To calculate your average guild member
You have 168 hours to defeat the Orc Band before it flees.
Orc Invasion has 100 million health. Up to 130 people total may participate in the battle, in which 40 people above level 90+ are allowed. These participants must be a part of the guild that owns the land being attacked by the Orc Band.
This battle uses the Monster Class system.
No essence is dropped.
Defense breakpoint seems to be over 70.
Divine Armor Information
Orc Band does not require any Divine Power to hit for full damage..
While fighting Orc Band, there are ? siege weapons that can be launched to deal extra damage. All Siege Weapons hit Orc Band and are unaffected by blocks and resistances.
- Orc Invasion has 100,000,000 HP
Orc Band Summoned
Orc Band Defeated
Orcs, why did it have to be orcs?
Exploring new lands is never an easy task at the best of times. It seems like you can not discover a new source of iron or lumber without uncovering yet another abomination lurking about and squatting on resources that should rightfully be yours. And no sooner than you run them off, then another guild comes nosing about and attempts to steal your legitimate ill-gotten gains. It is enough to drive a man to genocide and worst of all the annoyances involved in exploring new lands are Orcs.
The average orc resembles nothing so much as the average cockroach in their persistence, resilience and overwhelming numbers. In fact, the roach has several points in its favor compared to the orc. For example, the average cockroach is not seven feet fall and processed of low brutish cunning and insatiable greed (with the exception of Dokoko, the Scourge of the Western Reaches and kitchens everywhere). Orcs and cockroaches have only one redeeming quality, they both make satisfying crunching noises when you hit them with a large blunt object.
The latest horde that blocks your way is no different from the rest. Thousand of orcs with nothing better to do than plunder the land and steal from people who have actually put in the hard work to dig riches from the ground. These orcs do not have many magical trinkets but at least they still have the raw ore that they have stolen, ore that you can find a use for. An orc champion tries to bar your way but you have come a long way from when you first fought Kull back in the Land of Fire. No single orc is a match for you and you smash your way through to wreck havoc on the orc army. Eventually you kill enough of the orcs that the rest break and skuddle away back to their holes like the insects they are.
Rewards After Slaying Orc Band
|Uncommon Drops||Rare Drops||Epic Drops|
Loot Damage Threshold Edit
- 1 Epic Drop:
- Starting point:
- 99%: 1 mil damage
- 2 Epic Drops:
- Starting point: 3 mil damage
- Highest recorded with 2 epics is 23 mil damage
- In our guild we found out 3.1 mil dmg is the max. You may make more dmg, but you won't get more loot.
- 3 mil dmg makes (99%) 2 epics & 3 rares. Not really sure, but I think heal/strengthen has no effect. We always say 3.000.000 dmg max. + Heal/Strengthen is our cap.
- Currently doesn't count toward either Guild Conquest Monster Achievement (minor) or Powerful Conquest Monster Achievement (major, 5%) - as of April 18, 2016
- 7.7Mil - 2 epic
- 10.6Mil - 2 epic
- 12.2Mil - 2 epic
- 1.17Mil - 2 rare, 1 epic
- 1.9Mil - 2 rare, 1 epic
- 3.7Mil - 2 epic
- 23Mil - 3 rare, 2 epic
- 3.1Mil - 2 rare, 2 epic
- 1.6Mil - 2 rare, 1 epic
- 10Mil - 2 rare, 2 epic
- 4.4Mil - 2 rare, 2 epic
- 5Mil - 3 rare, 2 epic
- 4.5Mil - 3 rare, 2 epic
- 3.9Mil - 3 rare, 2 epic