 77,000,000 -
94,000,000 Gold
Energy Required 27 Energy
Average Gold 85,500,000 Gold Average Gold/Energy 3,166,667 Gold
Experience Gain 38 Experience/Energy 1.41

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 5% 20
Lv.4 Sano as active General 5.25% 19
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.


Main Quest 2: Fire and Brimstone

Cid Quest underworld 2
Fire and Brimstone
Fire and Brimstone
You dispatched the demons but you need to find a way out. It looks like there is a precarious bridge across the river of lava. That may be the the best way out.
Solders Required Phoenixx150  Equipment Required Battle Axex35  Obsidian Amuletx5
Obsidian Shieldx5 
Gold Gain 67,000,000 -
90,000,000 Gold
Energy Required 29 Energy
Average Gold 78,500,000 Gold Average Gold/Energy 2,706,897 Gold
Experience Gain 41 Experience/Energy 1.41
Chance Drop Soul Eater Soul Eater

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 9% 12
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 1: Find Your Way Out

Find Your Way Out

Solders Required N/A Equipment Required N/A
Gold Gain 80,000,000 -
92,000,000 Gold
Energy Required 27 Energy
Average Gold 86,000,000 Gold Average Gold/Energy 3,185,185 Gold
Experience Gain 38 Experience/Energy 1.41

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 6% 17
Lv.4 Sano as active General 6.3% 16
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 2: Cross Lava River

Cross Lava River

Solders Required N/A Equipment Required N/A
Gold Gain 70,000,000 -
80,000,000 Gold
Energy Required 28 Energy
Average Gold 75,000,000 Gold Average Gold/Energy 2,678,571 Gold
Experience Gain 40 Experience/Energy 1.43

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 5% 20
Lv.4 Sano as active General 5.25% 19
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.


Main Quest 3: Deathrune Castle

Elizabeth Lione Quest underworld 3
Deathrune Castle
Deathrune Castle
After crossing the lava, you see a large structure in the distance. It seems like that might be the best bet for a way back home.
Solders Required N/A Equipment Required Obsidian Amuletx10  Obsidian Shieldx8
Obsidian Helmetx5 
Gold Gain 85,000,000 -
100,000,000 Gold
Energy Required 31 Energy
Average Gold 92,500,000 Gold Average Gold/Energy 2,983,871 Gold
Experience Gain 41 Experience/Energy 1.32
Chance Drop Soul Eater Soul Eater

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 9% 12
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 1: Break Evil Seal

Break Evil Seal

Solders Required N/A Equipment Required N/A
Gold Gain 52,000,000 -
61,000,000 Gold
Energy Required 28 Energy
Average Gold 56,500,000 Gold Average Gold/Energy 2,017,857 Gold
Experience Gain 41 Experience/Energy 1.46

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 6% 17
Lv.4 Sano as active General 6.3% 16
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 2: Charge the Castle

Charge the Castle

Solders Required N/A Equipment Required N/A
Gold Gain 56,000,000 -
65,000,000 Gold
Energy Required 30 Energy
Average Gold 60,500,000 Gold Average Gold/Energy 2,016,667 Gold
Experience Gain 44 Experience/Energy 1.47

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 5% 20
Lv.4 Sano as active General 5.25% 19
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Main Quest 4: The Long Path

Edea Quest underworld 4
The Long Path
The Long Path
After breaking the evil seal, you have a long treacherous path to the castle's gates. You have to stay wary of potential attacks.
Solders Required Dragonx150  Equipment Required Obsidian Shieldx15  Obsidian Helmetx10
Gold Gain 60,000,000 -
72,000,000 Gold
Energy Required 33 Energy
Average Gold 66,000,000 Gold Average Gold/Energy 2,000,000 Gold
Experience Gain 48 Experience/Energy 1.45
Chance Drop Sword of the Faithless Sword of the Faithless

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 9% 12
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 1: Being Followed

Being Followed

Solders Required N/A Equipment Required N/A
Gold Gain 54,000,000 -
57,000,000 Gold
Energy Required 30 Energy
Average Gold 55,500,000 Gold Average Gold/Energy 1,850,000 Gold
Experience Gain 44 Experience/Energy 1.47

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 6% 17
Lv.4 Sano as active General 6.3% 16
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 2: Cover Tracks

Cover Tracks

Solders Required N/A Equipment Required N/A
Gold Gain 60,000,000 -
72,000,000 Gold
Energy Required 33 Energy
Average Gold 66,000,000 Gold Average Gold/Energy 2,000,000 Gold
Experience Gain 48 Experience/Energy 1.45

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 5% 20
Lv.4 Sano as active General 5.25% 19
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Main Quest 5: Burning Gates

Araxis Quest underworld 5
Burning Gates
Burning Gates
You've finally reached the gates. The sense of evil coming from behind the gate is overwhelming, but you must push forth and find a way back to Valeria.
Solders Required N/A Equipment Required Obsidian Armorx5  Obsidian Swordx3
Gold Gain 60,000,000 -
72,000,000 Gold
Energy Required 34 Energy
Average Gold 66,000,000 Gold Average Gold/Energy 1,941,176 Gold
Experience Gain 51 Experience/Energy 1.5
Chance Drop Sword of the Faithless Sword of the Faithless

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 9% 12
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 1: Breaching the Gates

Breaching the Gates

Solders Required N/A Equipment Required N/A
Gold Gain 48,000,000 -
56,000,000 Gold
Energy Required 30 Energy
Average Gold 52,000,000 Gold Average Gold/Energy 1,733,333 Gold
Experience Gain 44 Experience/Energy 1.47

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 6% 17
Lv.4 Sano as active General 6.3% 16
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 2: Defeat Demonic Guards

Defeat Demonic Guards

Solders Required N/A Equipment Required N/A
Gold Gain 70,000,000 -
85,000,000 Gold
Energy Required 36 Energy
Average Gold 77,500,000 Gold Average Gold/Energy 2,152,778 Gold
Experience Gain 51 Experience/Energy 1.42

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 5% 20
Lv.4 Sano as active General 5.25% 19
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.


Excavation Quest: Rune Mines

  • Note: Must be at least level 100 to start this quest.

Essence excavation underworld mini
Rune Mines
Rune Mines
Buried deep under the earth lies powerful magical rune essences. Descend down into the depths to find Defense essences that can be traded to guilds to level your runes at the Trade Market.
Soldiers Required N/A Equipment Required N/A
Gold Gain 97,500,000 -
12,500,000Gold
Energy Required 50 Energy
Average Gold 55,000,000 Gold Average Gold/Energy 1,100,000Gold
Experience Gain 65 Experience/Energy 1.3
Max Level 4 Time Limit 120 hours
Items Obtained Defense Essence Defense Essence

This Excavation Quest is a special quest that is time based and does not offer skill points. Instead the questor has 120 hours to complete levels, earning Defense Essences can be useful in forging. The maximum level is 4 although players are allowed to collect if they have completed at least 1 level of the quest. The higher the level of the quest, the greater the chances to get more Defense Essences but also increases the energy required to level it further.

Warning: After collection on any level, the timer and quest progress are reset and you start over at level 0, so don't collect until feel you are done. There is no advantage to partially completing a level; if you feel you cannot complete your current level before the timer runs out, you're better off simply collecting immediately.

Loot List:

  • Level 1: Defense Essences x205
  • Level 2: Defense Essences x515
  • Level 3: Defense Essences x930
  • Level 4: Defense Essence x1450

Energy Requirements:
Total needed for completion is 1800 Energy

  • Level 1 Excavation: 300 Energy
  • Level 2 Excavation: 400 Energy
  • Level 3 Excavation: 500 Energy
  • Level 4 Excavation: 600 Energy

Special Mission: Confrontation

Boss skaar2
Confrontation
Confrontation
The death knight approaches you and you can tell that you are not welcome within his abode. You grip your weapon and prepare for the inevitable attack.
Soldiers Required N/A Equipment Required Obsidian Shieldx12  Obsidian Helmetx18
Gold Gain 50,000,000 -
55,000,000Gold
Energy Required 50 Energy
Average Gold 52,500,000 Gold Average Gold/Energy 1,050,000Gold
Experience Gain 65 Experience/Energy 1.3
Orb Drop Orb of Skaar Deathrune
Crystal Drop Crystal of Hades

Skaar: "Young warrior, I have been waiting for you. Lord Mephistopheles told me that you would end up here. Unfortunately for you, this will be your last stop."

You: "Mephistopheles??? He's still alive? But I destroyed him with the Holy Avenger. He is no more. I don't believe you!"

Skaar: "You really think that you could destroy Lord Mephistopheles? You are a bigger fool than I would have thought. You only delayed the eventual return of Lord Mephistopheles into your worthless little world. Before long, Lord Mephistopheles will enslave all of you!"

You: Not a chance death knight. Now that I know Mephistopheles is alive, I will stop at nothing to stop him and end his reign of terror!

Skaar: "If you truly believe you can do that, you are going to have to defeat me first, foolish warrior. Prepare for your end!"

You grip your weapon tightly. You feel the sweat roll down your forehead and prepare for Skaar's attack. He rushes toward you! Fortunately for you, his speed is nothing like Mephistopheles's other henchman. You sidestep Skaar's strike with ease and prepare your counterattack. You bring your blade above your head and aim for Skaar's back which he has just exposed. This will be a critical blow to your foe. With a sudden force, your weapon is repelled. What did Skaar do? He didn't counterattack and it was a sure opening.

Skaar: "Hahaha. You thought I would be so foolish as to let you injure me with such ease? My Mana Forcefield protects me from weak attacks like that! You have no chance against me foolish warrior!"

Celesta: "We must find a way to dispel the Mana Forcefield. Otherwise, we are at a large disadvantage!"

How will you dispel the Mana Forcefield?


Hero Recruitment: Cartigan

Cartigan

To recruit Cartigan, you must collect 3 pieces of each of the following: Crystal of Lament, Soul Eater, Sword of the Faithless. All items can be obtained from questing on this realm (see the quests above for more info). You must be victorious against the random encounter Tormented Souls to have a chance of them dropping.

Once you have obtained the required number of ingredients, go to the Alchemy page to summon Cartigan to join you.

  • Note: Ingredients will not drop while playing through web3 or iOS.


Notes

  • You do not need to repeat the Special Mission to unlock the Sub-Quests for the 5th of the 5 Main Quests. Once the Special Mission has been completed, once a Main Quest hits 100% influence, it will then automatically unlock the Sub-Quests.
  • Gold/Energy= Average Gold divided by Energy Spent.
  • "Quest Completions before 100% Influence" represents the number of times you need to do a quest before you can get your influence there up to 100%.
  • The Orb of Skaar Deathrune is both an Alchemy and a Magic drop. As a magic item, it has 0 attack and 0 defense points, but if you wish to see if you have an orb or not, you can check your magic page to find out. By going to your Alchemy page, you may summon Skaar Deathrune, who is a monster.
  • You may have only 1 Orb of Skaar Deathrune at a time. Even though you may do the quest multiple times, and they may appear to drop for you, the game will not let you hold more than 1 Orb of Skaar Deathrune at a time. Once you use a Orb of Skaar Deathrune, then you will be able to get more. This is still true if a Skaar you summoned using a previous orb is still alive.
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