Orc Band
 is a monster that may randomly appear following a normal explore in Land of Mist instead of the usually generated monsters. There are three types of Orc monsters - Orc Band, Orc Horde and Orc Host. The level of orc monster generated depends on your average level of guild member. Guild Level 12 or lower may also be restricted to only the Orc Band (needs to be confirmed). Orc Band will be generated If your guild membership average level is below lvl 700.

To calculate your average guild member

You have 168 hours to defeat the Orc Band before it flees.

Basic Information 

Orc Invasion has 100 million health. Up to 130 people total may participate  in the battle, in which 40 people above level 90+ are allowed. These participants must be a part of the guild that owns the land being attacked by the Orc Band.

This battle uses the Monster Class system.

No essence is dropped.

Defense breakpoint seems to be over 70.

Divine Armor Information

Orc Band does not require any Divine Power to hit for full damage..

Siege Weapons 

While fighting Orc Band, there are ? siege weapons that can be launched to deal extra damage. All Siege Weapons hit Orc Band and are unaffected by blocks and resistances.

  • Orc Invasion has 100,000,000 HP
[hide] Name Clicks Damage Dealt

%HP Dealt

Catapult 10 2,800,000 2.8
Ballistas 15 3,400,000 3.4
Fire Catapult 20 4,000,000 4.0
Phoenixes 25 4,600,000 4.6
Blizzard 30 5,200,000? 5.2?
Grey Wizards? ? ? ?


Orc Band Summoned


Orc Band Defeated

Screen Shot 2016-04-19 at 12.42.10 am

Orcs, why did it have to be orcs?

Exploring new lands is never an easy task at the best of times. It seems like you can not discover a new source of iron or lumber without uncovering yet another abomination lurking about and squatting on resources that should rightfully be yours. And no sooner than you run them off, then another guild comes nosing about and attempts to steal your legitimate ill-gotten gains. It is enough to drive a man to genocide and worst of all the annoyances involved in exploring new lands are Orcs.

The average orc resembles nothing so much as the average cockroach in their persistence, resilience and overwhelming numbers. In fact, the roach has several points in its favor compared to the orc. For example, the average cockroach is not seven feet fall and processed of low brutish cunning and insatiable greed (with the exception of Dokoko, the Scourge of the Western Reaches and kitchens everywhere). Orcs and cockroaches have only one redeeming quality, they both make satisfying crunching noises when you hit them with a large blunt object.

The latest horde that blocks your way is no different from the rest. Thousand of orcs with nothing better to do than plunder the land and steal from people who have actually put in the hard work to dig riches from the ground. These orcs do not have many magical trinkets but at least they still have the raw ore that they have stolen, ore that you can find a use for. An orc champion tries to bar your way but you have come a long way from when you first fought Kull back in the Land of Fire. No single orc is a match for you and you smash your way through to wreck havoc on the orc army. Eventually you kill enough of the orcs that the rest break and skuddle away back to their holes like the insects they are.


Rewards After Slaying Orc Band 

Uncommon Drops Rare Drops Epic Drops

Platinum Plate Platinum Plate
Armor: Attack:6 Defense:10
Valerian Signet Valerian Signet
Amulet: Attack:6 Defense:3
Empyrean Plate Empyrean Plate
Armor: Attack:10 Defense:6
Opal Pendant Opal Pendant
Amulet: Attack:5 Defense:5

Powder of Aggression Powder of Aggression
Powder of Balance Powder of Balance
Powder of Protection Powder of Protection

Bronze Ore of Physical Piercing Bronze Ore of Physical Piercing
Bronze Ore of Physical Resistance Bronze Ore of Physical Resistance
Potion red Aggressive Hero potion
Potion blue Balanced Hero potion
Potion green Defensive Hero potion

Loot Damage Threshold Edit

  • 1 Epic Drop:
  • Starting point:
  • 99%: 1 mil damage
  • 2 Epic Drops: 
  • Starting point: 3 mil damage 
  • 99%:  
  • Highest recorded with 2 epics is 23 mil damage 
  • In our guild we found out 3.1 mil dmg is the max. You may make more dmg, but you won't get more loot.
  • 3 mil dmg makes (99%) 2 epics & 3 rares. Not really sure, but I think heal/strengthen has no effect. We always say 3.000.000 dmg max. + Heal/Strengthen is our cap.

Achievements  Edit

  • None
  • Currently doesn't count toward either Guild Conquest Monster Achievement (minor) or Powerful Conquest Monster Achievement (major, 5%) - as of April 18, 2016


  • 7.7Mil - 2 epic
  • 10.6Mil - 2 epic
  • 12.2Mil - 2 epic
  • 1.17Mil - 2 rare, 1 epic
  • 1.9Mil - 2 rare, 1 epic
  • 3.7Mil - 2 epic
  • 23Mil - 3 rare, 2 epic
  • 3.1Mil - 2 rare, 2 epic
  • 1.6Mil - 2 rare, 1 epic
  • 10Mil - 2 rare, 2 epic
  • 4.4Mil - 2 rare, 2 epic
  • 5Mil - 3 rare, 2 epic
  • 4.5Mil - 3 rare, 2 epic
  • 3.9Mil - 3 rare, 2 epic

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