Meekah | |
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"After the fall of Azriel, the Angelic Conclave had to work fast to rebuild the Ivory City. The conclaves first order was to create a group of judicators led by Meekah who would be responsible for punishing the evil." | |
Special Ability | |
Increases Confidence max bonus damage by X + (X/2)% of your Damage Rune. | |
General Type: | Balanced |
Featured: | May 17, 2011 - June 6, 2011 |
Minimum Level to Purchase | |
140 |
Stats & Levels[]
For crystal requirements past level 19, see:
Hero Crystal: General Leveling
For General Promotion info, see:
Generals: General Promotion
Level | Att | Def | Hero XP | Ability |
---|---|---|---|---|
1 | 19 | 18 | 0 | Confidence: Max bonus damage +10 +5% of Damage Rune |
2 | 20 | 19 | 3,000 | Confidence: Max bonus damage +20 +10% of Dmg Rune |
3 | 21 | 20 | 6,000 | Confidence: Max bonus damage +30 +15% of Dmg Rune |
4 | 22 | 21 | 9,000 | Confidence: Max bonus damage +40 +20% of Dmg Rune |
5 | 23 | 22 | 12,000 | Confidence: Max bonus damage +50 +25% of Dmg Rune |
6 | 24 | 23 | 15,000 | Confidence: Max bonus damage +50 +25% of Dmg Rune |
7 | 25 | 24 | 18,000 | Confidence: Max bonus damage +50 +25% of Dmg Rune |
8 | 26 | 25 | 73,500 | Confidence: Max bonus damage +50 +25% of Dmg Rune |
9 | 27 | 26 | 96,000 | Confidence: Max bonus damage +50 +25% of Dmg Rune |
10 | 28 | 27 | 121,500 | Confidence: Max bonus damage +50 +25% of Dmg Rune |
11 | 29 | 28 | 150,000 | Confidence: Max bonus damage +50 +25% of Dmg Rune |
12 | 30 | 29 | 181,500 | Confidence: Max bonus damage +60 +30% of Dmg Rune |
13 | 31 | 30 | 216,000 | Confidence: Max bonus damage +60 +30% of Dmg Rune |
14 | 32 | 31 | 253,500 | Confidence: Max bonus damage +60 +30% of Dmg Rune |
15 | 33 | 32 | 294,000 | Confidence: Max bonus damage +60 +30% of Dmg Rune |
16 | 34 | 33 | 337,500 | Confidence: Max bonus damage +60 +30% of Dmg Rune |
17 | 35 | 34 | 384,000 | Confidence: Max bonus damage +60 +30% of Dmg Rune |
18 | 36 | 35 | 433,500 | Confidence: Max bonus damage +60 +30% of Dmg Rune |
19 | 37 | 36 | 486,000 | Confidence: Max bonus damage +60 +30% of Dmg Rune |
20 | 48 | 47 | 541,500 | Confidence: Max bonus damage +70 +35% of Dmg Rune |
21 | 49 | 48 | 600,000 | Confidence: Max bonus damage +70 +35% of Dmg Rune |
22 | 50 | 49 | 661,500 | Confidence: Max bonus damage +70 +35% of Dmg Rune |
23 | 51 | 50 | 726,000 | Confidence: Max bonus damage +70 +35% of Dmg Rune |
24 | 52 | 51 | 793,500 | Confidence: Max bonus damage +70 +35% of Dmg Rune |
25 | 63 | 62 | 864,000 | Confidence: Max bonus damage +70 +35% of Dmg Rune |
26 | 64 | 63 | 937,500 | Confidence: Max bonus damage +70 +35% of Dmg Rune |
27 | 65 | 64 | 1,014,000 | Confidence: Max bonus damage +70 +35% of Dmg Rune |
28 | 66 | 65 | 1,093,500 | Confidence: Max bonus damage +80 +40% of Dmg Rune |
29 | 67 | 66 | 1,176,000 | Confidence: Max bonus damage +80 +40% of Dmg Rune |
30 | 78 | 77 | 1,261,500 | Confidence: Max bonus damage +80 +40% of Dmg Rune |
31 | 79 | 78 | 1,350,000 | Confidence: Max bonus damage +80 +40% of Dmg Rune |
32 | 80 | 79 | 1,441,500 | Confidence: Max bonus damage +80 +40% of Dmg Rune |
33 | 81 | 80 | 1,536,000 | Confidence: Max bonus damage +80 +40% of Dmg Rune |
34 | 82 | 81 | 1,633,500 | Confidence: Max bonus damage +80 +40% of Dmg Rune |
35 | 103 | 102 | 1,734,000 | Confidence: Max bonus damage +90 +45% of Dmg Rune |
36 | 104 | 103 | 1,837,500 | Confidence: Max bonus damage +90 +45% of Dmg Rune |
37 | 105 | 104 | 1,944,000 | Confidence: Max bonus damage +90 +45% of Dmg Rune |
38 | 106 | 105 | 2,053,500 | Confidence: Max bonus damage +90 +45% of Dmg Rune |
39 | 107 | 106 | 2,166,000 | Confidence: Max bonus damage +90 +45% of Dmg Rune |
40 | 133 | 132 | 2,281,500 | Confidence: Max bonus damage +90 +45% of Dmg Rune |
41 | 134 | 133 | 2,400,000 | Confidence: Max bonus damage +90 +45% of Dmg Rune |
42 | 135 | 134 | 2,521,500 | Confidence: Max bonus damage +90 +45% of Dmg Rune |
43 | 136 | 135 | 2,646,000 | Confidence: Max bonus damage +100 +50% of Dmg Rune |
44 | 137 | 136 | 2,773,500 | Confidence: Max bonus damage +100 +50% of Dmg Rune |
45 | 163 | 162 | 2,904,000 | Confidence: Max bonus damage +100 +50% of Dmg Rune |
46 | 164 | 163 | 3,037,500 | Confidence: Max bonus damage +100 +50% of Dmg Rune |
47 | 165 | 164 | 3,174,000 | Confidence: Max bonus damage +100 +50% of Dmg Rune |
48 | 166 | 165 | 3,313,500 | Confidence: Max bonus damage +100 +50% of Dmg Rune |
49 | 167 | 166 | 3,456,000 | Confidence: Max bonus damage +100 +50% of Dmg Rune |
50 | 193 | 192 | 3,601,500 | Confidence: Max bonus damage +100 +50% of Dmg Rune |
51 | 194 | 193 | 3,750,000 | Confidence: Max bonus damage +110 +55% of Dmg Rune |
52 | 195 | 194 | 3,901,500 | Confidence: Max bonus damage +110 +55% of Dmg Rune |
53 | 196 | 195 | 4,056,000 | Confidence: Max bonus damage +110 +55% of Dmg Rune |
54 | 197 | 196 | 4,213,500 | Confidence: Max bonus damage +110 +55% of Dmg Rune |
55 | 223 | 222 | 4,374,000 | Confidence: Max bonus damage +110 +55% of Dmg Rune |
56 | 224 | 223 | 4,537,500 | Confidence: Max bonus damage +110 +55% of Dmg Rune |
57 | 225 | 224 | 4,704,000 | Confidence: Max bonus damage +110 +55% of Dmg Rune |
58 | 226 | 225 | 4,873,500 | Confidence: Max bonus damage +120 +60% of Dmg Rune |
59 | 227 | 226 | 5,046,000 | Confidence: Max bonus damage +120 +60% of Dmg Rune |
60 | 278 | 277 | 5,221,500 | Confidence: Max bonus damage +120 +60% of Dmg Rune |
61 | 279 | 278 | 5,400,000 | Confidence: Max bonus damage +120 +60% of Dmg Rune |
62 | 280 | 279 | 5,581,500 | Confidence: Max bonus damage +120 +60% of Dmg Rune |
63 | 281 | 280 | 5,766,000 | Confidence: Max bonus damage +120 +60% of Dmg Rune |
64 | 282 | 281 | 5,953,500 | Confidence: Max bonus damage +120 +60% of Dmg Rune |
65 | 333 | 332 | 6,144,000 | Confidence: Max bonus damage +120 +60% of Dmg Rune |
66 | 334 | 333 | 6,337,500 | Confidence: Max bonus damage +130 +65% of Dmg Rune |
67 | 335 | 334 | 6,534,000 | Confidence: Max bonus damage +130 +65% of Dmg Rune |
68 | 336 | 335 | 6,733,500 | Confidence: Max bonus damage +130 +65% of Dmg Rune |
69 | 337 | 336 | 6,936,000 | Confidence: Max bonus damage +130 +65% of Dmg Rune |
70 | 388 | 387 | 7,141,500 | Confidence: Max bonus damage +130 +65% of Dmg Rune |
71 | 389 | 388 | 7,350,000 | Confidence: Max bonus damage +130 +65% of Dmg Rune |
72 | 390 | 389 | 7,561,500 | Confidence: Max bonus damage +130 +65% of Dmg Rune |
73 | 391 | 390 | 7,776,000 | Confidence: Max bonus damage +130 +65% of Dmg Rune |
74 | 392 | 391 | 7,993,500 | Confidence: Max bonus damage +140 +70% of Dmg Rune |
75 | 443 | 442 | 8,214,000 | Confidence: Max bonus damage +140 +70% of Dmg Rune |
76 | 444 | 443 | 8,437,500 | Confidence: Max bonus damage +140 +70% of Dmg Rune |
77 | 445 | 444 | 8,664,000 | Confidence: Max bonus damage +140 +70% of Dmg Rune |
78 | 446 | 445 | 8,893,500 | Confidence: Max bonus damage +140 +70% of Dmg Rune |
79 | 447 | 446 | 9,126,000 | Confidence: Max bonus damage +140 +70% of Dmg Rune |
80 | 498 | 497 | 9,361,500 | Confidence: Max bonus damage +140 +70% of Dmg Rune |
Set | 2 | 22 | ||
Max Level Full Set +10% Set Bonus |
549 | 568 | 9,361,500 | Confidence: Max bonus damage +140 +70% of Dmg Rune |
Associated Equipment[]
- Judicators Wrath (20 Attack, 18 Defense) - Weapon
The Judicators Wrath is the standard issue weapon for the conclaves new personal army. Any impure being that is wounded by the weapon will have their strength instantly sapped leaving them to the mercy of the judicator.
Item Bonus: +1 Attack to Meekah
- Judicators Will (14 Attack, 18 Defense) - Shield
The Judicators Will is a powerful aegis that is able to deflect even the most powerful of magics. Its defensive capabilities are so great that it is rumored the shield protects its bearer on its own will.
Item Bonus: +2 Defense to Meekah
- Conclave Armor (16 Attack, 19 Defense) - Armor
Conclave Armor is heavy plate mail that has been imbued with powerful angelic blessings and runes. Lesser evils cannot even withstand the powerful aura the armor gives off.
Item Bonus: +1 Attack to Meekah
- Judicar's Helm (55 Attack, 65 Defense) - Helm
From Donation Reward Shop - Reach 27500 Donation Points and Platinum Rank in 100vs100 GB (winter season).
Item Bonus: +20 Defense to Meekah
Notes[]
- Meekah and her equipment are available for purchase from the Oracle's Favor Generals area, if your level is 140 or higher.
- You will need to be a Warrior and buy the Confidence skill from the Guild Shop to make use of Meekah's ability.
- Meekah does not add damage directly. Instead, Meekah's ability raises the maximum damage bonus for Confidence.
- Once your Confidence goes over 50, you need to keep Meekah equipped at all times during the battle. Otherwise, if you hit or get hit while she's not in your alliance, your Confidence will drop down directly to 50. This means, among other things, that you need to include her in your defensive alliance. More info on the Confidence article.
- In game, Meekah's ability simply states "+X Max Confidence Damage". This fails to describe the full extent of the ability as the max bonus damage from Confidence is more importantly also increased by a percentage of your damage rune, as shown in the table above.