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Monster Rodenom

Rodenom, Death Rat Horde can be summoned on the Alchemy Summons page if you have 50 energy on hand, and are at least level 450.

You have 168 hours to complete the battle before he flees.


Basic information

Monster Details
Name Type Divine Breakpoint Time to kill 5% Health (Conquest)
Rodenom, Death Rat Horde World 780  ? 168 hours 75,000,000
Target Areas
Resistance
Target Health Physical Fire Earth Wind Water Note
Rodenom 1,000,000,000 35 20/[-15] 0 0 0 [xx]: enabled when Rat Horde is death
Rat Horde 500,000,000 35 0 0 0 0
Monster Loot
1 Epic 2 Epics Gold Medal
1%+ 11,520,000 18,050,000
99%+ 14,300,000 36,100,000 37,500,000
Source: Castle Age Monsters Damage/Loot Spreadsheet

Use this text string to post DMG needed in monster chat:

  • 1 Epic 14.3M, 2 Epic 36.1M

Participants: up to 145 people total, with the following distribution:

  • 60 people levels 300+
  • 20 people levels 150-299
  • 10 people levels 1-149

This battle uses the Monster Class, Piercing/Resistance, Divine Power and Target Area systems.


Additional Information

Target Areas

Rodenom, Death Rat Horde has two different areas that can be attacked, each with its own health and resistance:

  • Rodenom (1,000,000,000 health): Dispatch to defeat Rodenom, Death Rat Horde.
  • Rat Horde (500,000,000 health): Dispatch to enable Fire Weakness on Rodenom. Reduces damage to Rodenom by a maximum of 30% while alive.

Piercing/Resistance

Rodenom, Death Rat Horde has Piercing and Fire Resistances, and Fire Weakness.

  • Rodenom: +35 Piercing Resistance (Max block 20%), +20 Fire Resistance (Max block 5%), -15 Fire Weakness (Maximum bonus ??%, enabled when Rat Horde is defeated)
  • Rat Horde: +35 Piercing Resistance (Maximum block 20%)

Divine Armor

All parts of Rodenom, Death Rat Horde have Divine Armor. This armor requires 780 Divine Power to get full damage, and blocks a maximum of 35% with no Divine Power, degrading by 0.0448% for each point of Divine Power you have.

Siege Weapons

While fighting Rodenom, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Rodenom's Rodenom and are unaffected by blocks and resistances.
*Rodenom's Rodenom has 1,000,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Valerian Soldiers Valerian Soldiers 10 45,000,000 dmg
4,500,000 dmg/click
4.5 %
0.45 % per click
Elven Rangers Elven Rangers 20 50,000,000 dmg
2,500,000 dmg/click
5 %
0.25 % per click
Dwarven Militia Dwarven Militia 30 55,000,000 dmg
1,833,333 dmg/click
5.5 %
0.18 % per click
Archer Allies Archer Allies 40 60,000,000 dmg
1,500,000 dmg/click
6 %
0.15 % per click
Gray Wizards Gray Wizards 50 65,000,000 dmg
1,300,000 dmg/click
6.5 %
0.13 % per click
Totals 150 275,000,000 dmg
1,833,333 dmg/click
27.5 %
0.18 % per click

Lore

Rewards while fighting Rodenom, Death Rat Horde

Damage Essence 108 Damage Essence

Rewards after slaying Rodenom, Death Rat Horde

Monster rodenom dead

Rare Drops Epic Drops

Gnasher Saber Gnasher Saber
Weapon: Attack:25 Defense:20
Vermin Greaves Vermin Greaves
Boots: Attack:8 Defense:7
Vermin Hide Vermin Hide
Armor: Attack:38 Defense:40

Rodenoms Hide Rodenoms Hide
Armor: Attack:42 Defense:42
Rodenoms Helm Rodenoms Helm
Helmet: Attack:30 Defense:37
Rodenoms Lash Rodenoms Lash
Weapon: Attack:36 Defense:32
Rodenoms Mark Rodenoms Mark
Ingredient

Silver Ore of Physical Resistance Silver Ore of Physical Resistance
Ingredient

Silver Ore of Physical Piercing Silver Ore of Physical Piercing
Ingredient

Bronze Ore of Physical Resistance Bronze Ore of Physical Resistance
Ingredient

Bronze Ore of Physical Piercing Bronze Ore of Physical Piercing
Ingredient

Loot thresholds for 99%:

  • Epic: 1 - 14,300,000 (starts at 11,520,000), 2 - 36,020,000 (starts at 18,050,000)

Alchemy

Item Archives

Achievements

  • Gold Medal: 37,500,000 pure damage in less than 24 hours (before 144 hours monster timer): +3 Skill Points (one-time award)
  • Slay Rodenom, Death Rat Horde 5 times (1,000,000 min dmg + def): +5 Favor Points.
  • Slay Rodenom, Death Rat Horde 5 times (5,000,000 min dmg, secondary targets have > 75% health): +3 Skill Points

Notes


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