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Lord of Darkness

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Monster darkness large

Lord of Darkness can be summoned on the Alchemy Summons page if you have an Orb of Darkness Orb of Darkness, which comes from gifts, and are at least level 340.

You have 168 hours to complete the battle before he flees.


Basic information

Monster Details
Name Type Divine Breakpoint Time to kill 5% Health (Conquest)
Lord of Darkness Epic World 550  ? 168 hours 42,500,000
Target Areas
Resistance
Target Health Physical Fire Earth Wind Water Note
Head 340.000.000 18 15/[0] 0 0 0/[-10] [xx]: enabled when Left Arm is defeated
Nether Void 340.000.000 18 0 0/[-10] 15/[0] 0 [xx]: enabled when Right Arm is defeated
Left Arm 85.000.000 18 0 0 0 15 Blocks max 25% to Head
Right Arm 85.000.000 18 0 15 0 0 Blocks max 25% to Nether Void
Monster Loot
1 Epic 2 Epics Legendary Gold Medal
1%+ 5,220,000 8,860,000 8,860,000
99%+ 6,420,000 9,100,000 14,450,000 21,300,000
Source: Castle Age Monsters Damage/Loot Spreadsheet

Lord of Darkness has 850 Million health. Use this text string to post damage needed in monster chat:

  • 1 Epic 6.5M, 2 Epic 9.1M, Legendary 14.5M
  • Take these thresholds with care, there is not data enough in the spreadsheet to provide accurate numbers.

Participants: up to 165 people total, with the following distribution:

  • 70 people levels 150+
  • 35 people levels 100-149
  • 30 people levels 50-99
  • 30 people levels 1-49

This battle uses the Monster Class, Piercing/Resistance, Divine Power and Target Area systems.


Additional Information

Target Areas

Lord of Darkness has four different areas that can be attacked, each with its own health and resistance :

  • Head (340,000,000 health) - Dispatch to defeat Lord of Darkness.
  • Nether Void (340,000,000 health) - Dispatch to defeat Lord of Darkness.
  • Left Arm (85,000,000 health) - Dispatch to enable Water Weakness on Head. Reduces damage to Head by a maximum of 25% while alive.
  • Right Arm (85,000,000 health) - Dispatch to enable Earth Weakness on the Nether Void. Reduces damage to Nether Void by a maximum of 25% while alive.

Additionally, Lord of Darkness will occasionally spawn minions:

  • Phantom Shade (1,300,000 health) - Phantom Shades are randomly summoned to players that are attacking Lord of Darkness' Head and have less than 15 Fire Resistance, or Left Arm and have less than 15 Water Resistance (the closer you are to 15, the less chances to be ambushed). Only that specific player is able to attack the Shade, and the player is marked with the symbol Shadow icon next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. Reduces damage to the Head and Left Arm by a maximum of 20% with full life.
When the Phantom Shade is defeated, the player has a chance to find a Fragment of Fire Protection Fragment of Fire Protection.

Phantom Shade

  • Nether Shade (1,300,000) - Nether Shades are randomly summoned to players that are attacking Lord of Darkness' Nether Void and have less than 15 Wind Resistance, or his Right Arm and have less than 15 Earth Resistance (the closer you are to 15, the less chances to be ambushed). Only that specific player is able to attack the Shade, and the player is marked with the symbol Shadow icon next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. Reduces damage to the Nether Void and Right Arm by a maximum of 20% with full life.
When the Nether Shade is defeated, the player has a chance to find a Fragment of Wind Protection Fragment of Wind Protection.

Nether Shade

  • NOTE: Each player can have at most one shade at a time. An existing shade prevents the summoning of another one of the same type, but it can be replaced by a shade of different type if you change target and do not have the right elemental Resistance. 

Piercing/Resistance

  • Head - +18 Piercing Resistance (Max block 18%), +15 Fire Resistance (Max block 5%). When Left Arm is defeated, it has 0 Fire Resistance and -10 Water Weakness (Maximum bonus 10%)
  • Nether Void - +18 Piercing Resistance (Max block 18%), +15 Wind Resistance (Max block 5%). When Right Arm is defeated, it has 0 Wind Resistances and -10 Earth Weakness (Maximum bonus 10%)
  • Left Arm - +18 Piercing Resistance (Maximum block 18%), +15 Water Resistance (Max block 5%)
  • Right Arm - +18 Piercing Resistance (Maximum block 18%), +15 Earth Resistance (Max block 5%)

Divine Armor

All parts of the Lord of Darkness have Divine Armor. This armor requires 550 Divine Power to get full damage, and blocks a maximum of 30%? with no Divine Power, degrading by 0.05454%? for each point of Divine Power you have.

Siege weapons

While fighting Lord of Darkness, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Lord of Darkness's Head and Nether Void and are unaffected by blocks and resistances.
*Lord of Darkness's Head and Nether Void has 670,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Valerian Soldiers Valerian Soldiers 15 38,000,000 dmg
2,533,333 dmg/click
5.67 %
0.38 % per click
Elven Rangers Elven Rangers 30 44,000,000 dmg
1,466,667 dmg/click
6.57 %
0.22 % per click
Dwarven Militia Dwarven Militia 45 52,000,000 dmg
1,155,556 dmg/click
7.76 %
0.17 % per click
Archer Allies Archer Allies 60 60,000,000 dmg
1,000,000 dmg/click
8.96 %
0.15 % per click
Gray Wizards Gray Wizards 75 68,000,000 dmg
906,667 dmg/click
10.15 %
0.14 % per click
Totals 225 262,000,000 dmg
1,164,444 dmg/click
39.1 %
0.17 % per click

It is believed that if you kill Head or Nether Void dead before launching a weapon, part of the damage is 'wasted' on the dead part.

Lore

Rewards while fighting Lord of Darkness

Shade Drops

Fragment of Fire Protection Fragment of Fire Protection
Ingredient

Fragment of Wind Protection Fragment of Wind Protection
Ingredient

Attack Essence 108 Attack Essence

Rewards after slaying Lord of Darkness

Monster darkness dead

Rare Drops Epic Drops Legendary Drops

Shadowhorror Helm Shadowhorror Helm
Helmet: Attack:16 Defense:15
Darkscribe Ring Darkscribe Ring
Amulet: Attack:18 Defense:25
Shadowhorror Shield Shadowhorror Shield
Off-Hand: Attack:17 Defense:15
Darkshade Boots Darkshade Boots
Boots: Attack:4 Defense:3

Shadowsworn Sword Shadowsworn Sword
Weapon: Attack:28 Defense:20
Void Gauntlets Void Gauntlets
Gloves: Attack:17 Defense:19
Shadewing Shadewing
Ingredient

Bronze Ore of Physical Resistance Bronze Ore of Physical Resistance
Ingredient

Bronze Ore of Physical Piercing Bronze Ore of Physical Piercing
Ingredient

Dull Shard of Water Protection Dull Shard of Water Protection
Ingredient

Dull Shard of Water Fury Dull Shard of Water Fury
Ingredient

Dull Shard of Earth Protection Dull Shard of Earth Protection
Ingredient

Dull Shard of Earth Fury Dull Shard of Earth Fury
Ingredient

Darkheart Darkheart
Ingredient

Loot thresholds for 99%:

  • Epic: 1 - 6,420,000 (starts at 5,220,000), 2 - 9,100,000 (starts at 8,860,000)
  • Legendary: 1 - 14,450,000 (starts at 8,860,000)
  • Take these thresholds with care, there is not data enough in the spreadsheet to provide accurate numbers.

Alchemy

Item Archives

Achievements

  • Gold Medal: 21,300,000 pure damage in less than 24 hours (before 144 hrs monster timer): +3 Skill Points (one-time award)
  • Slay Darkness 5 Times (1,000,000 min dmg + def): +5 Favor Points
  • Slay Darkness 5 times (5,000,000 min dmg, secondary targets have > 75% health): +3 Skill Points

Notes

  • Introduced: December 20, 2012
  • Please help the Castle Age community by entering your loot data in THIS spreadsheet.


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