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Skaar Deathrune

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This article is about the monster. For the hero, see Skaar Deathrune (hero)
Skaar large

Skaar Deathrune is an Epic Boss that can be summoned on the Alchemy Summons page if you have an Orb of Skaar Deathrune which comes from the special mission in the Underworld.

You have 95 hours 50 minutes to defeat Skaar until he flees.


Basic information

Monster Details
Name Type Divine Breakpoint Time to kill
Skaar Deathrune Epic Boss 0 80 168 hours
Target Areas
Resistance
Target Health Physical Fire Earth Wind Water Note
Skaar Deathrune 99.0 million 0 0 0 0 0
Monster Loot
1 Epic 2 Epics 3 Epics Gold Medal
1%+ 30.000 620.000 3.1 million
99%+ 570.000 3.1 million 10.4 million 2.6 million
Source: Castle Age Monsters Damage/Loot Spreadsheet

Use this text string to post DMG needed in monster chat:

  • 1 Epic 0.6M, 2 epic 3.1M, 3 epic 10.4M

Participants: up to 220 people total, with the following distribution:

  • 70 people level 90+
  • 70 people level 60-90
  • 50 people level 30-60
  • 30 people level 1-30

This monster features a system similar to the Battle of the Dark Legion's castle defense. Skaar has a mana forcefield, which starts at 60% of a maximum of 6 million. If Skaar Deathrune's Mana Forcefield is zero, you can attack for more. If your Skaar's Mana Forcefield is full, you cannot attack him. You can cast Dispel spending energy to lower his forcefield depending. A higher player Defense stat will allow you to do more damage to his forcefield.


Additional Information

Siege Weapons

While fighting Skaar Deathrune, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Skaar Deathrune and are unaffected by blocks and resistances.
*Skaar Deathrune has 99,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Elven Rangers Elven Rangers 10 6,600,000 dmg
660,000 dmg/click
6.67 %
0.67 % per click
Order of Mages Order of Mages 20 8,250,000 dmg
412,500 dmg/click
8.33 %
0.42 % per click
Valerian Knights Valerian Knights 30 9,900,000 dmg
330,000 dmg/click
10 %
0.33 % per click
Elder Dragons Elder Dragons 40 13,200,000 dmg
330,000 dmg/click
13.33 %
0.33 % per click
Phoenixes Phoenixes 50 16,500,000 dmg
330,000 dmg/click
16.67 %
0.33 % per click
Totals 150 54,450,000 dmg
363,000 dmg/click
55 %
0.37 % per click

Lore

Rewards after slaying Skaar Deathrune

Skaar dead

Uncommon Drops Rare Drops Epic Drops

Angelic blessing Angelic Blessing
Magic: Attack:0 Defense:2
Feral Staff Feral Staff
Off-Hand: Attack:2 Defense:2
Rusty Armor Rusty Armor
Armor: Attack:2 Defense:3
Rusty Gloves Rusty Gloves
Gloves: Attack:1 Defense:1
Earth Orb2 Earth Shard
Amulet: Attack:2 Defense:2

Deathrune Blade Deathrune Blade
Weapon: Attack:11 Defense:14
Helm of Fear Helm of Fear
Helmet: Attack:9 Defense:9
Soul Catcher Soul Catcher
Amulet: Attack:8 Defense:7
Pestilence Pestilence
Magic: Attack:7 Defense:9
Hands of Darkness Hands of Darkness
Gloves: Attack:5 Defense:4
Arcanist Arcanist
Soldier: Attack:23 Defense:20
Hellkite Minion Hellkite Minion
Soldier: Attack:32 Defense:27

Deathrune Hellplate Deathrune Hellplate
Armor: Attack:18 Defense:27
Deathshield Deathshield
Off-Hand: Attack:24 Defense:24
Deathrune Signet Deathrune Signet
Amulet: Attack:9 Defense:6
Punisher Punisher
Weapon: Attack:14 Defense:11
Hellslayer Knight Hellslayer Knight
Soldier: Attack:29 Defense:33

Loot thresholds for 99%:

  • Epics: 1 - 570.000 (starts at 30.000), 2 - 3.1 million (starts at 620.000), 3 - 10.4 million (starts at 3.1m)

There are 5 pieces of Epic Loot, and each one has about 20% chance of dropping from the monster, with the Deathrune Hellplate having less than 15% chance.

Item Archives

Achievements

  • Gold Medal: 2.600.000 pure damage in less than 24 hours (before 144 hrs monster timer). One-time award 3 Skill Points.
  • Slay Skaar Deathrune 25 times (1,000,000 min dmg + def): +5 Favor Points

Notes

  • Skaar Deathrune is the second Epic Boss to have Siege Weapon options (first was Sylvanas, the Sorceress Queen).
  • Skaar Deathrune is the first Epic Boss Monster to require Energy in addition to Stamina to fight. Skaar is also the first monster of any kind to have a "shield" that must be depleted in order for attacks to be more effective, rather than a defense that must be sustained. Thus far, only Skaar Deathrune and Ragnarok, the Ice Elemental have this feature.


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