Quests are story tasks that you can do to earn experience, gold, and items. There are 2 items in the quests tab. Journey will take you to the last quest you did. Select Stage allows you to travel to any stage you have unlocked.

Every quest requires a certain amount of energy. Some require you to own a specific guardian and/or gear.

Each quest has 5 levels. Completing 1 level earns 1 Skill Point. The quest's flame will also change color according to its level:

  • Level 1: Golden Flame
  • Level 2: Red Flame
  • Level 3: Blue Flame
  • Level 4: Purple Flame
  • Level 5: White Flame

The ability to complete levels 2-5 are only unlocked once you have completed the land's special quest at least once.


You awake shivering in the cold of the night. The pale glow of the moon is all that illuminates your otherwise dark surroundings.

The pain in your head rings as you try to recollect the recent events. You manage to recall the faint image of you standing before on ominous presence. It is calling to you...
Your head relaxes as the cloudy image begins to clear... Suddenly intense cold shoots up to your spine and takes hold, choking your very breath! The clear dark visage of a demon, skin painted in red, forms pulsingly in your mind, pulling you into its darkness!
The sudden rush of your beating rush knocks you violently out of your thoughts and back into the present, and you are alone again.

Sweat streaks down your forehead and your senses sharpen. A hooded figure in dark platemail approaches.
Azeron: Hello, old friend. I've finally found you. It pains me to see you like this... You risked so much to save us all.
You attempt to stand, and you feel a surge of power within you. Glowing armor and a shimmering black cloak begin to manifest around your body...
Then suddenly a jolt of ringing pain takes hold of your head again, and your fall to your knees, gasping for breath.
Azeron: Easy! You're still weak. Come. We have a long way to go.


There are currently 7 lands available.

Land Quests
  1. Through the Town Gates
  2. Edge of Town
  3. Path to the Temple
  4. Ambush in the Forest
    Orb of Acheron

    Orb of Acheron

  5. Crypt
  6. Werewolf Den
  7. Forsaken Sun
  8. Darkest Hour [Milestone]
  • Abandoned Mine
Orb of Carmilla

Orb of Carmilla

  1. Travel in the Dark
  2. Children of the Night
  3. Open Sea
  4. Road to Town
  5. Portside Town
  6. Portside Tavern [Milestone]
  1. Into the Forest
    Orb of Belial

    Orb of Belial

  2. Voices in the Woods
  3. Attack by Treants
  4. Flowing River
  5. Forest Lake
  6. Demonic Circle [Milestone]
  1. Mountain Entrance
    Orb of Faust

    Orb of Faust

  2. Mountain Cave
  3. Mountain Hermit
  4. Cave Exit
  5. City Gates
  6. Castle Throne Room [Milestone]
  1. Dark Depths
    Orb of Selenia

    Orb of Selenia

  2. Warming Light
  3. The Clearing
  4. Elysium
  5. Citadel of the Dawn
  6. Mouth of Hell [Milestone]
  1. Forsaken
    Orb of Magdalena

    Orb of Magdalena

  2. The Inn
  3. Shadows Awake
  4. Blight
  5. Escape
  6. Cursed [Milestone]
  1. Vacant Tower
    Orb of Mayuda

    Orb of Mayuda

  2. Village
  3. Weirwood
  4. Werewolf Tribunal
  5. Destiny Tree
  6. ??? [Milestone]


Each stage has a special milestone quest. Upon finishing each milestone, there is an assured drop of an orb for a special monster:


  • Questing is based on Lands/Regions and each Land has quests that the player must complete sequentially within it.
  • Progress in questing is halted until you finish quests in proper sequence i.e. Solace/Edge of Town is locked until you finish Solace/Through the Town Gates (at least first round - level 0)
  • Unlike the original CA questing, each quest have 5 levels instead of 4 (flame color change is the indicator) with the exception of a non-skill point giving mission: Abandoned Mine.

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