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Divine Power is the latest trend on monsters in Castle Age. Some of them have Divine Armors that prevent a certain percentage of damage done to them. This makes the recent monsters more difficult to take down with no need to modify their total health or time limit.

Unlike previous monsters with shields like Ragnarok and Skaar, these things cannot be depleted by using energy (as it has no status bar). The only way to counter them is by having Divine Items in your inventory.

There is a catch however as the most potent divine items can only be obtained beating monsters with divine armor and obtain their epic loot necessary to alchemize divine items. Sounds ridiculous, and it is. Still, this guide will give you suggestions about how to build your divine power in such a way that the monsters' divine armor effects are minimized thus saving stamina (and probably FP as well) by not putting them on monsters that block a lot of damage prematurely.

Reference

This guide will use the Divine Items article as a reference to the divine items and monsters with divine armor that will be mentioned. It is recommended to read the article first to understand how divine power works.

Demi Items: 6500 pointers

Tempest PlateJuggernaut MedallionLionheart SealMoonfall BattlegearRetribution Armor
There are free, but relatively weak, divine items offered in the game. They are awarded by the 5 demi gods for 6500 demi points on their alignment. These demi divine items are worth 10 divine power, weak overall but every little bit helps especially if you are just starting.

The 5 demi gods' items belong in only 2 categories however: armor and amulet. Due to the non-stack rule of divine items, only 2 of 5 will be useful. If you already have Ambrosia's armor, there won't be any benefit for going out of your way to get Aurora's and/or Azeron's since their items share the same slot. Same goes for Malekus' and Corvintheus' items. If anything, try to get the armors as the amulets will be replaced almost immediately. More on this later.

Since the guide has no control on your prayer choices, pvp and/or monster hunting habits, getting these items is not really required. It helps to have them though.

Heroes

Even though they are generals, they don't need to be equipped for their divine power to work (same as with other divine items). As with the Demi Items, having them helps, but is not required.

Treasure Chest Epics

Aurelius (hero)Jahanna (hero)AlyziaAgamemnon (hero) EsmeraldaTyrantJaelleKothasAmonIsidraAegeaAxxonEnderKolrathAzorahSylphoraDeimosJera
Treasure Chest Ascension's, Wrath's, Conquest's, Battlelust's epic generals and Phoenix's Ender, Corruption's Jera are also considered as divine items as they have divine power. The Ascension ones have 20 Divine Power, except for Alyzia who has only 5. The Wrath ones have 30 Divine Power, except for Jaelle who only has 20. The Conquest ones have 45 Divine Power. Ender has 50 Divine Power. The Battlelust ones have 55 Divine Power, except for Sylphora who has 60. Jera has 60 Divine Power.

They are not recommended as it costs quite a bit of FP just to buy a chance to get them. The chest itself, despite the attractiveness of the generals in more ways than one, has the highest risk of getting useless prizes per roll.

Monthly Special Heroes

Kanbe
So far, Kanbe is the only Monthly Special Hero with Divine Power. He has 20 Divine Power.

Alchemy Heroes

Dexter_the_DrunkNeo_Alystra
Currently, Neo Alystra is the only available alchemy hero with Divine Power. The other one, Dexter the Drunk, is no longer available.

Arena Heroes

Eternal_AlystraOdinNax_the_Blighted
Eternal Alystra, Odin, and Nax the Blighted are no longer available, but from this trend we can expect Rank 8 reward for future arena seasons will also have Divine Power

Pre-Warning

The following entries involve the monsters that hold the ingredients to unlock the powerful divine items. Most of them are next generation alpha monsters who have 640M health total and requires at least 8-10 million activity done just to score 1 epic drop. If you cannot get to that amount of damage within the time limit given your stats, it is advised that you build up your character first before tackling these things. If other hitters are the problem (i.e., too much tagging that the monster fails or slayers killing it quickly before you reach the epic point), then it is advised to look for a group that does organized kills, so that you don't need to deal with these problems.

First Hits

Poseidon and Whirlpool

Monster poseidon listWhirlpool
Poseidon does not have any divine armor. He uses the Piercing/Resistance system. His trident has +15 Piercing Resistance (Maximum block 15%) and +5 Water Resistance (Max block 5%). While his main has +15 Piercing Resistance (Max block 15%) and -10 Fire Weakness (Maximum bonus 10%, enabled when Trident is defeated). This means any monthly general with piercing abilities will have easy access at him. Brakus is a great choice as he allows you to take advantage of the fire weakness. Do not use Frost, though, as then the damage you deal to the trident will be reduced.

As Poseidon only requires 5.2 million damage to receive 1 epic drop, he is a great first hit. Poseidon offers Whirlpool, a 30/38 magic item with 80 divine power. It is also the second best in slot item for magic. If you get Whirlpool before going after Jahanna you will have more then enough divine power to completely negate her divine armor. You need to be at least level 275 to perform the Whirlpool alchemy.

Warning: While the trident is still alive there is a chance that your attack will summon a water elemental. Only you can attack it. It has 1 million health and will reduce your damage by up to 45%. Items or generals with water defense such as Kendra will prevent this from happening. When healing, Poseidon needs more defense than any Demi-god. In order to heal (imperative in Hunt groups) you need like 800 defense in order to do good healings or a good amount of energy to replace that defense. If you can't, you may be better skipping him for now. If you need Divine Power, then you can either go for Ambrosia (after Aurora) using the Dark Rage, try to go for Agamenon, or build your character first.

Jahanna and Force of Nature

Boss jahanna listForce of Nature2
Among all monster divine armors, Jahanna's is the weakest. Her divine armor only blocks 10% of your damage and deteriorates by 0.125% per 1 divine power. 80 divine power is needed to cancel it. Even without any divine items, that amount of damage prevention is hardly a problem. Because of this, she is one of the first monsters to attack. The divine item she offers is Force of Nature, a 35/50 amulet with 80 divine power and one of the top five amulets in game. Since it is an amulet, it will replace Juggernaut Medallion or Lionheart Seal demi items. It is worth it though, as that 80 divine power will be the key in lowering the effects of tougher divine armors.


Round 1 summary:

Weapon:
Offhand:
Helmet:
Armor: Tempest Plate (20/20, d10)
Amulet: Force of Nature (35/50, d80)
Magic: Whirlpool (30/38, d80)
Glove:
Boot:

Divine Power of 170.

Second Hits

Aurora and Heart of the Woods

Aurora listHeart of the Woods2
Aurora has a tougher divine armor at 40% block and 0.25% deterioration rate. 160 divine power is needed to cancel it, however with Whirlpool and Force of Nature this shouldn't be a problem. She has the Dark Rage system which will help whether or not you have 160 divine power. Dark Rage when active gives a boost of 40 divine power, which is enough to bring her divine armor down to 120 for 60 minutes. Dark Rage also increases damage done by 20% so it's very helpful bonus. Heart of the Woods (30 / 44) has 120 divine power. It is one of the top 5 defense weapons in the game.

Also be aware that some players choose to skip Aurora at first and head straight for Kessaran.  This is a viable option, though certainly not required, and is covered further in the section on Kessaran below.  Either way, Heart of the Woods is still an item to collect for the Item Archives bonus.

Note: Dark Rage only provides 20% damage increase on tower monsters.

Azeron and Armor of Redemption

Boss azeron listArmor of Redemption

Azeron's divine armor blocks 45% of damage and deteriorates at a rate of 0.1525% per 1 divine power. 295 divine power is needed to cancel it.  His divine item is another armor and it is 45/38 with 180 divine power. This will likely be one of your toughest battles, as you'll need to deal 10.3 million damage (36.8 million to get three Epic drops)... meaning you are looking at killing him at least 7-23 times to collect all the ingredients.

Round 2 summary:

Weapon: Heart of the Woods (30/44, d120)
Offhand:
Helmet: 
Armor: Armor of Redemption (45/38, DP 180)
Amulet: Force of Nature (35/50, d80)
Magic: Whirlpool (30/38, d80)
Glove: 
Boot:

Divine Power of 460

Third Hits

Abomination and the Heart of Abomination

Monster abomination listHeart of Abomination

Abomination will require you to collect 15 Abomination Slimes, doing at least 6 million damage each time (12 for two Epic drops), and defeat 340 Divine Armor, 15 Piercing Resistance, and he'll drop minions on you to block 20% of your damage.His divine item is another Amulet and it is 45/45 with 190 divine power

In short, not an easy battle, but with the gear you are now sporting (you did follow the rest of this guide, right?) it shouldn't be insurmountable.

Vermilion, the Tyrant and Dragonform Claw

Monster vermilion listDragonform Claw
Vermilion is a strange monster in the divine armor scheme. The summon is available freely via gifting making him readily available to fight. He has 300 Divine Power, but only half the total health of most divine monsters (~350M) and only requires about 5M damage for the maximum of 2 epic drops. It will take a total of 22 epic drops for the first part, the Vermilion's Grasp gloves, and another 50 to convert that into the divine Dragonform Claw with 100 Divine Power. Due to the low damage requirement, low health of monster, high availability, and large number of required drops it may be a good option if you wish to pursue this you can take these monster.

Round 3 summary:

Weapon: Heart of the Woods (30/44, d120)
Offhand:
Helmet: 
Armor: Armor of Redemption (45/38, DP 180)
Amulet: Heart of abomination (45/45, d190)
Magic: Whirlpool (30/38, d80)
Glove:Dragonform Claw (27/24, d100)
Boot:

Divine Power of 670

Additional Items

Kessaran and Living Death

Monster kessaran listLiving Death

Kessaran's Divine Armour deteriorates at 0.095% per divine power. It will take 315 Divine Power to completely negate his Divine Armour.Kessaran uses the Piercing/Resistance system. It will take +20 pierce to completely negate his piercing resistance.

Kessaran offers Living Death, a 50/28 weapon that is one of the best in the game. Living Death provides 140 Divine power, and will replace Heart of the Woods. Kessaran is a good choice as he only requires 3.5 million damage for an epic drop, 7.5 million for two. However due to this fact, many Kessaran's on the public list fail. It might be difficult finding successful Kessarans; as such I'd suggest looking on the forums or finding a private group.

As noted in the section on Aurora, it is a viable strategy to pursue Living Death prior to or instead of obtaining Heart of the Woods.  Factors to consider are as follows:

  • Kessaran's drop rate, as mentioned above, is only 7.5 million for two epics, versus 10 million for one epic on Aurora
  • Working against this is a drop rate of about 35% for Flask of Death versus about 50% for Rune of Life; also, Kessaran only drops two epics max versus three on Aurora
  • With only Whirlpool and Force of Nature, hits to Kessaran will still be subject to about 12% damage reduction; not a lot, but worth noting

In the end, it comes down to personal choice; however, if a player intends to pursue only one of the two, Living Death is a superior weapon and does have 20 more divine power than Heart of the Woods.

Further good news: While you pursue the Living Death goals, you should easily get the 6 Masks of Death you need to get the attack bonus from the Adversary Item Archives.

Svarog and Mandible Crown

Monster magmapede listMandible Crown

Another huge monster with Divine, Piercing and elemental resistances, and minions getting in your way. You are hunting for 26 drops, meaning that you will have to be doing 13 million around a dozen times. The crown is definitely worth it, though, with a beefy 75/55 statline and 190 Divine power.

Great news! With this much Divine Power, you have more then enough to burrow through any monster out there. But why stop here, when there are more goodies, more awesome items, and more Divine power to collect?

Lothorewyn and The Corrupted

Monster lothor listThe Corrupted

Prepare yourself to do 15 million damage at least 13 times. You'll have 630 DA, Piercing, Elemental resistances and minions to deal with. But the shield dropped is a very nice 60/60 d190 off-hand weapon. For real fun, do this 15 times for your Item Archives...

Baal and Soul Greaves

Monster baal listSoul Greaves

Baal's Head and Soulcage have Divine Armor. His armour blocks 30% and deteriorates at 0.083333% per 1 Divine Power. It will take 360 Divine power to completely negate his Divine Armour. Baal also uses the Piercing/Resistance system and minions. You'll want to be doing at least 7 million damage (12.5 million to get two Epics). Baal offers Soul Greaves a 10/10 best in game boot. Soul Greaves only offer 30 Divine Power, but are much better then the next best boot, and the only Divine boot in game.

Aspect_of_Death and Deaths Embrace

Monster death listDeaths Embrace

Better than Whirlpool, and the Aspect of Death drops essence. Once you get past his 700 Divine, piercing and elemental resistances, you still have to do 29 million around 15 times. Ugh. For a real challange, get 8 of them to fill the Item Archives.


Additional Items summary:

Weapon: Living Death (50/28, d140)
Offhand: The Corrupted (60/60, d190)
Helmet: Mandible Crown (75/55, d190)
Armor: Armor of Redemption (45/38, d180)
Amulet: Heart of Abomination (45/45, d190)
Magic: Death's Embrace (45/45, d90)
Glove: Dragonform Claw (27/24, d100)
Boot: Soul Greaves (10/10, d30)
Divine Power of 1110

Congratulations. You have more Divine power then you can shake a stick at. You have quite a few of the BIS items, and all of them are still in the top 5. This is on top of the extra gear that dropped which is very good itself, and many of which are also in the Item Archives which grants you even more abilities. Go forth and conquer!

Not Recommended

Giants

Monster kromash listMonster shardros list Monster glacius listMonster magmos list

  • The Hammer of Storms (36/32 d40)
  • Aegis of Stone (30/40, d40)
  • Glacial Plate (33/33, d40)
  • Lava Inferno (35/19, d40)

As you can see, all of these items offer little. Unimpressive stats, low Divine power. They require multiple drops from all four of the giants. Not worth your time.

  • Molten Core (38/25, d70)

Not a bad spell, but Whirlpool is far easier to get and offers superior stats. There really isn't much of a reason to go after this one anymore.

One of the reasons you might go after one of these is the Helm of Frost featured in the Elemental item archives. You will need 3 of them to get max bonus, though (5 for the set bonus). Good news is most Glacius are easy prey. You can totally ignore the others giants by now.

Demigods

Ambrosia and Helm of Arcane Energies

Boss ambrosia listHelm of Arcane Energies

48/53 stats and 120 divine power, requires 18 drops and 7 million damage. The Mandible Crown is a superior item, but you may need to go through this after Aurora if you can't keep the defense/energy requirement for Poseidon. The problem is that in order to max-out the Item Archives you need 5 of these, which would require fighting Ambrosia around 90 times.

Malekus and Keeper of Chaos

Malekus listKeeper of Chaos

50/35, d180. It requires 24 drops and 7.5 million damage. The Heart of Abomination is easier to get, but NOT in Item Archives so getting 5 Keeper of Chaos' is a good idea.

Keeper of Chaos is featured in the Ravager Item Archives, along with the Helm of the Conqueror. Bad news : you need five Amulets and seven Helm to get full bonus...

Beasts

Typhonus and Trisoul Plate

Monster chimera listTrisoul Plate

40/35, d160. While he's weaker then Azeron, you'll still be needing 22 drops at 7 million. If you are investing that much, you might as well go after Azeron.

Kraken/Alpha Kraken, Atlantis II and Helm of the Deep

Monster kraken listAtlantis IIHelm of the Deep

Now that the Helm of the Deep is no longer BIS, the only reason to farm the helm is a +2 attack in Item Archives. But it needs lots and lots of energy.

Tower Bosses:

Agamemnon and Aegis of Kings

Boss agamemnon listAegis of Kings2

Difficult to get. Difficult to get to. The Corrupted is a much better shield and has more Divine Power.

Alexandra and Warrior Unbound

Alexandra, the UnbreakableWarrior Unbound

As above. Beating the tower is hard enough. Getting all the drops needed for Warrior Unbound will take an immense time. Far better and easier to get the superior The Corrupted. It is a Item Archive item, however, so collecting this shield after you've built yourself up is not a bad idea.

Note: Now that the Towers are closing and these two bosses are changed to normal world monsters, getting them is much easier than before, so get Warrior Unbound for Item Archives if you want. They are still inferior to The Corrupted.

Cassandra Cycle

CassandraImbued Medusas

Doing 30+m 15-20 times on a monster with 810 divine, resistances, and item requirements, for a shield with worse stats and 200 DP is not really worth it compared to The Corrupted (their difference is only 10 DP).

The legendary Gorgons Heart shield does offer 210 divine power in addition to its BIS shield status, slot, and 80 physical resistance.  But if you are even thinking about doing all the death rats and getting all the legendary drops, you have no need for this guide.

Final Words

Currently, the highest divine power needed to cancel a monster's divine armor is 810. 580 divine power is acceptable as it is enough to bring down the damage reduction to around 10% or below on everyone else except the very toughest. The first steps of fighting Poseidon and Jahanna and then Aurora will be huge in our development as our divine power improves at a better rate than new monsters' divine armors. When choosing which monsters to fight next, consider your build, time, FP, longevity (how long before you will replace your newly obtained DI, this includes your potential next target monsters) so you can plan your path to the best that your playstyle can accommodate.

We hope this guide has been helpful to you and may you be rid of your divine armor troubles in your monster fights.

v · e · d
Generals
Arena Eternal Vanguard
Nax the Blighted
Nax the Blighted (60/55)
70 Divine Power
Odin
Odin (34/28)
40 Divine Power
Eternal Alystra
Eternal Alystra (32/25)
36 Divine Power
Chest corruption on
Jera
Jera (55/47)
60 Divine Power
Chest battlelust on
Sylphora
Sylphora (40/38)
60 Divine Power
Azorah
Azorah (35/46)
55 Divine Power
Deimos
Deimos (42/37)
55 Divine Power
Kolrath
Kolrath (45/35)
55 Divine Power
Chest phoenix on
Ender
Ender (43/31)
50 Divine Power
Chest conquest on
Amon
Amon (35/38)
45 Divine Power
Isidra
Isidra (38/34)
45 Divine Power
Aegea
Aegea (37/36)
45 Divine Power
Axxon
Axxon (41/33)
45 Divine Power
Chest wrath on
Esmeralda
Esmeralda (35/34)
30 Divine Power
Kothas
Kothas (33/36)
30 Divine Power
Tyrant
Tyrant (36/32)
30 Divine Power
Jaelle
Jaelle (34/34)
20 Divine Power
Chest ascension on
Hero agamemnon
Agamemnon (35/28)
20 Divine Power
Hero aurelius
Aurelius (30/33)
20 Divine Power
Hero jahanna
Jahanna (32/32)
20 Divine Power
Alyzia
Alyzia (31/29)
5 Divine Power
Alchemy
Neo Alystra
Neo Alystra (25/20)
15 Divine Power
Dexter the Drunk2
Dexter the Drunk (18/8)
15 Divine Power
Weapons
Monsters/Quests/Tasks Items
Monster kessaran small
Kessaran
30% Block, 315 Divine Armor
Living Death
Heart of the
Woods
50 attack, 28 defense
140 Divine Power
Boss aurora small
Aurora
40% Block, 160 Divine Armor
Dark Rage Support
Heart of the Woods2
Heart of the
Woods
30 attack, 44 defense
120 Divine Power
Monster kromash small
Giants
30% Block, 120 Divine Armor (G)
40% Block, 160 Divine Armor (M)
Hammer of Storms
Hammer of
Storms
36 attack, 32 defense
40 Divine Power
Off-hands
Monster cassandra small
Cassandra
35% Block, 810 Divine Armor
Gorgons Heart
Gorgons Heart
60 attack, 70 defense
210 Divine Power
Monster cassandra small
Cassandra
35% Block, 810 Divine Armor
Imbued Medusas
Imbued Medusas
55 attack, 55 defense
200 Divine Power
Monster lothor small
Lothorewyn
30% Block, 630 Divine Armor
The Corrupted
The Corrupted
60 attack, 60 defense
190 Divine Power
Monster alexandra small
Alexandra
0% Block, 0 Divine Armor
Warrior Unbound
Warrior Unbound
52 attack, 48 defense
180 Divine Power
Boss agamemnon small
Agamemnon
30% Block, 120 Divine Armor
Aegis of Kings2
Aegis of Kings
50 attack, 40 defense
120 Divine Power
Monster shardros small
Giants
30% Block, 120 Divine Armor (G)
40% Block, 160 Divine Armor (M)
Aegis of Stone
Aegis of Stone
30 attack, 40 defense
40 Divine Power
Helmets
Monster svarog small
Svarog
30% Block, 600 Divine Armor
Mandible Crown
Mandible Crown
75 attack, 55 defense
190 Divine Power
Monster kraken small
Atlantis II
Krakens
45% Block, 275 Divine Armor (AK)
Excavation Quest
Helm of the Deep
Helm of the Deep
55 attack, 60 defense
180 Divine Power
Boss ambrosia small
Ambrosia
45% Block, 220 Divine Armor
Dark Rage Support
Helm of Arcane Energies
Helm of Arcane
Energies
48 attack, 53 defense
120 Divine Power
Armors
Boss azeron small
Azeron
45% Block, 295 Divine Armor
Armor of Redemption
Armor of
Redemption
45 attack, 38 defense
180 Divine Power
Monster chimera small
Typhonus
45% Block, 250 Divine Armor
Trisoul Plate
Trisoul Plate
40 attack, 35 defense
160 Divine Power
Monster glacius small
Giants
30% Block, 120 Divine Armor (G)
40% Block, 160 Divine Armor (M)
Glacial Plate
Glacial Plate
33 attack, 33 defense
40 Divine Power
Monster kraken small
Atlantis II
Krakens
45% Block, 275 Divine Armor (AK)
Excavation Quest
Krakenhide Armor
Krakenhide
Armor
30 attack, 35 defense
40 Divine Power
Ambrosia2
Demi-Power
6500 Ambrosia Points
Tempest Plate
Tempest Plate
20 attack, 20 defense
10 Divine Power
Azeron2
Demi-Power
6500 Azeron Points
Vengeance Armor
Retribution
Armor
15 attack, 23 defense
10 Divine Power
Aurora
Demi-Power
6500 Aurora Points
Moonfall Armor
Moonfall
Battlegear
10 attack, 26 defense
10 Divine Power
Amulets
Monster abomination small
Abomination
30% Block, 340 Divine Armor
Heart of Abomination
Heart of Abomination
45 attack, 45 defense
190 Divine Power
Boss malekus small
Malekus
45% Block, 275 Divine Armor
Keeper of Chaos
Keeper of Chaos
50 attack, 35 defense
180 Divine Power
Boss jahanna small
Jahanna
10% Block, 80 Divine Armor
Force of Nature2
Force of Nature
35 attack, 50 defense
80 Divine Power
Malekus2
Demi-Power
6500 Malekus Points
Juggernaut Medallion
Juggernaut
Medallion
30 attack, 20 defense
10 Divine Power
Corvintheus
Demi-Power
6500 Corvintheus Points
Lionheart Seal
Lionheart Seal
20 attack, 30 defense
10 Divine Power
Magic
Monster death small
Aspect of Death
30% Block, 700 Divine Armor Deaths Embrace Deaths Embrace
45 attack, 45 defense
90 Divine Power
Monster poseidon small
Poseidon
Whirlpool
Whirlpool
30 attack, 38 defense
80 Divine Power
Cave of Wonder
Cave of
Wonder
Excavation Quest Molten Core Molten Core
38 attack, 25 defense
70 Divine Power
Monster magmos small
Giants
30% Block, 120 Divine Armor (G)
40% Block, 160 Divine Armor (M)
Lava Inferno
Lava Inferno
35 attack, 19 defense
40 Divine Power
Gloves
Vermilion
Vermillion
50% Block, 300 Divine Armor Dragonform Claw Dragonform Claw
27 attack, 24 defense
100 Divine Power
Boots
Monster baal small
Baal
30% Block, 360 Divine Armor Soul Greaves Soul Greaves
10 attack, 10 defense
30 Divine Power
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