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This article is about the quest land. For the conquest area, see Guild Conquest/Land of Earth.

Land of Earth
Requirements
Generals Cid Dragan Sano Strider Shino
Soldiers Footman x01   Ranger x02
Paladin x05   Tree Ent x10
Cleric x10   Knight x05
Angel x06   Wizard x02
Dragon x02
Equipment None
Rewards
Random Soldiers Earth Bandit Water Sprite War Lion  
Random Items  
Crystal Drop Crystal Earth  
Orb Drop Colossal Orb  
Total Skill Points 61 Skill point
Navigation
Quests
Land of Fire
Land of Mist
Land of Water
Demon Realm
Undead Realm
Underworld
Kingdom of Heaven
Ivory City
Earth II
Water II
Mist II
Mist III
Fire II
Pangaea
Perdition
Perdition
Land of Earth (II)
Land of Mist (IV)
Land of Water (III)
Undead II
Outer Realms
Coming Soon
Demi-Quests
Ambrosia2
Malekus2
Corvintheus
Aurora
Azeron2
Atlantis
Land atlantis
Atlantis II
Atlantis III
Coming Soon
Land of Earth map
Land of Knights and Chivalry. The Great Paladin King Darius protects these lands, but his strength is faltering. All the while, there are whispers of a dark force growing outside the Eastern Borders. The spirit of Darius's army is weak and their morale is low because they understand that there can be no victory.

Yet there may still be hope. Within the Land of Earth lies an ancient temple rumored to hold the Crystal of Earth. The mystical power of this crystal may be enough to turn the tide of war. Find your way to this temple and retrieve the Crystal.

The Land of Earth is the second area available for questing in Castle Age. To unlock the Land of Earth, you must gain 100% influence in the first 4 Land of Fire quests (Pursuing Orcs, The Stone Lake, River of Light, and Falls of Jiraya). While doing the quests, there is a chance that you will be ambushed by some enemies. If you defeat these foes, you will either earn double the amount of influence you normally would have earned, or you will win a Random Soldier Drop from the fight.

Karn, the Minotaur is a new addition to this questing hub as a mini boss like Kull. He appears after clearing the second quest (Crossing the Chasm), and can be summoned once the player has at least 20 army members, or if the player pays 30 Favor Points to summon him.

Random Soldier Drop Earth Bandit Earth Bandit
Water Sprite Water Sprite
War Lion War Lion

Main Quest 1: The Stairs of Terra

Cid Quest back 6
The Stairs of Terra
The Stairs of Terra
Earth Trolls dwell besides the stone stairs of Terra. They are the guardians and wardens of the land and part of the reason why Terra is so isolated. To continue forward, you must defeat these giant Earthen Trolls.
Solders Required Footmanx1  Rangerx1
Equipment Required N/A
Gold Gain 7,200 -
9,800 Gold
Energy Required 7 Energy
Average Gold 8,500 Gold Average Gold/Energy 1,214 Gold
Experience Gain 7 Experience/Energy 1

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 10% 10
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 1: Survive Troll Ambush

Survive Troll Ambush

Solders Required N/A Equipment Required N/A
Gold Gain 8,000 -
12,000 Gold
Energy Required 7 Energy
Average Gold 10,000 Gold Average Gold/Energy 1,429 Gold
Experience Gain 8 Experience/Energy 1.14

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 8.33% 12
Lv.4 Sano as active General 8.75% 12
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 2: Find Troll Weakness

Find Troll Weakness

Solders Required N/A Equipment Required N/A
Gold Gain 9,000 -
16,000 Gold
Energy Required 8 Energy
Average Gold 12,500 Gold Average Gold/Energy 1,563 Gold
Experience Gain 10 Experience/Energy 1.25

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 8.33% 12
Lv.4 Sano as active General 8.75% 12
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Main Quest 2: Crossing the Chasm

A giant chasm lies between you and the path. There seems to be no other way but going underneath. There have been stories of legions of undead hiding in these chasms.

Dragan Quest back 7
Crossing the Chasm
Crossing the Chasm
A giant chasm lies between you and the path. There seems to be no other way but going underneath. There have been stories of legions of undead hiding in these chasms.
Solders Required Rangerx2  Tree Entx1
Clericx5 
Equipment Required N/A
Gold Gain 6,200 -
17,700 Gold
Energy Required 9 Energy
Average Gold 11,950 Gold Average Gold/Energy 1,328 Gold
Experience Gain 9 Experience/Energy 1

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 8% 13
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 1: Fight Undead Zombies

Fight Undead Zombies

Solders Required N/A Equipment Required N/A
Gold Gain 6,200 -
17,000 Gold
Energy Required 9 Energy
Average Gold 11,600 Gold Average Gold/Energy 1,289 Gold
Experience Gain 9 Experience/Energy 1

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 5.75% 18
Lv.4 Sano as active General 6.03% 17
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 2: Battle A Wraith

Battle A Wraith

Solders Required N/A Equipment Required N/A
Gold Gain 10,000 -
20,000 Gold
Energy Required 10 Energy
Average Gold 15,000 Gold Average Gold/Energy 1,500 Gold
Experience Gain 12 Experience/Energy 1.2

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 5.75% 18
Lv.4 Sano as active General 6.03% 17
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.


Main Quest 3: The Forbidden Forest

Sano Quest back 8
The Forbidden Forest
The Forbidden Forest
You are in the forest of the Tree Gods, a race of giant ents capable of smashing armies with a single stride. As you continue ahead, you see the toe of a tree god blocking your way. You must fight your way through!
Solders Required Knightx5  Paladinx2
Tree Entx1  Clericx2
Equipment Required N/A
Gold Gain 14,000 -
20,000 Gold
Energy Required 10 Energy
Average Gold 17,000 Gold Average Gold/Energy 1,700 Gold
Experience Gain 15 Experience/Energy 1.5

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 5% 20
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 1: Fight Treants

Fight Treants

Solders Required N/A Equipment Required N/A
Gold Gain 14,000 -
21,000 Gold
Energy Required 10 Energy
Average Gold 17,500 Gold Average Gold/Energy 1,750 Gold
Experience Gain 15 Experience/Energy 1.5

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 3.125% 32
Lv.4 Sano as active General 3.28% 31
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 2: Purge Forest of Evil

Purge Forest of Evil

Solders Required N/A Equipment Required N/A
Gold Gain 16,000 -
24,000 Gold
Energy Required 10 Energy
Average Gold 20,000 Gold Average Gold/Energy 2,000 Gold
Experience Gain 15 Experience/Energy 1.5

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 3.125% 32
Lv.4 Sano as active General 3.28% 31
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Main Quest 4: Vesuv Lookout

Strider Quest back 9
Vesuv Lookout
Vesuv Lookout
You reach your first big checkpoint- The Vesuv Lookout. From here you can see many miles ahead. You make out the path to the Water Temple of Power but you also spot several raiders in the way.
Solders Required Paladinx5  Angelx1
Equipment Required N/A
Gold Gain 11,500 -
24,500 Gold
Energy Required 8 Energy
Average Gold 18,000 Gold Average Gold/Energy 2,250 Gold
Experience Gain 9 Experience/Energy 1.13

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 6% 17
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 1: Fight Water Spirits

Fight Water Spirits

Solders Required N/A Equipment Required N/A
Gold Gain 18,000 -
26,000 Gold
Energy Required 8 Energy
Average Gold 22,000 Gold Average Gold/Energy 2,750 Gold
Experience Gain 10 Experience/Energy 1.25

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 2.75% 36
Lv.4 Sano as active General 2.89% 35
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub Quest 2: Protect Temple from Raiders

Protect Temple from Raiders

Solders Required N/A Equipment Required N/A
Gold Gain 24,000 -
32,000 Gold
Energy Required 9 Energy
Average Gold 28,000 Gold Average Gold/Energy 3,111 Gold
Experience Gain 15 Experience/Energy 1.67

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 2.75% 36
Lv.4 Sano as active General 2.89% 35
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Main Quest 5: The Water Temple

Shino Quest back 10
The Water Temple
The Water Temple
This is one of several temples built in the ancient past to hide the location of the Holy Symbol. The symbol does not reside here, but clues take you underneath the temple, through an underground river where you must battle water demons.
Solders Required Wizardx1  Angelx3
Equipment Required N/A
Gold Gain 45,000 -
85,000 Gold
Energy Required 15 Energy
Average Gold 65,000 Gold Average Gold/Energy 4,333 Gold
Experience Gain 20 Experience/Energy 1.33

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 5% 20
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 1: Fight Water Demons

Fight Water Demons

Solders Required N/A Equipment Required N/A
Gold Gain 60,000 -
80,000 Gold
Energy Required 15 Energy
Average Gold 70,000 Gold Average Gold/Energy 4,667 Gold
Experience Gain 20 Experience/Energy 1.33

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 2.5% 40
Lv.4 Sano as active General 2.625% 38
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 2: Fight Water Demon Lord

Fight Water Demon Lord

Solders Required N/A Equipment Required N/A
Gold Gain 50,000 -
95,000 Gold
Energy Required 15 Energy
Average Gold 72,500 Gold Average Gold/Energy 4,833 Gold
Experience Gain 20 Experience/Energy 1.33

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 2.5% 40
Lv.4 Sano as active General 2.625% 38
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Special Mission: Gift of Earth

Colossus of Terra
Gift of Earth
Gift of Earth
To restore a troubled land, you journey to an ancient temple.

There is a myth that this temple is also the resting place of a holy weapon, a blade sheathed in stone and forgotten through the ages...

Soldiers Required Wizardx2  Angelx6
Equipment Required N/A
Gold Gain 20,000 -
40,000Gold
Energy Required 32 Energy
Average Gold 30,000 Gold Average Gold/Energy 938Gold
Experience Gain 32 Experience/Energy 1
Orb Drop Colossal Orb
Crystal Drop Crystal of Earth

At the bottom of a deep gorge, a colossal giant stands between you and the temple gate...

Celesta: Have faith commander! To restore this land, we must defeat him to obtain the Earth Crystal!

Stone Guardian: The power within this temple shall not fall into the mortal hands!

Zarevok: Talk too much! Zarevok SMASH YOU!

Stone Guardian: You...You dare defy my power?!

The ensuing battle rages for some time with no sign of end...

With a roar of frustration, the giant stomps the ground and turns toward you! A swipe from the giant's hulking sword barely misses you and crashes to the ground. Immediately a bright blast from Celesta's direction explodes against the giant and he is momentarily stunned. Zarevok crushes the earth below with his gigantic sword. A rift opens up and causes the ground to treble. The giant loses its balance and tumbles to the floor.

You seize this moment to jump on the giant's blade and climb up his arm. Your army presses forward! However, their blows are ineffective, and the giant is angry. He recovers and readies for another strike. It is too late. You have reached his head and deliver the finishing blow. The giant tumbles to the floor and the path to the temple lies before you.

Epic Quest: Kingdom of Earth

Go to the Epic Quest Kingdom of Earth page to see it.


Hero Recruitment: Valiant

Valiant

To recruit Valiant, ask 25 friends to "speak to him on your behalf" by sending them a request similar to gifting. Once 25 friends have accepted the request, visit Valiant again to get him to join you.

Alternatively, you can just pay 25 favor points to sway him.

  • Note: Only available to players playing on the facebook platform. Not available through web3 or iOS app.



Notes

  • You do not need to repeat the Special Mission to unlock the Sub-Quests for the 5th of the 5 Main Quests. Once the Special Mission has been completed, once a Main Quest hits 100% influence, it will then automatically unlock the Sub-Quests.
  • The Colossal Orb is both an Alchemy and a Magic drop. As a magic item, it has 0 attack and 0 defense points, but if you wish to see if you have an orb or not, you can check your magic page to find out. By going to your Alchemy page, you may summon the Colossus of Terra, who is a monster.
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