Lord of Darkness can be summoned on the Alchemy Summons page if you have an Orb of Darkness , which comes from gifts, and are at least level 340.
You have 168 hours to complete the battle before he flees.
Basic information[]
Name | Type | Divine | Breakpoint | Time to kill | 5% Health (Conquest) |
---|---|---|---|---|---|
Lord of Darkness | Epic World | 550 | 700? | 168 hours | 42,500,000 |
Resistance | |||||||
---|---|---|---|---|---|---|---|
Target | Health | Physical | Fire | Earth | Wind | Water | Note |
Head | 340.000.000 | 18 | 15/[0] | 0 | 0 | 0/[-10] | [xx]: enabled when Left Arm is defeated |
Nether Void | 340.000.000 | 18 | 0 | 0/[-10] | 15/[0] | 0 | [xx]: enabled when Right Arm is defeated |
Left Arm | 85.000.000 | 18 | 0 | 0 | 0 | 15 | Blocks max 25% to Head |
Right Arm | 85.000.000 | 18 | 0 | 15 | 0 | 0 | Blocks max 25% to Nether Void |
1 Epic | 2 Epics | Legendary | Gold Medal | ||
---|---|---|---|---|---|
1%+ | 5,220,000 | 8,860,000 | 8,860,000 | ||
99%+ | 6,420,000 | 9,800,000 | 14,700,000 | 21,300,000 | |
Source: Castle Age Monsters Damage/Loot Spreadsheet |
Lord of Darkness has 850 Million health.
Use this text string to post damage needed in monster chat:
- 1 Epic 6.5M, 2 Epic 9.8M, Legendary 14.7M
- 5% 42.5M, 10% 85M, 15% 127.5M
Participants: up to 165 people total, with the following distribution:
- 70 people levels 150+
- 35 people levels 100-149
- 30 people levels 50-99
- 30 people levels 1-49
This battle uses the Monster Class, Piercing/Resistance, Divine Power and Target Area systems.
Additional Information[]
Target Areas[]
Lord of Darkness has four different areas that can be attacked, each with its own health and resistance :
- Head (340,000,000 health) - Dispatch to defeat Lord of Darkness.
- Nether Void (340,000,000 health) - Dispatch to defeat Lord of Darkness.
- Left Arm (85,000,000 health) - Dispatch to enable Water Weakness on Head. Reduces damage to Head by a maximum of 25% while alive.
- Right Arm (85,000,000 health) - Dispatch to enable Earth Weakness on the Nether Void. Reduces damage to Nether Void by a maximum of 25% while alive.
Additionally, Lord of Darkness will occasionally spawn minions:
- Phantom Shade (1,300,000 health) - Phantom Shades are randomly summoned to players that are attacking Lord of Darkness' Head and have less than 15 Fire Resistance, or Left Arm and have less than 15 Water Resistance (the closer you are to 15, the less chances to be ambushed). Only that specific player is able to attack the Shade, and the player is marked with the symbol next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. Reduces damage to the Head and Left Arm by a maximum of 20% with full life.
- Nether Shade (1,300,000) - Nether Shades are randomly summoned to players that are attacking Lord of Darkness' Nether Void and have less than 15 Wind Resistance, or his Right Arm and have less than 15 Earth Resistance (the closer you are to 15, the less chances to be ambushed). Only that specific player is able to attack the Shade, and the player is marked with the symbol next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. Reduces damage to the Nether Void and Right Arm by a maximum of 20% with full life.
- NOTE: Each player can have at most one shade at a time. An existing shade prevents the summoning of another one of the same type, but it can be replaced by a shade of different type if you change target and do not have the right elemental Resistance.
Piercing/Resistance[]
- Head - +18 Piercing Resistance (Max block 18%), +15 Fire Resistance (Max block 5%). When Left Arm is defeated, it has 0 Fire Resistance and -10 Water Weakness (Maximum bonus 10%)
- Nether Void - +18 Piercing Resistance (Max block 18%), +15 Wind Resistance (Max block 5%). When Right Arm is defeated, it has 0 Wind Resistances and -10 Earth Weakness (Maximum bonus 10%)
- Left Arm - +18 Piercing Resistance (Maximum block 18%), +15 Water Resistance (Max block 5%)
- Right Arm - +18 Piercing Resistance (Maximum block 18%), +15 Earth Resistance (Max block 5%)
Divine Armor[]
All parts of the Lord of Darkness have Divine Armor. This armor requires 550 Divine Power to get full damage, and blocks a maximum of 30%? with no Divine Power, degrading by 0.05454%? for each point of Divine Power you have.
Siege weapons[]
While fighting Lord of Darkness, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Lord of Darkness's Head and Nether Void and are unaffected by blocks and resistances.
*Lord of Darkness's Head and Nether Void has 670,000,000 HP
It is believed that if you kill Head or Nether Void dead before launching a weapon, part of the damage is 'wasted' on the dead part.
Lore[]
Rewards while fighting Lord of Darkness[]
Shade Drops |
---|
Fragment of Fire Protection Fragment of Wind Protection |
108 Attack Essence
Rewards after slaying Lord of Darkness[]
Rare Drops | Epic Drops | Legendary Drops |
---|---|---|
Shadowhorror Helm |
Shadowsworn Sword |
Darkheart |
Loot thresholds for 99%:
- Epic: 1 - 6,420,000 (starts at 5,220,000), 2 - 9,800,000 (starts at 8,860,000)
- Legendary: 1 - 14,700,000 (starts at 8,860,000)
- Take these thresholds with care, there is not data enough in the spreadsheet to provide accurate numbers.
Alchemy[]
- Nethervoid Plate (Armor: 40 Attack, 50 Defense). Needs:
- Shadewings x20
- Shadowsworn Sword x12
- Void Gauntlets x11
- Dull Gem of Fire Protection Needs:
- Dull Gem of Wind Protection Needs:
- Dull Gem of Water Protection Needs:
- Dull Gem of Water Fury Needs:
- Dull Gem of Earth Protection Needs:
- Dull Gem of Earth Fury Needs:
- Bronze Ingot of Physical Piercing Needs:
- Bronze Ingot of Physical Resistance Needs:
- Deathgauntlet (Glove: 38 Attack, 35 Defense, 3 Slots, 75 Physical Pierce). Needs:
- Hordeslayer Gauntlet x1 (from Rats)
- Darkheart x8 (from Lord of Darkness)
- Fire Bloom x8 (from Svarog)
- Corrupted Amber x8 (from Lothorewyn)
- Soul Chains x8 (from Alperon)
- Deathsoul x8 (from Aspect of Death)
- Must own (not consumed): Warbringer Shield, Warbringer Greaves, Warbringer Gauntlets
- Deathmantle (Armor: 65 Attack, 60 Defense, 3 Slots, 75 Physical Resistance). Needs:
- Hordeslayer Plate x1 (from Rats)
- Darkheart x10 (from Lord of Darkness)
- Fire Bloom x10 (from Svarog)
- Corrupted Amber x10 (from Lothorewyn)
- Soul Chains x10 (from Alperon)
- Deathsoul x10 (from Aspect of Death)
- Must own (not consumed): Retribution Amulet, Retribution Gauntlets, Retribution Greaves, Retribution Plate
- Gorgons Heart (Armor: 60 Attack, 70 Defense, 1 Slots, 80 Physical Resistance). Needs:
- Imbued Medusas x2 (from Casssandra)
- Darkheart x10 (from Lord of Darkness)
- Fire Bloom x10 (from Svarog)
- Corrupted Amber x10 (from Lothorewyn)
- Soul Chains x10 (from Alperon)
- Deathsoul x10 (from Aspect of Death)
- Must own (not consumed): Deathmantle x1, Deathmantle x1
Item Archives[]
- Relic item archive:
- Deathgauntlet x2: +25 Attack each
- Deathmantle x2: +25 Attack each
- Gorgons Heart x2: +25 Attack each
- Deathgauntlet x3, Deathmantle x3: +50 Attack (Set 3)
- Legendary item archive:
- Gorgons Heart x5: +7 Attack each
- Deathgauntlet x5: +7 Defense each
- Deathmantle x5: +7 Attack each
Achievements[]
- Gold Medal: 21,300,000 pure damage in less than 24 hours (before 144 hrs monster timer): +3 Skill Points (one-time award)
- Slay Darkness 5 Times (1,000,000 min dmg + def): +5 Favor Points
- Slay Darkness 5 times (5,000,000 min dmg, secondary targets have > 75% health): +3 Skill Points
Notes[]
- Introduced: December 20, 2012
- Please help the Castle Age community by entering your loot data in THIS spreadsheet.
- The loot thresholds in this article are also based on Ditendra08's more recent personal spreadsheet which can be found HERE.