Orc Horde is a monster that may randomly appear following a normal explore in Land of Mist instead of the usually generated monsters. There are three types of Orc monsters - Orc Band, Orc Horde and Orc Host. The level of Orc monster generated depends on your average level of guild member.  Guild Level 12 or lower may have been restricted to only the Orc Band originally, but that eventually changed (Need confirmation: Do guild levels 1-4 and 5-7 ever get Orc Horde?). Orc Horde will be generated If your guild membership average level is between lvl 700 and level 1375 (?) (upper limit needs to be confirmed). 

To calculate your average guild member

You have 168 hours to defeat the Orc Band before it flees.

Basic Information


Orc Horde has roughly 675 million health divided into 2 parts.

  • Orc Horde Champion - 135 Million Health
  • Orc Horde Army - 540 Million Health

Up to 90 people total may participate in the battle, of which 60 people above level 300+ are allowed. These participants must be a part of the guild that owns the land being attacked by the Orc Horde.

This battle uses the Monster Class system.Damage essence dropped. Orc Horde has no divine armor.

Siege Weapons

While fighting Orc Horde, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Orc Horde's Army and are unaffected by blocks and resistances.
*Orc Horde's Army has 675,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Valerian Soldiers Valerian Soldiers 10 18,000,000 dmg
1,800,000 dmg/click
2.67 %
0.27 % per click
Elven Rangers Elven Rangers 20 22,500,000 dmg
1,125,000 dmg/click
3.33 %
0.17 % per click
Dwarven Militia Dwarven Militia 30 27,000,000 dmg
900,000 dmg/click
4 %
0.13 % per click
Archer Allies Archer Allies 40 31,500,000 dmg
787,500 dmg/click
4.67 %
0.12 % per click
Gray Wizards Gray Wizards 50 36,000,000 dmg
720,000 dmg/click
5.33 %
0.11 % per click
Totals 150 135,000,000 dmg
900,000 dmg/click
20 %
0.13 % per click


Orc Horde Summoned


Orc Horde Defeated

Orcs, why did it have to be orcs?

Exploring new lands is never an easy task at the best of times. It seems like you can not discover a new source of iron or lumber without uncovering yet another abomination lurking about and squatting on resources that should rightfully be yours. And no sooner than you run them off, then another guild comes nosing about and attempts to steal your legitimate ill-gotten gains. It is enough to drive a man to genocide and worst of all the annoyances involved in exploring new lands are Orcs.

The average orc resembles nothing so much as the average cockroach in their persistence, resilience and overwhelming numbers. In fact, the roach has several points in its favor compared to the orc. For example, the average cockroach is not seven feet fall and processed of low brutish cunning and insatiable greed (with the exception of Dokoko, the Scourge of the Western Reaches and kitchens everywhere). Orcs and cockroaches have only one redeeming quality, they both make satisfying crunching noises when you hit them with a large blunt object. The latest horde that blocks your way is no different from the rest. Thousand of orcs with nothing better to do than plunder the land and steal from people who have actually put in the hard work to dig riches from the ground. These orcs do not have many magical trinkets but at least they still have the raw ore that they have stolen, ore that you can find a use for. An orc champion tries to bar your way but you have come a long way from >when you first fought Kull back in the Land of Fire. No single orc is a match for you and you smash your way through to wreck havoc on the orc army. Eventually you kill enough of the orcs that the rest break and scuttle away back to their holes, like the insects they are.


Rewards While Fighting Orc Horde

Defense Essence
 50 Defense Essence

Rewards After Slaying Orc Horde

Uncommon Drops Rare Drops Epic Drops

Platinum Plate Platinum Plate
Armor: Attack:6 Defense:10
Valerian Signet Valerian Signet
Amulet: Attack:6 Defense:3
Empyrean Plate Empyrean Plate
Armor: Attack:10 Defense:6
Opal Pendant Opal Pendant
Amulet: Attack:5 Defense:5

Powder of Aggression Powder of Aggression
Powder of Balance Powder of Balance
Powder of Protection Powder of Protection

Ingredient silver ore pierce Silver Ore of Physical Piercing
Ingredient silver ore resist Silver Ore of Physical Resistance
Ingredient gold ore resist Gold ore of Physical Piercing
Ingredient gold ore resist Gold ore of Physical Resistance

Loot Damage Threshold


  • 1 Rare Drop
    • Min: 1.0 million activity???
    • ~99%:
  • 2 Rare Drops
    • Min: 3.0 million activity ???
    • ~99%:
  • 3 Rare Drops
    • Min: 4.6 million activity ???
    • ~99%:
  • 4 Rare Drops
    • Min: 7.1 million activity ???
    • ~99%:
  • 5 Rare Drop
    • Min: 6.8 million activity ???
    • ~99%:
  • 6 Rare Drops
    • Min: 8.9 million activity ???
    • ~99%:
  • 7 Rare Drops
    • Min: 13.5 million activity ???
    • ~99%:
  • 8 Rare Drops
    • Min: 13.5 million activity ???
    • ~99%:
  • 9 Rare Drops
    • Min: 15.2 million activity ???
    • ~99%:


  • 1 Epic Drop
    • Min:
    • ~99%: 5.0 million activity
  • 2 Epic Drops
    • Min:
    • ~99% 15.5 million activity

Use these text strings to post activity needed in monster chat:

  • 1 Rare 1.0M, 2 rare 3.0M, 3 rare 4.6M, 4 rare 7.1M, 5 rare 6.8M, 6 rare 8.9M, 7 rare 13.5M, 8 rare 13.5M, 8 rare 15.2M
  • 1 Epic 5M, 2 epic 15.5M

Source: Castle Age Monsters Damage/Loot Spreadsheet


These are preliminary statistics, very little data exists so far so calculations are approximate at best.

No 100% points so far on rares, the estimates above are minimum levels where that number of drops was reported.


  • Slay Orc Horde 5 Times (1,000,000 min dmg + def), one time reward of 5 favor points