Elaida increases the amount of health restored by Heal according to her level, ie. +25 at lvl4. Elaida's benefit is applied for Major and Minor Heals. When reaching lvl 5, Elaida gains an additonal +12.5% of Health Rune added to health restored by a Major Heal. Can be obtained from Annihilator Chest.
Mischa increases the amount of health restored by Heal according to her level, ie. +30 at lvl4. Mischa's benefit is applied for Major and Minor Heals. When reaching lvl 5, Mischa gains an additonal +15% of Health Rune added to health restored by a Major Heal. Can be obtained from Corruption Chest.
Heal Level I needs to be purchased before Level II. Heal level II needs to be purchased before Level III. All of them are available for purchase in the Guild Shop .
A very useful and potentially outcome changing power in the right hands. A cleric who does not have enough attack power to beat the remaining enemies in the battle can still help out by using this power to assist allies. When time is running out and the scores are close, direct heals using this power is one good move to use to keep up allies over 200 health or keep them from becoming an ideal target due to low health.
The main staple ability for clerics. Although the ability Revive is an alternative way to keeping people alive, Heal is additionally as important because of its ability to raise allies' health, demoralizing the opposition and hopefully preventing that ally from becoming an ideal target at the late stages of a close fight.
The picture in the ability is the hand of general Persephone.