FANDOM


Mass Heal
Mass Heal
Effect
Heals up to 5 people (up to 2 away from the main target), with further players getting healed less.
Rune Bonus
On Major Heal, Heal target for additional amount equal to the caster's Health rune.
Class: Cleric

Levels

Level Effect Obtained From
I 35% heal to immediate neighbors, 10% heal to 2nd neighbors. Guild Shop
II 40% heal to immediate neighbors, 15% heal to 2nd neighbors. Guild Shop
III 45% heal to immediate neighbors, 20% heal to 2nd neighbors. Guild Shop
IV 50% heal to immediate neighbors 25% heal to 2nd neighbors. Guild Shop
V 55% heal to immediate neighbors, 30% heal to 2nd neighbors.

Heals main target for 110 to 210 + Health Rune Bonus

Guild Shop

Trigger

  • Action cast on ally. Costs 2 tokens.

General Boost

General Comment
Vivian the Eternal Vivian the Eternal +4% to Mass Heal
(at Level 4)

Special Inclusion

  • Mass Heal Level I needs to be purchased before Level II, and so on.
  • Players are limited in the level they can purchase by the level of their Cleric class - you must have Cleric 4 to purchase Mass Heal 4, for example.

Usage

  • Mass Heal always gives a major heal, so this spell allows clerics to heal any guild member (with over 200 HP at the time of use) with some success.

Recommendation

  • Mass heal can heal target's neighbours even they are down to 0. Hence this spell can be used to restore a gate even if all clerics in this gate were out.
  • Much more effective if the heal amount to neighbors is over 200. Most effective if the heal amount to 2nd neighbors is over 200.

Notes

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.