Wikia

Castle Age Wiki

Lothorewyn, the Corrupted

Comment1
998pages on
this wiki
Monster lothor large

Lothorewyn, the Corrupted can be summoned on the Alchemy Summons page if you have an Orb of Lothorewyn Orb of Lothorewyn, which comes from gifts, and are at least level 450.

You have 168 hours to complete the battle before he flees.

Basic Information Edit

Lothorewyn, the Corrupted has 1 Billion health. Up to 170 people total may participate in the battle. Of these participants, only a set number can participate based on that player's level at the time of joining the battle.

  • 75 people levels 150+
  • 35 people levels 100-149
  • 30 people levels 50-99
  • 30 people levels 1-49

This battle uses the Monster Class, Piercing/Resistance, Divine Power and Target Area systems.


Special Information Edit

Target Areas Edit

Lothorewyn has four different areas that can be attacked, each with its own health and resistance :

  • Trunk (410 million health) - Dispatch to defeat Lothorewyn.
  • Roots (410 million health) - Dispatch to defeat Lothorewyn.
  • Thorny Bark (90 million health) - Dispatch to enable Fire Weakness on the Trunk. Reduces damage to Trunk by a maximum of 27% while alive.
  • Branch (90 million health) - Dispatch to enable Wind Weakness on the Roots. Reduces damage to Roots by a maximum of 27% while alive.
  • Zealous Treant (1.5 million health) - Zealous Treant are randomly summoned to players that are attacking Lothorewyn's Trunk or Thorny Bark and do not have Water Resistance. Only that specific player is able to attack the Zealous Treant, and the player is marked with a brown symbol Lothor icon next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. Reduces damage to the Trunk and Thorny Bark by a maximum of 20% with full life.

Submonster frame lothor1

When the Zealous Treant is defeated, the player has a chance to find a Fragment of Water Protection Fragment of Water Protection. 16 of these can be combined through alchemy to create Dull Gem of Water Protection.
  • Demonic Treant (1.3 million health) - Demonic Treants are randomly summoned to players that are attacking Lothorewyn's Roots or Branch and do not have Earth Resistance. Only that specific player is able to attack the Demonic Treant, and the player is marked with a brown symbol Lothor icon next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. Reduces damage to the Roots and Branch by a maximum of 20% with full life.

Submonster frame lothor2

For Geoff
 When the Demonic Treat is defeated, the player has a chance to find a Fragment of Earth Fury. 16 of these can be combined through alchemy to create Dull Gem of Earth Fury.  
  • Players can have only one Zealous Treant OR one Demonic Treant at a time.
  • Players with less than 1500 defense will be unable to heal more than about 11-12k per 20 energy.

Piercing/Resistance Edit

Lothorewyn has Piercing, Water, and Earth Resistances, and Fire and Wind Weaknesses.

  • Trunk - +18 Piercing Resistance (Max block 18%), +20 Water Resistance (Max block 5%), -10 Fire Weakness (Maximum bonus 10%, enabled when Thorny Bark is defeated)
  • Roots - +18 Piercing Resistance (Max block 18%), +20 Earth Resistance (Max block 5%), -10 Wind Weakness (Maximum bonus 10%, enabled when Branch is defeated)
  • Thorny Bark - +18 Piercing Resistance (Maximum block 18%), +15 Water Resistance (Max block 5%)
  • Branch - +18 Piercing Resistance (Maximum block 18%), +15 Earth Resistance (Max block 5%)

Divine Armor Edit

All parts of the Lothorewyn have Divine Armor. This armor requires 630 Divine Power to get full damage, and blocks a maximum of 30% with no Divine Power, degrading by 0.047% for each point of Divine Power you have.

Siege Weapons Edit

While fighting Lothorewyn, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Lothorewyn's Trunk and Roots and are unaffected by blocks and resistances.
*Lothorewyn's Trunk and Roots has 820,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Valerian Soldiers Valerian Soldiers 15 55,000,000 dmg
3,666,667 dmg/click
6.71 %
0.45 % per click
Elven Rangers Elven Rangers 25 61,000,000 dmg
2,440,000 dmg/click
7.44 %
0.3 % per click
Dwarven Militia Dwarven Militia 40 69,000,000 dmg
1,725,000 dmg/click
8.41 %
0.21 % per click
Paladin Allies Paladin Allies 50 77,000,000 dmg
1,540,000 dmg/click
9.39 %
0.19 % per click
Hero Allies Hero Allies 65 85,000,000 dmg
1,307,692 dmg/click
10.37 %
0.16 % per click
Totals 195 347,000,000 dmg
1,779,487 dmg/click
42.32 %
0.22 % per click

Thing to keep in mind: do not kill Trunk or Roots before the launch of the last weapon, as essentially half of the weapon is 'wasted' on the dead part (NOT confirmed)

Lore Edit

Lothorewyn Summoned Edit

no text

Lothorewyn Slain Edit

There is an old hymn the elves sang in times of peace, recalling an ancient time when the Magick's were balanced and men had only begun to walk the earth. They sing of a deep forgotten vale, shrouded in a thick mist, of a concealed grove eternally touched by spring. It is there, amidst the great ash, stands a tall tree encased with a shining loam. Lothorewyn is its name and from its leaves come the dews that spring from the river of life. There in the valley, it stands forever green, watching over the Land of Mist. This mighty pillar acts as a bridge between worlds; it is said that the branches of Lothorewyn extend far into the heavens, and that the tree is supported by massive roots that dig deep into the depths of hell itself. Here at the heart of the forest where the stream of life flows fullest, is the path by which all lost souls may find their way.

Lord Ryen'dell, King of the Elves, assures you that the great tree is no myth, and that the valley has in recent times gone silent. What used to be a wellspring of life has become harrowed ground. Together you summon what forces you can and journey to expel the evil that has befallen the land. The winds howl and moan as you approach the gates of the misty mountain pass. Already you see the effects of the blight; the lush undergrowth has been replaced with a lifeless bog. Restless spirits cast glimmers to hide the path and taunt your weary travels. Their whispers echo through the night, but you stay your course and guide each step by the light of the stars. At last you arrive at the heart of the forest, although too late it seems.

The sacred tree has become an abomination, a warped form of what it once was. A strange tendril siphons from the stream of souls, pulling the very essence of life from the world and imprisoning the souls it once sought to guide. Its twisted figure towers above you, the surrounding warden trees blaze with a demonic light. Lord Ryen'dell leads the charge, and the call of griffins can be heard in the sky. You bury a mighty axe in the bark of the creature to no effect. With a snap from a large bough you are flung back. The great trees branches rake across the path scouring the ground with its barbed lashes. As you jump over the twirling vines beneath you, a limb from the tree lashes out and strikes against your helm. The poisoned thorns prick against your skin, filling your body with a demonic venom. You stagger back as visions of a strange future fill your mind. Though the haze you see a demonic hoard of converted souls rising from the depths and at its center, you see Baal's true form devouring the stream of life, growing stronger and stronger with every second. You envision the realms immersed in fire with you powerless to stop it.

When the visions clear, you awake to the sight of Lord Ryen'dell caught in a red glow emanating from the base of the tree. His body convulses as bark-like demonic flesh boils up from his skin. You watch his eyes turn black as he drops his weapon. The enemy focused on consuming Ryen'dell and his kin, you take this opportunity and rush forward to take up his weapon. You thrust the blade into the tree, a blue runic light trail from the end of the sword wraps around the tree. The voices of the elf elders resonate though the air. A burst of light shatters the sword, setting the forest ablaze. Among the burning ash, a sapling sprouts, a sight of hope for the sacred ground. However the vision of Baal's minions cannot leave your mind. What power has Baal obtained? And where will he strike next?

Rewards Edit

Rewards While Fighting Lothorewyn Edit

Treant Drops

Fragment of Water Protection Fragment of Water Protection
Ingredient
Fragment of Earth Protection Fragment of Earth Protection
Ingredient

Attack Essence 108 Attack Essence

Rewards After Slaying Lothorewyn Edit

Monster lothor dead

Rare Drops Epic Drops Legendary Drop

Bramble Bracer Bramble Bracer
Gloves: Attack:11 Defense:5
Wreath of Despair Wreath of Despair
Amulet: Attack:23 Defense:22
Rooted Evil Rooted Evil
Boots: Attack:3 Defense:5
Demonbark Mask Demonbark Mask
Helmet: Attack:38 Defense:23

Bramblethorn Lasher Bramblethorn Lasher
Weapon: Attack:35 Defense:30
Demonbark Plate Demonbark Plate
Armor: Attack:32 Defense:35
Demonic Bark Demonic Bark
Ingredient

Bronze Ore of Physical Resistance Bronze Ore of Physical Resistance
Ingredient

Bronze Ore of Physical Piercing Bronze Ore of Physical Piercing
Ingredient

Dull Shard of Water Protection Dull Shard of Water Protection
Ingredient

Dull Shard of Water Fury Dull Shard of Water Fury
Ingredient

Dull Shard of Earth Protection Dull Shard of Earth Protection
Ingredient

Dull Shard of Earth Fury Dull Shard of Earth Fury
Ingredient

Corrupted Amber Corrupted Amber
Ingredient

Loot Damage Threshold Edit

  • 1 Epic Drop = 7 million (99%)
  • 2 Epic Drop = 14.7 million (100%)

Source: Castle Age Monsters Damage/Loot Spreadsheet

Notes Edit


Around Wikia's network

Random Wiki