FANDOM


This article is about the monster. For the soldier, see Genesis, The Earth Elemental (soldier)
Genesis

Genesis, the Earth Elemental can be summoned on the Alchemy Summons page if you have an Earth Orb and are at least level 80. You have 168 hours to complete the battle before it flees.


Basic information

Monster Details
Name Type Divine Breakpoint Time to kill 5% Health (Conquest)
Genesis, the Earth Elemental Epic World 0 80 168 hours 5,000,000
Target Areas
Resistance
Target Health Physical Fire Earth Wind Water Note
Genesis, the Earth Elemental 100.000.000 0 0 0 0 0
Monster Loot
1 Epic 2 Epics 3 Epics Legendary Gold Medal
1%+  ?  ?  ? 2.800.000
99%+ 650.000 1.500.000 3.000.000 8.720.000 2.700.00
Source: Castle Age Monsters Damage/Loot Spreadsheet

Use this text string to post DMG needed in monster chat:

  • 1 Epic 0.7M, 2 Epic 1.5M, 3 Epic 3.0M, Legendary 8.8M
  • Note: Genesis loot thresholds where modified with the introduction of Vitality Vines and there are not enough records to provide accurate numbers, so handle the previous data with care.

Participants: up to 130 people total, with the following distribution:

  • 40 people level 90+
  • 30 people level 60-90
  • 30 people level 30-60
  • 30 people level 1-30


Additional Information

Fortifying

When you attack Genesis, it will attack back. Below Genesis's life bar is another bar that shows Illvasa, Plateau City's Defense. The closer it is to 100% full, the more damage your attacks will deal (when it is empty you cannot attack Genesis). You can replenish the bar by clicking the Fortify button. The amount of defense added back to your city is based on your defense stat.
On summoning the length of the City Defense bar will be 33% of the maximum possible, but 50% of the length of the bar will be grayed out. The defense bar extends by 1% of the maximum with each new attacker who joins, so 50 attackers are needed in order to have full City Defense. As players join the battle, the maximum amount of the Castle Defense will increase.

Siege Weapons

While fighting Genesis, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Genesis and are unaffected by blocks and resistances.
*Genesis has 100,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Valerian Soldiers Valerian Soldiers 10 6,600,000 dmg
660,000 dmg/click
6.6 %
0.66 % per click
Elven Rangers Elven Rangers 20 8,250,000 dmg
412,500 dmg/click
8.25 %
0.41 % per click
Valerian Knights Valerian Knights 30 9,900,000 dmg
330,000 dmg/click
9.9 %
0.33 % per click
Order of Mages Order of Mages 40 13,200,000 dmg
330,000 dmg/click
13.2 %
0.33 % per click
Silverlight Angels Silverlight Angels 50 16,500,000 dmg
330,000 dmg/click
16.5 %
0.33 % per click
Totals 150 54,450,000 dmg
363,000 dmg/click
54.45 %
0.36 % per click

Lore

Rewards after slaying Genesis

Genesis dead

Uncommon Drops Rare Drops Epic Drops Legendary Drops

Angelic blessing Angelic Blessing
Magic: Attack:0 Defense:2
Spartan Shield Spartan Shield
Off-Hand: Attack:0 Defense:2
Orc war axe Orc War Axe
Weapon: Attack:4 Defense:1
Ironharts might Ironhart's Might
Weapon: Attack:5 Defense:1
Angelic plate Angelic Plate
Armor: Attack:3 Defense:3
Spartan Warrior Spartan Warrior
Soldier: Attack:2 Defense:1
Valerian mystic Valerian Mystic
Soldier: Attack:11 Defense:11

Rockthorn Bow Rockthorn Bow
Weapon: Attack:12 Defense:11

Terra's Crown Terra's Crown
Helmet: Attack:10 Defense:7
Terra's Heart Terra's Heart
Amulet: Attack:6 Defense:8
Stone Skin Stone Skin
Magic: Attack:7 Defense:7
Bramble Blade Bramble Blade
Weapon: Attack:10 Defense:8
Arcanist Arcanist
Soldier: Attack:23 Defense:20
Hellkite Minion Hellkite Minion
Soldier: Attack:32 Defense:27

Genesis Sword Genesis Sword
Weapon: Attack:20 Defense:30

Hand of Bounty Hand of Bounty
Gloves: Attack:10 Defense:9
Terra's Guard Terra's Guard
Off-Hand: Attack:10 Defense:10
Plate Earth Plated Earth
Armor: Attack:8 Defense:11
Hellslayer Knight Hellslayer Knight
Soldier: Attack:29 Defense:33

Vitality Vines Vitality Vines
Ingredient

Genesis loot thresholds where modified with the introduction of Vitality Vines and there are not enough records to provide accurate numbers so handle the following info with care. Loot thresholds for 99%:

  • Epic: 1 - 650.000 (starts at ?), 2 - 1.500.000 (starts at ?), 3 - 3.000.000 (starts at ?)
  • Legendary: 1 - 8.720.000 (starts at 2.800.000)

Alchemy

Item Archives

Achievements

  • Gold Medal: 2.700.000 pure damage in less than 24 hours (before 144 hrs monster timer): +3 Skill Point (one-time award)
  • Slay Genesis 25 times (1,000,000 minimum damage + def): +5 Skill Point

Notes

  • Introduced: February 17, 2010
  • Back when Elite Guard was still working, it provided bonuses to your attacks against this monster:
    • A Thief would steal Gold every attack (needed at least 2 elite guardsmen)
    • A Mage would cast Fireblast, adding an approximate 120 additional damage every attack (needed at least 4 elite guardsmen)
    • An Arch Mage would cast Earthquake, which will add 5% to your regular damage every attack (needed 10 elite guardsmen)
  • Please help the Castle Age community by entering your loot data in THIS spreadsheet.


Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.