Smoke Bomb is a special Rogue ability that must be selected in the attack box of the ally target. Once activated on an ally, it provides 20% evade to that ally for the next 5 turns (includes both offensive and defensive turns).
The evade works the same as the Rogue ability Evade.
A Rogue under 200 health (i.e., Defeated or Stunned) cannot perform Smoke Bomb on an ally.
A Rogue can apply Smoke Bomb on an ally as long as the ally has 1 or more battle health.
In festival battles, a Rogue can apply Smoke Bomb on an ally as long as the ally has 201 or more battle health.
Smoke Bomb effects interact with other abilities as follows:
A Smoke Bomb cannot be applied to the casting Rogue.
When a Smoke Bomb is applied to a Rogue who has Evade, the abilities stack.
Smoke Bomb does not stack. If an already Smoke Bombed ally target is Smoke Bombed again, the new application of Smoke Bomb supersedes the old one, and the 5 turn counter starts again.
When Resurrection/Revive occurs on a Smoke Bombed ally, the Smoke Bomb remains in affect for its remaining rounds.
An enemy cannot use Cleanse to remove a Smoke Bomb, neither on allies or opponents.
Using Heal on a smoke bombed ally counts against the 5 turn counter.
Unlocks through the Guardian Path in the Conquest Path shop, with 50,000 lifetime points.
This ability was introduced to allow Rogues to be able to gain Guardian Points.
Using this ability will earn you 135 battle points per Smoke Bomb.