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Piercing and Resistance

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Piercing and Resistance

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Conquest Duels
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Arena

Piercing and Resistance is a battle system in Castle Age that is used in both Player vs. Player Battles (including Guild Battles) and Monster Hunting. Piercing relates to enhanced abilities to cause damage to your opponent, while resistance relates to enhanced abilities to defend against damage from your opponent (and vice versa for them). Types are:

  • Physical Piercing / Physical Resistance
  • Fire Offense / Fire Defense
  • Water Offense / Water Defense
  • Earth Offense / Earth Defense
  • Wind Offense / Wind Defense

Note that Piercing only triggers if the player is attacking, while Resistance is only applied while defending.

Game Description

NOTE:  THE IN-GAME DESCRIPTIONS OF THE EFFECTS OF ELEMENTAL (EARTH/AIR/FIRE/WATER) PIERCING AND RESISTANCE ARE NO LONGER ACCURATE.   

Physical Piercing/ Resistance

Some heroes and items will grant your character Physical Piercing and Physical Resistance.

As an attacker, if your Physical Piercing exceeds your opponent's Physical Resistance, you will have a better chance at defeating your opponent.

As a defender, if your Physical Resistance exceeds the attacker's Physical Piercing, you will have a better chance of defending against the attack.

PIERCE and RESISTANCE TYPES for battle:

Pierce and Resistance come in two flavors- Physical and Elemental. Physical Pierce and Physical Resistance are more universal in scope. The offer more universal piercing effects and protections.

  • Physical Pierce is not stopped by Elemental Resistance.
  • Physical Pierce gains no extra benefit against negative Elemental Resistance.
  • Physical Resistance will trigger against all Pierce effects.
  • Physical Resistance will always be "on" for the defender (think of it as wearing armor, useful all the time against all attacks).

Elemental Pierce works like Physical Pierce in it's base form. It confers a BSI bump if the target has no defenses up. It will pierce opponents just as well as Physical Pierce. It is also stopped by resistances in the same manner.

  • Elemental Pierce is stopped by Physical Resistance.
  • Elemental Pierce is stopped by Elemental Resistance of the same type.
  • Elemental Pierce is stopped by excess physical resistance.
  • Elemental Resistance does not trigger against Physical Pierce.
  • Elemental Resistance will trigger against Elemental Pierce of the same type.

NEGATIVE VALUES

Negative values can make you particularly vulnerable in combat. Currently there are various forms of Elemental detriment scores derived from Heroes or Items (possibly upcoming game states). Negative Values will lower your Pierce and Resistance effects. For example you can have 50 Fire Pierce and equip a Hero with -15 Fire Pierce. Your Fire Pierce score will now be 35 Fire Pierce.

Elemental Pierce gains additional BSI increase against Negative Elemental Resistance values.  EXAMPLE: 100 Fire Pierce attacks a target with -15 Fire Resistance. The net result is effectively 115 Fire Pierce for BSI calculations.

Attacking with Negative Elemental Pierce confers no changes to the BSI calculation. EXAMPLE: -25 Fire Pierce attacks a target with 50 Fire Resistance. The defender does not gain a resistance advantage as there was no fire pierce attacking.

PIERCE & RESISTANCE and Monsters

  • Certain monsters require physical pierce, sometimes of a particular element in order to gain maximum damage.
  • Certain monsters are require an elemental resistance in a certain element and you must have that elemental pierce in order to protect against getting a minion. This protection is not guaranteed at 100% but merely reduces the chance of getting a minion.
  • More information below in the notes for "EFFECTS IN MONSTER HUNTING"

Generals

Some generals have abilities that specialize in piercing (also called offense) and resistance. All information below are based on level 4 stats.

Image General Obtained From Piercing attack Fire attack Water attack Wind attack Earth attack Piercing defense Fire defense Water defense Wind defense Earth defense
Aesir Aesir Oracle (Favor General) +40
Annika Annika Oracle (Favor General) +50
Aravoss Aravoss Phoenix Chest +8 +25
Bogo Bogo Oracle (Favor General) +13
Brakus Brakus Oracle (Favor General) +35 +10
Ender Ender Phoenix Chest +50 -10 -10
Erynion Erynion Oracle (Favor General) +20 +10
Feredir Feredir Oracle (Favor General) +20 +10
Frost Frost Oracle (Favor General) +20 +10
Gale Gale Phoenix Chest +8 +25
Hermóðr Oracle (Favor General) +25
Kanbe Kanbe Oracle (Favor General) +20 +10
Katherine Katherine Oracle (Favor General) +55
Kendra Kendra Oracle (Favor General) +35 +10
Kitsune Kitsune Phoenix Chest +5 +5 +5
Kraxus Kraxus Duel Champion (1,000,000 points) +50 +20 -12
Odin Odin Arena VII +50
Petrus the Elusive Petrus 100v100 Guild Battles  +8  +13
Ravendor Ravendor Oracle (Favor General) +35 +10
Succubus Nightmare Succubus Arena IX +5 +10
Vanathan Vanathan Oracle (Favor General) +50
Vanir Vanir Oracle (Favor General) +40
Vivian the Eternal Vivian Donation Reward (Winter) +8 +13
Zolthar Zolthar Oracle (Favor General) +35 +10

Notes:

  • If the generals' levels are equal, Aesir and Vanir will cancel each other out. This will result in their abilities not having any impact in the final calculation when determining the winner in PvP.
  • If the generals' levels are equal, Feredir and Erynion's Wind element cancel each other out.
  • If Ender is defending, the player will be at a greater disadvantage against Fire and Water Offenses due to the general's negative resistances to the two elements.
  • Kraxus gains a small, increasing amount of Physical Resistance after level 4.

Equipment

With the introduction of the Conquest Path Shop, some equipment now provides innate piercing and resistance power without needing any additional items forged onto them.

Remember that the following equipment must be equipped for the pierce/resistance property to be useful.

Weapons

Image Item Attack Defense Piercing attack Piercing defense Forge Slots Others
Demonic Blade Demonic Blade 13 5 +6 1 +6 Fire attack
Death Touch Scythe Death Touch Scythe 55 25 +5 1 +20 Attack to Lotus Ravenmoore
Avarice Blade Avarice Blade 30 20 +15 1
Warbringer Longblade Warbringer Longblade 39 37 +40 1
Elite Warbringer Longblade Elite Warbringer Longblade 60 50 +60 1
Retribution Hammer Retribution Hammer 36 38 +20 1
Elite Retribution Hammer Elite Retribution Hammer 36 45 +30 1
Aetherfury Aetherfury 30 30 +10 1
Eq legendary aetherfury rank2 Titan Aetherfury 80 80 2 +25 Wind attack

+25 Whirlwind damage

Aqua Glaive Aqua Glaive 35 35 +45 1
Windcaller Spear Windcaller Spear 80 80 +30 1  -20 Wind Resistance.
 +20 Attack to Aurora when equipped
Hydra Blade Hydra Blade 70 70 +100 1
Cronus Blade Cronus Blade 100 100 +120 1
Astaroth Blade Astaroth Blade 150 150 +140 2
Flamebound Halberd Flamebound Halberd 110 80 +25 2 +10 Fire attack -15 Water defense
Legion Skyslicer Legion Skyslicer 100 90 +25 2 +10 Wind attack -15 Earth defense


Off-Hands

Image Item Attack Defense Piercing attack Piercing defense Forge Slots Others
Nightfel Katara Nightfel Katara 75 22 +8 1 +20 Attack to Deshara
Warbringer Shield Warbringer Shield 38 26 +20 0
Elite Warbringer Shield Elite Warbringer Shield 45 30 +30 1
Retribution Aegis Retribution Aegis 45 55 +20 0
Elite Retribution Aegis Elite Retribution Aegis 45 60 +30 1
Gorgon Protector Gorgon Protector 38 40 +25 1
Gorgons Heart Gorgons Heart 60 70 +80 1
Flamebound Guard Flamebound Guard 50 65 +40 1 +10 Fire defense -25 Water defense
Flamebound Defender Flamebound Defender 60 75 +90 1 +25 Fire defense -25 Water defense
Flamebound Destroyer Flamebound Destroyer 70 80 +90 2 +25 Fire defense -25 Water defense
Legionnaire Skyguard Legionnaire Skyguard 50 50 +20 1 +10 Wind defense -25 Earth defense
Apeps Guard Apeps Guard 40 30 +10 0 +10 Earth attack, -15 Wind defense
+1% Critical Hit chance to Sahar
Shield of endless Cycles 30 70 +50 0 +25 Earth Pierce

-10 Water Resistance


Armors

Image Item Attack Defense Piercing attack Piercing defense Forge Slots Others
Warbringer Plate Warbringer Plate 38 36 +20 1
Elite Warbringer Plate Elite Warbringer Plate 40 40 +40 1
Retribution Plate conquest Retribution Plate 30 42 +20 1
Suffering Plate Suffering Plate 50 40 +10 2 +10 Fire attack
Elite Retribution Plate Elite Retribution Plate 30 60 +30 1
Shalazars Mantle Shalazars Mantle 32 32 +25 1
Hordeslayer Plate Hordeslayer Plate 60 50 +60 2
Deathmantle Deathmantle 65 60 +75 3
Leviathans Plate Leviathans Plate 28 30 +30 1
Dragon Armor Dragon Armor 70 70 +100 1
Dracolich Plate Dracolich Plate 100 100 +120 1
Thanatos Plate Thanatos Plate 150 150 +140 2
Flamebound Armor Flamebound Armor 80 80 +80 2 +15 Fire defense -25 Water defense
Sunlight Coat Sunlight Coat 45 40 +10 1 +15 Earth attack -25 Wind defense
+20 Defense to Anya when equipped
Wormhide Breastplate 60 125 +75 1 +25 Earth Pierce

-10 Water Resistance

Mithril Guardian 0 200 +70 2 -25 Fire Resistance
Hydrascale Chestguard 100 110 +25 3 +90 Wind resistance

-25 Earth Resistance


Helmets

Image Item Attack Defense Piercing attack Piercing defense Forge Slots Others
Judicars Helm Judicar's Helm 55 65 +8 1  +20 Defense to Meekah
Archdemon Helm Archdemon Helm 45 32 +10 1 +10 Fire attack
Helm of Zeus Helm of Zeus 30 35 +10 +10 1
Eq legendary god helm rank2 Divine Helm of Zeus 80 85 +10 2

+20Wind attack

+45 Heal amount

Warbringer Helm Warbringer Helm 52 50 +20 0
Elite Warbringer Helm Elite Warbringer Helm 58 50 +40 1
Retribution Helm conquest Retribution Helm 55 63 +40 0
Elite Retribution Helm Elite Retribution Helm 65 75 +60 2
Sea Kings Helm Sea Kings Helm 75 75 +25 1
Flamebound Helm Flamebound Helm 80 80 +20 2 +10 Fire attack -15 Water defense
Helm of the

Dragon Emperor

100 90 +20 3 +30 Wind Piece

-15 Earth Resistance


Amulets

Image Item Attack Defense Piercing attack Piercing defense Forge Slots Others
Pendant of Greed Pendant of Greed 30 25 +10 0
Retribution Amulet Retribution Amulet 32 33 +20 0
Warbringer Pendant Warbringer Pendant 41 38 +20 0
Elite Warbringer Pendant Elite Warbringer Pendant 50 38 +30 0
Elite Retribution Amulet Elite Retribution Amulet 32 45 +30 0
Caged Heart Caged Heart 65 55 +25 0 +25 Fire attack
Hydra Amulet Hydra Amulet 50 50 +50 0
Cronus Amulet Cronus Amulet 60 60 +70 0
Astaroth Amulet Astaroth Amulet 80 80 +85 0
Doom Heart Doom Heart 85 85 +90 1 +30 Fire attack
Mark of Paxadrian 80 70 +25 earth Pierce

-10 Water Resistance


Gauntlets

Image Item Attack Defense Piercing attack Piercing defense Forge Slots Others
Pain Bracers Pain Bracers 20 18 +9 1 +9 Fire attack
Retribution Gauntlets Retribution Gauntlets 15 15 +20 0
Warbringer Gauntlets Warbringer Gauntlets 17 17 +20 0
Elite Warbringer Gauntlets Elite Warbringer Gauntlets 35 17 +30 1
Elite Retribution Gauntlets Elite Retribution Gauntlets 15 30 +30 1
Hordeslayer Gauntlet Hordeslayer Gauntlet 30 30 +60 2
Deathgauntlet Deathgauntlet 38 35 +75 3
Dragon Glove Dragon Glove 50 50 +50 0
Dracolich Gauntlet Dracolich Gauntlet 60 60 +70 0
Thanatos Gauntlet Thanatos Gauntlet 80 80 +85 2
Flamebound Gauntlets Flamebound Gauntlets 80 25 +20 2 +10 Fire attack -15 Water defense
Legion Gauntlets Legion Gauntlets 60 50 +10 2 +20 Wind attack -15 Earth defense


Boots

Image Item Attack Defense Piercing attack Piercing defense Forge Slots Others
Assassins Greaves Assassin's Greaves 38 9 0 +5 Wind attack
+10 Attack to Strider
Bleeding Greaves Bleeding Greaves 10 6 +7 0 +7 Fire attack
Warbringer Greaves Warbringer Greaves 5 3 +20 0
Elite Warbringer Greaves Elite Warbringer Greaves 8 3 +30 0
Retribution Greaves Retribution Greaves 4 5 +20 0
Elite Retribution Greaves Elite Retribution Greaves 4 10 +30 0
Flamebound Boots Flamebound Boots 15 8 +15 0 +10 Fire attack -10 Water defense
Legion Boots Legion Boots 10 15 +10 0 +15 Wind attack -10 Earth defense
Jezales Heels Jezales Heels 5 10 -75 Energy to +50 Defense
+10 Earth attack, -10 Wind defense
+10 Defense to Jezale when equipped.


Magic

Image Item Attack Defense Piercing attack Piercing defense

Others

Dragon Form Dragon Form 35 25 +5 Fire attack
+2% Critical Hit chance to Sorkan
Succubus Kiss Succubus Kiss 2 11 +5 +5 Fire attack
Greater Devout Barrier Greater Devout Barrier 40 35  -75 Energy, +50 Defense
+5 Earth attack
 +20 Attack to Sanna when equipped.
Windflame Windflame 50 50 +10 Wind attack
Sparkflame Sparkflame 60 60 +10 Fire attack
Pureflame Pureflame 65 65 +25 Fire attack
Magmaflame Magmaflame 65 65 +50 Fire attack
Spirit of Ourobros 55 55 +5 +10 Earth Pierce

-5 Water Resistance

War Banner

Image Item Attack Defense Piercing attack Piercing defense Forge slots

Others

Elite oakforce
Elite Oakforce Warbanner 25 35 +25 1 +5% Defense to defensive generals
Elite warmonger
Elite Warmonger Warbanner 60 25 +25 1 +5% Attack to aggressive

generals


Items

Items use both Alchemy and Forge. Players can combine ingredients in alchemy to create special gems with piercing and resistance properties which in turn can be used in the forge to augment certain items with these properties. See Forge for a more in depth guide.

Remember that the following items must be forged into a weapon or armor and said weapon or armor must be equipped for the pierce/resistance property to be useful. Even if the item is the player's best item for that equipment slot, they must manually equip it on the Equipment page (or through loadouts) for the piercing or resistance properties to be used.

Image Gem Piercing attack Fire attack Water attack Wind attack Earth attack Piercing defense Fire defense Water defense Wind defense Earth defense
Bronze Ingot of Physical Piercing Bronze Ingot of
Physical Piercing
+25
Bronze Ingot Stack of Physical Piercing Bronze Ingot Stack of
Physical Piercing
+35
Silver Ingot of Physical Piercing Silver Ingot of
Physical Piercing
+45
Electrum Ingot of

Physical Pierce

+55
Bronze Ingot of Physical Resistance Bronze Ingot of
Physical Resistance
+25
Bronze Ingot Stack of Physical Resistance Bronze Ingot Stack of
Physical Resistance
+35
Silver Ingot of Physical Resistance Silver Ingot of
Physical Resistance
+45
Electrum Ingot of

Physical Resist

+55
Dull Gem of Fire Fury Dull Gem of
Fire Fury
+15 +15 -15
Dull Gem of Fire Protection Dull Gem of
Fire Protection
+15 +15 -15
Dull Gem of Water Fury Dull Gem of
Water Fury
+15 -15 +15
Dull Gem of Water Protection Dull Gem of
Water Protection
+15 -15 +15
Dull Gem of Wind Fury Dull Gem of
Wind Fury
+15 +15 -15
Dull Gem of Wind Protection Dull Gem of
Wind Protection
+15 +15 -15
Dull Gem of Earth Fury Dull Gem of
Earth Fury
+15 -15 +15
Dull Gem of Earth Protection Dull Gem of
Earth Protection
+15 -15 +15
Cloudy Gem of Earth Fury Cloudy Gem of
Earth Fury
+15 -15 +15
Cloudy Gem of Earth Protection Cloudy Gem of
Earth Protection
+15 -15 +15
Shining Gem of Earth Fury Shining Gem of
Earth Fury
+25 -25 +25
Shining Gem of Earth Protection Shining Gem of
Earth Protection
+25 -25 +25


Effects in PvP

Physical Piercing and Resistance

Physical Piercing is a way to augment your attack in any form of player vs. player combat. When you attack an opponent, it provides a percentage multiplier to your effective attack, based on your Physical Piercing vs. your opponent's Physical Resistance.

The formula for this percentage boost to your attack is

(your Piercing - their Resistance)/10 = % amount.

Examples:

  • If you have 40 (piercing) and they have 0 (resistance), you would have a (40-0)/10 = 4% boost.
    • The 4% boost is calculated after you have figured out your overall effective attack. Then add 4% on to that figure and you will get the number of point increase.
  • If the values are the same or if their Resistance is higher than your Piercing, there is no boost to your attack.

Physical Resistance is a way to augment your defense in any form of player vs. player combat. When you are attacked, it provides a percentage multiplier to your effective defense, based on your Physical Resistance vs. your opponent's Physical Piercing.

The formula for this percentage boost to your defense is:

(your Resistance - their Piercing)/10 =  % amount.

Examples:

  • If you have 40 (resistance) and they have 0 (piercing), you would have a (40-0)/10 = 4% boost.
    • The 4% boost is calculated after you have figured out your overall effective defense. Once that is figured out, add 4% on to that figure and you will see how much your effective defense has increased.
  • If the values are the same or if their Piercing is higher than your Resistance, there is no boost to your defense.

Note:

These numbers have been tested many times over and over and the figure of 4% appears to be accurate. Depending on your build, Vanir may be better as your defense general than Halcyon. Also, Aesir may be a better attack general than Evalice or Xira. It all depends on your build.

Elemental Offense and Defense

Certain generals and forged weapons with Elemental Gems for physical piercing and physical resistance has a slightly modified formula:

Piercing Contribution (where Pierce exceeds Resistance)

(Attacker elemental piercing - defender elemental Resistance)/10 = % Attacker Contribution

Note: If the elemental piercing is zero or negative, then that particular elemental element is NOT calculated for an attacker contribution, regardless of whether or not the defender has elemental piercing for an element.

Resistance Contribution (where Resistance exceeds Pierce)

(Defender Resistance - Attacker Piercing)/10 =  % Defender Contribution with a maximum of zero.

Note: If the elemental piercing is zero or negative, then there is no % defender contribution for that element.

Examples:

  1. If the attacker has 80 fire pierce and the defender has 40 fire resistance, the attacker receives 40 pierce or 4% of their total attack stat.
  2. if the attacker has 40 fire pierce and the defender has 80 fire resistance, the defender receives 40 resistance (4% of defense).
  3. If the attacker has 0 fire pierce and the defender has 40 fire resistance, the defender receives NO benefit from the fire resistance as it has not been triggered by fire pierce.
  4. If the attacker has 10 fire pierce and the defender has -30 fire resistance, the attacker receives 40 pierce (4% towards attack).
  5. If the attacker has -25 fire pierce and the defencder has -35 fire resistance, the attacker receives NO benefit from the battle as the -25 does not trigger fire action.

Battle Messages in Web3

On the messages that appear in web3 battles, it also appears that the victor on physical or elemental aspects is based on initial values of that aspect, and not on final calculations. For example, if the attacker has 50 physical pierce and 100 wind pierce and the defender has 80 physical resistance and 50 wind resistance, the messages seen are that the attackers wind pierce blows away the defender and that the attacker has pierced the defender, though in the final calculation the attacker ends up with "150" pierce to the defenders "130" resistance.

Physical vs Elemental accumulation

Pierce/Resistance and elemental pierce/resistance can be thought of mathematically as additive.

An attacker having 100 excess physical pierce and 100 excess wind pierce and 1,000 total attack will receive 100 extra attack due to physical pierce and 100 extra attack due to wind pierce. These aspects are simply added for a total of 200 extra attack.

When an attacker has excess pierce in one element, and the defender has excess resistance in other element, those elements are first added together to get a total battle contribution. If that total benefits the attacker, then that contribution applies to the attackers total attack power. If that total benefits the defender, then that contribution applies to the defenders total defensive power.

Example 1:

Attacker 1000 total attack 100 net fire pierce vs defender 900 total defense and 220 net physical resistance.

The pierce and resistances are added together before they take effect, resulting in a benefit of 120 resistance to the defender. this will give the defender 108 extra defense and they that 1008 will successfully defend against the 1000 attack.

Example 2:

Attacker has 1000 total attack, 100 physical pierce, and 10 fire pierce. Defender has 900 total defense and 230 fire resistance.

The attachers 100 physical pierce and 10 fire pierce yields 110 total pierce. The defender gets 230 total resistance because the fire resistance is triggered by the fire pierce. The net is to the defender of 120 resistance, providing the defender with 108 extra defense for a successful defense.

Example 3:

If the attacker from example 2 REMOVES the 10 fire pierce, then the attacker has 1000 total attack and 100 physical pierce, the defender 900 defense and 230 fire resistance, but the fire resistance is not triggered, so the attacker gets the net 100 pierce and the attacker wins the battle 1100 to 900. Be careful when you have small amounts of pierce because it can trigger a larger defensive value.

Effects in Monster Hunting

The new monsters in Castle Age all have some kinds of resistances which might decrease the player's damage output. There are two different types of resistances the player must keep in mind in those instances: piercing resistances and elemental resistances.

Note that players will need to manually equip their piercing general and/or items for them to counter the monsters' resistance. Newer resistance monsters spawn minions which can be avoided by having enough elemental resistance from a resistance general and/or according items.

Physical Piercing and Resistance

When fighting against a monster with physical resistance, the player needs to attack it with generals and/or items with physical piercing, otherwise some of their damage will be negated. In this context, physical resistance is very similar to the Divine Armor system.

Elemental Offense and Defense

When fighting against a monster with some kind of elemental resistance, the player needs to avoid attacking monsters with a general and/or items whose elemental offense is of the same kind as that of the monster, otherwise some of their damage will be negated.

  • Example: Attacking Fenix's fire shield (which has fire resistance) while having fire offense equipped will lessen the player's damage output.

However, monsters with elemental resistance also have a weakness to another specific element. The player needs to attack it with generals and/or items with the kind of elemental offense against which it is weak in order to inflict more damage. Currently, it is known that monsters with fire resistance are weak against water offense, and that monsters with earth resistance are weak against wind offense.

  • Example: Attacking Fenix's fire shield (which has fire resistance) while having water offense equipped will add to the player's damage output.

Monsters

Monster fenix small
Fenix, Risen From Ashes

Resistances: Physical, Fire

Piercing defense Fire defense Water defense
Head +10
Talons +5 -5
Fire Shield +5 -5
Monster kessaran small
Kessaran, the Undying

Resistances: Physical

Piercing defense
Head +20
Blade arm +10
Spell arm +10
  • Kessaran has 315 divine armor on top of his physical resistances. This entry only lists his resistance effects. See Divine Items for more information about divine armor.


'left|60px|link=File:Boss_urmek_frame.jpg'Urmek, Protector of Gaia

Resistances: Physical, Earth

Piercing defense Earth defense Wind defense
Head +15 +5* -10*
Stone armor +15 +5 -5
Left arm +5 -5
Right arm +5 -5

* Wind weakness is activated and earth resistance is deactivated when stone armor is dispatched


'left|60px|link=File:Monster_poseidon_small.jpg'Poseidon, Atlantean King

Resistances: Physical, Water

Piercing defense Water defense Fire defense
Main +15 -10*
Trident +15 +5
Water Elemental**

* Fire weakness is activated when Trident is dispatched
** Water Elementals appear randomly to attackers before the Trident is dispatched if the attacker doesn't have Water Resistance


'left|60px|link=File:Monster_vorak_small.jpg'Vorak, Devourer of Skies

Resistances: Physical, Wind

Piercing defense Wind defense Earth defense
Main +15 -10*
Left Wing +15 +15
Right Wing +15 +15
Wind Elemental**
  • Vorak, Devourer of Skies also has 330 divine armor on top of his physical resistances. This entry only lists his resistance effects. See Divine Items for more information about divine armor.

* Earth weakness is activated when Wings are dispatched
** Wind Elementals appear randomly to attackers before the Wings are dispatched if the attacker doesn't have Wind Resistance


'left|60px|link=File:Monster_abomination_small.jpg'Abomination, Ancient Slime

Resistances: Physical, Water, Earth

Piercing defense Water defense Earth defense Fire defense Wind defense
Main 1 +15 -10*
Main 2 +15 -10**
Stomach +15 +5
Tentacle +15 +5
Water Slime***
Earth Slime****
  • Abomination, Ancient Slime also has 340 divine armor on top of his physical resistances. This entry only lists his resistance effects. See Divine Items for more information about divine armor.

* Fire weakness is activated when Stomach is dispatched
** Wind weakness is activated when Tentacle is dispatched
*** Water Slimes appear randomly to players attacking Main 1 or the Stomach without Water Resistance equipped
**** Earth Slimes appear randomly to players when attacking Main 2 or the Tentacle without Earth Resistance equipped


'left|60px|link=File:Monster_baal_small.jpg'Baal, Stealer of Souls

Resistances: Physical, Water

Piercing defense Water defense Fire defense
Head +15 +10* -10*
Soulcage +15 +10** -10**
Arm +15 +5
Soul Shield +15 +5
Dark Souls***
  • Baal, Stealer of Souls has 360 divine armor on top of his physical resistances. This entry only lists his resistance effects. See Divine Items for more information about divine armor.

* Fire weakness is activated and water resistance is deactivated when Arm is dispatched
** Fire weakness is activated and water resistance is deactivated when Soul Shield is dispatched
***Dark Souls are randomly summoned to players that are attacking all areas targets (Head, Soulcage, Arm or Soul Shield), and do not have Water Resistance.


'left|60px|link=File:Monster_darkness_small.jpg'Lord of Darkness

Resistances: Physical, Fire, Wind, Water, Earth

Piercing defense Fire defense Wind defense Water defense Earth defense
Head +18 +15* -10*
Nether Void +18 +15** -10**
Left Arm +18 +15
Right Arm +18 +15
Nether Shades***
Nether Shades****
  • Lord of Darkness has 550 divine armor on top of his physical resistances. This entry only lists his resistance effects. See Divine Items for more information about divine armor.

* Water weakness is activated and fire resistance is deactivated when Left Arm is dispatched
** Earth weakness is activated and wind resistance is deactivated when Right Arm is dispatched
*** Nether Shades are randomly summoned to players that are attacking Lord of Darkness' Head and do not have Fire Resistance, or his Left Arm and do not have Water Resistance.
**** Nether Shades are randomly summoned to players that are attacking Lord of Darkness' Nether Void and do not have Wind Resistance, or his Right Arm and do not have Earth Resistance.


'left|60px|link=File:Monster_svarog_small.jpg'Svarog, the Magmapede

Resistances: Physical, Fire, Earth

Piercing defense Fire defense Earth defense Water defense Wind defense
Head +18 +20* -10*
Underbelly +18 +20** -10**
Carapace 1 +18 +15
Carapace 2 +18 +15
Fire Centipede***
Earth Centipede****
  • Svarog, the Magmapede has 600 divine armor on top of his physical resistances. This entry only lists his resistance effects. See Divine Items for more information about divine armor.

* Water weakness is activated and fire resistance is deactivated when Carapace 1 is dispatched
** Wind weakness is activated and earth resistance is deactivated when Carapace 2 is dispatched
***Fire Centipedes are randomly summoned to players that are attacking Svarog's Head or Carapace 1 and do not have Fire Resistance.
****Earth Centipedes are randomly summoned to players that are attacking Svarog's Underbelly or Carapace 2 and do not have Earth Resistance.


'left|60px|link=File:Monster_lothor_small.jpg'Lothorewyn, the Corrupted

Resistances: Physical, Water, Earth

Piercing defense Water defense Earth defense Fire defense Wind defense
Trunk +18 +20* -10*
Roots +18 +20** -10**
Thorny Bark +18 +15
Branch +18 +15
Zealous Treant***
Demonic Treant****
  • Lothorewyn, the Corrupted has 630 divine armor on top of his physical resistances. This entry only lists his resistance effects. See Divine Items for more information about divine armor.

* Fire weakness is activated and water resistance is deactivated when Thorny Bark is dispatched
** Wind weakness is activated and earth resistance is deactivated when Branch is dispatched
*** Zealous Treant are randomly summoned to players that are attacking Lothorewyn's Trunk or Thorny Bark and do not have Water Resistance.
**** Demonic Treants are randomly summoned to players that are attacking Lothorewyn's Roots or Branch and do not have Earth Resistance.


'left|60px|link=File:Monster_alperon_small.jpg'Alperon, the Corrupted

Resistances: Physical, Water

Piercing defense Water defense Fire defense
Head +18 +15* -10*
Soulheart +18 +15** -10**
Arm +18 +15
Soulshield +18 +15
Demonic Cultist***
  • Alperon, the Corrupted has 670 divine armor on top of his physical resistances. This entry only lists his resistance effects. See Divine Items for more information about divine armor.

* Fire weakness is activated and water resistance is deactivated when Arm is dispatched
** Fire weakness is activated and water resistance is deactivated when Soulshield is dispatched
*** Demonic Cultists are randomly summoned to players that are attacking Alperon and do not have Water Resistance.


'left|60px|link=File:Boss_death_frame.jpg'Aspect of Death

Resistances: Physical, Fire, Water, Earth, Wind

Piercing defense Fire defense Water defense Earth defense Wind defense
Head +18 +15* -10*
Beacon +18 -10** +15**
Scythe +18 +15
Wings +18 +15
  • Aspect of Death has 700 divine armor on top of his physical resistances. This entry only lists his resistance effects. See Divine Items for more information about divine power.

* Water weakness is activated and fire resistance is deactivated when Scythe is dispatched
** Fire weakness is activated and water resistance is deactivated when Wings are dispatched


Monster bonegnasher small
Bonegnasher, Death Rat Horde

Resistances: Physical, Fire

Piercing defense Fire defense
Head +25 +20 / -15*
Rat Horde +25
  • Bonegnasher, Death Rat Horde has 720 divine armor on top of his physical resistances. This entry only lists his resistance effects. See Divine Items for more information about divine power.

* Fire weakness is activated when Rat Horde is dispatched


Monster verminarch small
Verminarch, Death Rat Horde

Resistances: Physical, Fire

Piercing defense Fire defense
Head +25 +20 / -15*
Rat Horde +25
  • Verminarch, Death Rat Horde has 740 divine armor on top of his physical resistances. This entry only lists his resistance effects. See Divine Items for more information about divine power.

* Fire weakness is activated when Rat Horde is dispatched


Monster ogrimus small
Ogrimus, Death Rat Horde

Resistances: Physical, Fire

Piercing defense Fire defense
Head +30 +20 / -15*
Rat Horde +30
  • Ogrimus, Death Rat Horde has 760 divine armor on top of his physical resistances. This entry only lists his resistance effects. See Divine Items for more information about divine power.

* Fire weakness is activated when Rat Horde is dispatched


Monster rodenom small
Rodenom, Death Rat Horde

Resistances: Physical, Fire

Piercing defense Fire defense
Head +35 +20 / -15*
Rat Horde +35
  • Rodenom, Death Rat Horde has 780 divine armor on top of his physical resistances. This entry only lists his resistance effects. See Divine Items for more information about divine power.

* Fire weakness is activated when Rat Horde is dispatched


Monster cassandra small
Cassandra

Resistances: Physical, Earth

Piercing defense Earth defense Wind defense
Head +35 +20* -15*
Snakes +35
  • Cassandra has 810 divine armor on top of her physical resistances. This entry only lists her resistance effects. See Divine Items for more information about divine power.
  • Cassandra has also some Item Requirements that you must have in your inventory to get full damage on her.

* Wind weakness is activated and earth resistance is deactivated when Snakes are dispatched


'left|60px|link=File:Monster_thanatos_small.jpg'Thanatos, the Reborn

Resistances: Physical, Water, Fire, Wind, Earth

Piercing defense Water defense Fire defense Wind defense Earth defense
Head +18 +15/-10
Wings +18 +15/-10**
Arms +18 +15
Legs +18 +15
  • Thanatos, the Reborn has 700 divine armor on top of his physical resistances. This entry only lists his resistance effects. See Divine Items for more information about divine power.

* Fire weakness is activated when Arms are dispatched
** Water weakness is activated when Legs are dispatched


Monster ouroboros small
Land of Mist Legendary Mine: Ouroboros

Resistances: Physical

Piercing defense Water defense Fire defense Wind defense Earth defense
Body +100 -50


Notes

  • The system was first introduced with the release of the oracle special generals, Aesir and Vanir.
  • When elemental resistances were first introduced, if a player or monster had a certain form of elemental resistance, then the attacking player needed to have the same kind of elemental offense in order to inflict maximum damage. For example, Fenix's fire resistance meant that players should have fire offense equipped, otherwise they would deal less damage. It was changed to the current system some weeks later.
  • Fenix, Risen From Ashes was the first monster to use the Piercing/Resistances systems.
  • Kessaran, the Undying was the first monster to use both Divine Armor and Piercing/Resistances systems.


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