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Runes

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Four runes exist to augment equipment: Attack Rune, Defense Rune, Damage Rune and Health Rune. All characters have all four runes. They all start at level 1, which confers no bonuses. The higher the level of the rune, the greater the bonus. Attack and defense runes work in all facets of the game. Damage and Health runes are restricted to guild formats at this time.

Attack Rune Defense Rune Damage Rune Health Rune
Attack Rune
Defense Rune
Damage Rune
Health Rune


Leveling a Rune Edit

To level a rune, you must obtain rune essence via questing, monster hunting, or the Conquest Path Shop. Once you obtain a minimum of 200 rune essence of a specific type, you can level that type of rune by trading your accumulated rune essences to guilds in the Trade Market. Each trade grants your rune 1000 xp (unless you have a bonus available).

Using a Rune Edit

Runes only confer bonuses when both of the following are done:

  • The rune is forged onto equipment.
    • Runes are restricted to which item type they can be applied to, as described here.
    • You may only have one rune forged onto a specific item at a time.
  • That equipment is equipped (through a load-out or the class page).

Runes will continue to upgrade and increase in level (via trading essences) once they are forged onto a piece of equipment; it's not necessary to re-forge them each time they increase in level.

Salvaging equipment with a rune already forged (for example, to forge it onto another piece of equipment) does not destroy the rune (unlike forged gems and ingots). Runes are persistent, and can never be destroyed or lost, nor lose levels.

Rune Bonuses Edit

As a rune increases in level, so does the bonus that is received from having it equipped. The following table shows those bonuses through Rune Level 25, followed by formulas for calculating for any level. In addition, runes affect some Class abilities (see following section).

Rune
Level
Experience
Needed
Attack
Rune
Defense
Rune
Damage
Rune
Health
Rune
1 0 (start) +0 Attack +0 Defense +0 Damage +0 Health
2 300 XP +5 Attack +5 Defense +4 Damage +4 Health
3 1,000 XP +10 Attack +10 Defense +8 Damage +8 Health
4 3,000 XP +15 Attack +15 Defense +12 Damage +12 Health
5 6,000 XP +20 Attack +20 Defense +16 Damage +16 Health
6 10,000 XP +25 Attack +25 Defense +20 Damage +20 Health
7 15,000 XP +30 Attack +30 Defense +24 Damage +24 Health
8 21,000 XP +35 Attack +35 Defense +28 Damage +28 Health
9 22,326 XP +40 Attack +40 Defense +32 Damage +32 Health
10 27,563 XP +45 Attack +45 Defense +36 Damage +36 Health
11 33,351 XP +50 Attack +50 Defense +40 Damage +40 Health
12 39,690 XP +55 Attack +55 Defense +44 Damage +44 Health
13 46,581 XP +60 Attack +60 Defense +48 Damage +48 Health
14 54,023 XP +65 Attack +65 Defense +52 Damage +52 Health
15 62,016 XP +70 Attack +70 Defense +56 Damage +56 Health
16 70,560 XP +75 Attack +75 Defense +60 Damage +60 Health
17 79,656 XP +80 Attack +80 Defense +64 Damage +64 Health
18 89,303 XP +85 Attack +85 Defense +68 Damage +68 Health
19 99,501 XP +90 Attack +90 Defense +72 Damage +72 Health
20 110,250 XP +95 Attack +95 Defense +76 Damage +76 Health
21 121,551 XP +100 Attack +100 Defense +80 Damage +80 Health
22 133,403 XP +105 Attack +105 Defense +84 Damage +84 Health
23 145,806 XP +110 Attack +110 Defense +88 Damage +88 Health
24 158,760 XP +115 Attack +115 Defense +92 Damage +92 Health
25 172,266 XP +120 Attack +120 Defense +96 Damage +96 Health

The formulas for bonuses are:

  • Attack = (Level-1)*5
  • Defense = (Level-1)*5
  • Damage = (Level-1)*4
  • Health = (Level-1)*4

The XP required for levels above Level 10 closely follow the formula:

27563 + ((Level-10)*5788) + (((Level-10)*(Level-11)/2)*551.27)

Note: There is no level cap that's been reached quite yet, though the developers have stated that there is one. Players have leveled up runes as far as level 436 so far. It appears the above formulas for Attack, Defense, Damage, and Health continue indefinitely.

Rune Influence on Class Abilities Edit

The following table indicates which Class abilities are modified based on runes. Some are modified based on caster's runes and some are based on the recipient's runes. Refer to the specific ability for details.

Ability Attack
Rune
Defense
Rune
Damage
Rune
Health
Rune
Assassinate - - - -
Backstab/Ambush - - Y -
Cleanse/Dispel - - - Y
Confidence - - Y -
Confuse - - - -
Evade - - - -
Fortitude - - - Y
Heal - - - Y
Illusion/Mirror Image - - - -
Leadership/Shout - - Y -
Mana Shield/Magic Barrier - - Y -
Might - - - -
Poison - - Y -
Polymorph - - - -
Resistance - - Y -
Revive/Resurrect - - - Y
Sentinel/Guardian - - Y -
Smoke Bomb - - - -
Whirlwind - - - -
Wound/Lacerate - - Y -

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