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Main article: Guild Battles

100 vs 100 Battles

100 vs 100 Guild Battles are battles where two guilds match up for a full battle. 100 vs. 100 battles replaced both Facebook and iOS league Festival Battles in February 2015.

Battle Schedule

Each guild has the option to choose up to 3 of the following time slots:

  • 2am PST / 3am PDT
  • 8am PST / 9am PDT
  • 2pm PST / 3pm PDT
  • 8pm PST / 9pm PDT

Time slots can be changed, but the total number of battles in any one day cannot exceed 3 after a change.

Battles last for 2 hours or until all players in one guild are stunned, whichever comes first.

Players and Gates

In 100 vs 100 battles, each team has up to 4 gates with up to 25 players in each gate. The ordering of players in a gate can be set by guild masters, guild officers, and squad leaders. These gates are not tied to the gates used for classic guild battles, and players may be assigned to them independently of their configuration in other battles, but all players must battle in 100v100. Any players that weren't explicitly added to the 100v100 formation will be filled in when the battle locks.

Towers

In 100 vs 100 battles, each Gate can have a single Tower, a structure which grants bonuses or abilities to players assigned to that gate. There are 10 different types of tower that can be assigned to a gate. Some tower types have multiple copies available to a guild, which may be assigned to multiple gates if desired, though each instance of a tower must be upgraded separately.

The available towers are displayed below. Each tower begins at level 0 at the beginning of each season, and can be upgraded to a maximum level of 10.

In order to use a tower, it must be leveled up to at least level 1. If no towers are available, they will default to Gates.

Tower Leveling

To level towers, iron and lumber must be contributed to a particular tower. All tower types require an equal number of contributions to increase in level, with the only difference in resources required coming in the amount consumed per click.

Clicks Required per Level:

Level Number of Contributions, this level Number of Contributions, cumulative
1 5 5
2 7 12
3 15 27
4 40 67
5 62 129
6 ? ?
7 130 ?
8 169 ?
9 217 ?
10 271 / 281 (see comments below) ?

Tower Types

Image Tower Name Upgrade Cost Number Available Level Effect
Keep Keep 300 Lumber, 200 Iron 1 1 2% Defense bonus, redirects 5 damage to attackers, cannot be attacked until 1 other gate has been defeated.
2 3% Defense bonus, redirects 7 damage to attackers, cannot be attacked until 1 other gate has been defeated.
3 4% Defense bonus, redirects 9 damage to attackers, cannot be attacked until 1 other gate has been defeated.
4 5% Defense bonus, redirects 11 damage to attackers, cannot be attacked until 1 other gate has been defeated.
5 6% Defense bonus, redirects 13 damage back to attackers, and cannot be attacked until 2 other gates defeated
6 7% Defense bonus, redirects 15 damage back to attackers, and cannot be attacked until 2 other gates defeated
7 9% Defense bonus, redirects 17 damage back to attackers, and cannot be attacked until 2 other gates defeated
8 11% defense bonus, redirects 19 damage back to attackers, and cannot be attacked until 2 other gate(s) defeated.
9 13% defense bonus, redirects 22 damage back to attackers, and cannot be attacked until 2 other gate(s) defeated.
10 15% defense bonus, redirects 25 damage back to attackers, cannot be attacked until 3 other gate(s) defeated.
Church Church 250 Lumber, 200 Iron 1 1 +2 increase to splash heal for Clerics, and gives clerics 5% improved targeted heal.
2 +3 increase to splash heal for Clerics, and gives clerics 7% improved targeted heal.
3 +4 increase to splash heal, and gives clerics 9% improved targeted heal.
4 +5 increase to splash heal, and gives clerics 11% improved targeted heal
5 +6 increase to splash heal, and gives clerics 13% improved targeted heal
6 +7 increase to splash heal, and gives clerics 15% improved targeted heal
7
8
9
10 +15 increase to splash heal for Clerics, and gives clerics 25% improved targeted heal.
Arcane Tower Arcane Tower 350 Lumber, 150 Iron 1 1 +2 increase to splash damage for mages, and gives mages 5% improved fireball.
2 +3 increase to splash damage for mages, and gives mages 7% improved fireball.
3
4
5 +6 increase to splash damage for mages, and gives mages 13% improved fireball.
6
7
8
9
10 +15 increase to splash damage for mages, and gives mages 25% improved fireball.
Sewer Sewer 200 Lumber, 150 Iron 2 1 Improve chance of evasion by 1%
2 Improve chance of evasion by 2%
3 Improve chance of evasion by 3%
4 Improve chance of evasion by 4%
5 Improve chance of evasion by 5%
6 Improve chance of evasion by 6%
7 Improve chance of evasion by 7%
8 Improve chance of evasion by 8%
9 Improve chance of evasion by 9%
10 Improve chance of evasion by 10%
Barricade Barricade 150 Lumber, 100 Iron 2 1 +2 Physical Resistance to defenders, and +5% Whirlwind Resistance.
2
3 +4 Physical Resistance to defenders, and +9% Whirlwind Resistance.
4 +5 Physical Resistance to defenders, and +11% Whirlwind Resistance.
5 +6 Physical Resistance to defenders, and +13% Whirlwind Resistance.
6 +7 Physical Resistance to defenders, and +15% Whirlwind Resistance.
7 +9 Physical Resistance to defenders, and +17% Whirlwind Resistance.
8 +11 Physical Resistance to defenders, and +19% Whirlwind Resistance.
9
10 +15 Physical Resistance to defenders, and +25% Whirlwind Resistance.
Assault Tower Assault Tower 100 Lumber, 100 Iron 4 1 2% Damage bonus and +5 Physical Piercing when attacking.
2 3% Damage bonus and +7 Physical Piercing when attacking.
3 4% Damage bonus and +9 Physical Piercing when attacking.
4 5% Damage bonus and +11 Physical Piercing when attacking.
5 Assault provides 6% extra damage on attack, and provides 13 extra physical pierce on attack.
6 Assault provides 7% extra damage on attack, and provides 15 extra physical pierce on attack.
7
8
9 Assault provides 13% extra damage on attack, and provides 22 extra physical pierce on attack.
10 15% Damage bonus and +25 Physical Piercing when attacking.
Elemental Tower Elemental Tower 75 Lumber, 25 Iron 2 1 +1 elemental offense and +1% Damage bonus.
2 +2 elemental offense and +2% Damage bonus.
3 +3 elemental offense and +3% Damage bonus.
4 +4 elemental offense and +4% Damage bonus.
5 +5 elemental offense and +5% Damage bonus.
6 +6 elemental offense and +6% Damage bonus.
7 +7 elemental offense and +7% Damage bonus.
8 +8 elemental offense and +8% Damage bonus.
9 +9 elemental offense and +9% Damage bonus.
10 +10 elemental offense and +10% Damage bonus.
Null Tower Null Tower 225 Lumber, 150 Iron 1 1 Resist 5% damage rune, attack rune, and defense rune.
2 Resist 10% damage rune, attack rune, and defense rune.
3 Resist 15% damage rune, attack rune, and defense rune.
4 Resist 20% damage rune, attack rune, and defense rune.
5 Resist 25% damage rune, attack rune, and defense rune.
6 Resist 30% damage rune, attack rune, and defense rune.
7 Resist 35% damage rune, attack rune, and defense rune.
8 Resist 40% damage rune, attack rune, and defense rune.
9 Resist 45% damage rune, attack rune, and defense rune.
10 Resist 50% damage rune, attack rune, and defense rune.
Castle Wall Castle Wall 200 Lumber, 200 Iron 1 1 Allows 2 players to swap to other gates
2
3
4 Allows 4 players to swap to other gates
5 Allows 5 players to swap to other gates
6 Allows 6 players to swap to other gates
7 Wall allows 7 players to swap to other gates.
8
9
10 Allows 12 players to swap to other gates
Gate Gate 75 Lumber, 20 Iron 4 1 +X Base Health to defenders.
2 +10 to base health.
3 +20 to base health.
4 +30 to base health.
5 +40 to base health.
6 +50 to base health.
7 +60 to base health.
8 +70 to base health.
9 +80 to base health.
10 +90 Base Health to defenders.

Token Regeneration

Players receive 10 tokens when joining, and regenerate 1 new token every 5 minutes.

Stun information

In 100vs100 battles, players are considered stunned when they fall below 200 health. Stunned players cannot use active skills, nor can they have defensive skills used on them at this time.

Scoring and Ranking

Each 100 vs 100 battle is worth up to 100 points:

- The first part of the score is the percentage of stunned players in the opponent's guild, divided by 2, so there's a maximum of 50 points possible for stunned opponents if 100% of your opponents are stunned.

- The second part of the score is the percentage of unstunned players in your guild, divided by 2, so there's a maximum of 50 possible points for unstunned allies if 100% of your allies are unstunned.

At the end of every battle, the points for the most recent battle are added to the cumulative points that the guild has earned for all the 100 vs 100 battles for the entire season. The cumulative points for all the guilds are then sorted together and compared to each other. The top 5% are Vanguard. The next 15% are Platinum. The next 20% are Gold, the 20% after that are Silver, the following 20% are Bronze, and the bottom 20% are Unranked.

Rewards

Players receive Guild Coins and experience as usual, along with lumber and iron based on rank and whether the guild won or lost the battle. A winning Vanguard guild gets 25 iron and 50 lumber, a winning Platinum guild gets 24 iron and 48 lumber, a winning Gold guilds gets 22 iron and 44 lumber, a winning Silver guild gets 20 iron and 41 lumber, a winning Bronze guild gets 19 iron and 37 lumber, and a winning Unranked guild gets 9 iron and 18 lumber. A losing guild gets half of the lumber and iron for their rank.

100v100 points are awarded to the guild around an hour after the end of the 100v100 battle slot, shortly after the following 10v10 battle starts, but the guild's rank isn't fully updated. Around half an hour after points are awarded (shortly after the following 10v10 finishes), the 100v100 ranks update to consider your guild's rank compared to all the other guilds. This means that your guild's rank may be inflated while 10v10 is running, so if your guild oscillates between two ranks, you're most likely to be able to purchase the higher rank's prizes from the Donation Rewards page while 10v10 is running.

Purchasable rewards

There are three requirements to getting each of the rewards: (1) An individual must donate lumber and iron towards tower upgrades, (2) the guild must reach the necessary 100v100 battle rank for the reward to unlock, and finally (3) the individual must spend guild coins to buy the reward.

When upgrading towers, players receive donation points towards making the rewards visible on the Donation Rewards screen. Each lumber donated is worth 1 donation point, and each iron donated is worth 2 donation points. When players reach the donation points required for the reward, it'll show up on the Donation Rewards page. However, the reward will still be locked until the guild reaches or exceeds the required rank. A guild must retain its rank if it wants to keep the donation rewards unlocked. If the guild's rank falls, then donation rewards become locked again. Furthermore, if an individual leaves their guild, their donation points are erased, so the donation rewards will no longer be visible to them.

Donation points and tower upgrades reset at the end of each season of battles.

WARNING! If you purchase any of the heroes below before alchemizing them, you will NO LONGER be able to alchemize them!

Winter Rewards

Image Name Donation Points required Guild Rank Required Cost (Guild Coins) Notes
Skill point 3 Skill Points 250 Donation points 100v100 bronze
Bronze
50 Guild Coins
Assassins Greaves Assassin's Greaves 500 Donation points 10v10 medals 2
Silver
100 Guild Coins Boot, 38 Attack/9 Defense, +5 Wind Pierce when equipped, +10 Attack to Strider
Deepwood Treant Deepwood Treant 1500 Donation points Silver 100 Guild Coins Soldier, 25 Attack/110 Defense
Dragan Dragan 2000 Donation points Silver 200 Guild Coins
Strider Strider 2000 Donation points Silver 200 Guild Coins
Penelope Penelope 2000 Donation points Silver 200 Guild Coins
Sophia Sophia 2000 Donation points Silver 200 Guild Coins
Skill point 5 Skill Points 3500 Donation points Silver 200 Guild Coins
Dragon Form Dragon Form 7000 Donation points 10v10 medals 3
Gold
300 Guild Coins Magic, 35 Attack/25 Defense, +5 Fire Pierce when equipped, +2% Critical Hit chance to Sorkan when equipped
Gladiators Hope Gladiator's Hope 12000 Donation points Gold 300 Guild Coins Amulet, 40 Attack/30 Defense, +1% Critical Chance on monsters when equipped, +1% Critical Hit chance to Maalvus when equipped
Chase Chase 15000 Donation points Gold 300 Guild Coins
Cartigan Cartigan 15000 Donation points Gold 300 Guild Coins
Darius Darius 15000 Donation points Gold 300 Guild Coins
Vincent Vincent 15000 Donation points Gold 300 Guild Coins
Skill point 10 Skill Points 22500 Donation points Gold 400 Guild Coins
Judicars Helm Judicar's Helm 27500 Donation points 10v10 medals 4
Platinum
500 Guild Coins Helm, 55 Attack/65 Defense, 1 slot, +8 Physical Resistance when equipped, +20 Defense to Meekah
Death Touch Scythe Death Touch Scythe 35000 Donation points Platinum 500 Guild Coins Weapon, 55 Attack/25 Defense, 1 slot, +5 Physical Pierce when equipped, +20 Attack to Lotus Ravenmoore
Nightfel Katara Nightfel Katara 42500 Donation points Platinum 500 Guild Coins Offhand, 75 Attack/22 Defense, 1 slot, +8 Physical Pierce when equipped, +20 Attack to Deshara
Vivian the Eternal Vivian the Eternal 50,000 Donation points 10v10 medals 5
Vanguard
1000 Guild Coins 25 Attack/45 Defense, 1% to Cleric skill Mass Heal, +10 to Fire Resistance, +5 Physical Resistance at level 1


Fall rewards

 
Image Name Donation Points required Guild Rank Required Cost (Guild Coins) Notes
Skill point 3 Skill Points 250 Donation points Bronze 50 Guild Coins
Crimson Gauntlets Crimson Gauntlets 500 Donation points Silver 100 Guild Coins Glove, 30 Attack/35 Defense, 1 slot when equipped, +10 Attack to Elena when equipped
Giant Mantis Giant Mantis 1500 Donation points Silver 100 Guild Coins Soldier, 35 Attack/105 Defense
Elena Elena 2000 Donation points Silver 200 Guild Coins
Aeris Aeris 2000 Donation points Silver 200 Guild Coins
Celesta Celesta 2000 Donation points Silver 200 Guild Coins
Sephora Sephora 2000 Donation points Silver 200 Guild Coins
Skill point 5 Skill Points 3500 Donation points Silver 200 Guild Coins
Apeps Guard Apeps Guard 7000 Donation points Gold 300 Guild Coins Offhand, 40 Attack/30 Defense, +10 Earth Pierce, +10 Physical Resistance, -15 Wind Resistance when equipped, +1% Critical Hit chance to Sahar when equipped
Jezales Heels Jezales Heels 12000 Donation points Gold 300 Guild Coins Boot, 5 Attack/10 Defense, -75 Energy to +50 Defense, +10 Earth Pierce, -10 Wind Resistance when equipped. +10 Defense to Jezale
Cid Cid 15000 Donation points Gold 300 Guild Coins
Zarevok Zarevok 15000 Donation points Gold 300 Guild Coins
Sano Sano 15000 Donation points Gold 300 Guild Coins
Serene Serene 15000 Donation points Gold 300 Guild Coins
Skill point 10 Skill Points 22500 Donation points Gold 400 Guild Coins
Sunlight Coat Sunlight Coat 27500 Donation points Platinum 500 Guild Coins Armor, 45 Attack/40 Defense, 1 Slot, +10 Physical Resistance, +15 Earth Pierce, -15 Wind Resistance. +20 Defense to Anya when equipped
Windcaller Spear Windcaller Spear 35000 Donation points Platinum 500 Guild Coins Weapon, 80 Attack/80 Defense, 1 Slot, +30 Physical Pierce, -20 Wind Resistance. +20 Attack to Aurora when equipped
Greater Devout Barrier Greater Devout Barrier 42500 Donation points Platinum 500 Guild Coins Magic, 40 Attack/35 Defense, -75 Energy, +50 Defense, +5 Earth Pierce when equipped, +20 Attack to Sanna when equipped
Petrus the Elusive Petrus the Elusive 50,000 Donation points Vanguard 1000 Guild Coins 1% Smoke Bomb, +10 to Earth Resistance, +5 Physical Resistance at level 1
Elite oakforce
Elite Oakforce Warbanner 50,000 Donation points Vanguard 2000 Guild Coins War Banner, 25 Attack/35 Defense, 1 Slot, Equipped power: +5% Defense to Defensive Generals, +25 Physical Resistance +5% defense to defensive generals, +25 Physical Resistance, 1 slot
Elite warmonger
Elite Warmonger Warbanner 70,000 Donation points Vanguard 4000 Guild Coins

War Banner, 60 Attack/25 Defense, 1 Slot, Equipped power: +5% Attack to Aggressive Generals, +25 Physical Pierce +5% attack to aggressive generals, +25 Physical Pierce, 1 slot

Elite deliverance-cv
Elite Deliverance Warbanner 90.000 Donation points Vanguard 5000 Guild Coins War Banner, Attack/Defense: 50/50, 1 Slot, Equipped power: +5% defense and attack to Balanced generals, +25 Physical Pierce
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