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Conquest Paths

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Mystery Scroll


Conquest Paths are a mechanic introduced for conquest activities. You can earn points in four different conquest paths by participating in several different aspects of guild conquest. When you feel that you have earned enough points, you can collect your rewards, earning medals that increase your lifetime points and unlock rewards in the Conquest Path Shop including Essences, themed Equipment and even Skill Points!

The ways of earning points are varied, and may be expanded upon as Guild Conquest grows more defined.

General Information Edit

To earn lifetime points, you must cross certain thresholds in each path to earn trophies. Bronze and Silver trophies will reward the player with 250 and 500 lifetime points respectively, while Gold trophies are worth 1000 points.

Additionally, if a player reaches 3000 points in a path before collecting, they will be rewarded with both a Gold trophy and a special Platinum Star, which awards an extra 250 lifetime points. Accumulating multiple Gold trophies and Platinum stars will unlock new rewards in the Conquest Path Shop independent from lifetime points requirements. Additionally, Guild Coins will be rewarded along with the trophies.

Likewise, if a player reaches 4500 points in a path before collecting, they will receive a Gold Trophy, a Platinum Star, and a Mithril Star. The Mithril star will award an extra 300 points for a total of 1550 lifetime points, along with a further 15 guild coins.

Players may collect their rewards from Conquest Paths as much or as little as they like, with the only restriction being that they may only collect once a day at most. Progress does not expire at the end of a day, nor does progress in excess of the requirement for a trophy carry over if you collect. Your points will continue to accumulate until you collect, at which point they will be reset to their initial amounts, with any counters for losses reset to zero. When collecting, all paths will be collected at once, so players should be sure that they are satisfied with their progress in each aspect before collecting.

Tier Points
needed
Lifetime
Points
awarded
Guild
Coins
Awarded
Path Bronze Bronze 250 250 10
Path Silver Silver 500 500 15
Path Gold Gold 1000 1000 20
Path Platinum Platinum 3000 1250  35 
Path Mithril Mithril 4500 1550  50 

The Conqueror's Path Edit

Path Conqueror
Points in the Conqueror's Path can be earned through Conquest battles in the land of mist and land of earth, as well as Conquest Duels. Each win in Conquest Battles and Duels will award Action Points dependent on the level of the player attacked. Points will also be awarded to players that lose fewer than 15 times in these areas between collections, with higher points awarded to those that lose fewer than 10 times and fewer than 5 times.

Action Points Edit

Points are awarded cumulatively in the following categories. Keep in mind that for losses, rewards stack, so losing fewer than 5 battles is worth a total of 150 points, while losing fewer than 10 battles is worth 100 points.

Action Point Value
Victory (Level 1-100) 10
Victory (Level 101-300) 20
Victory (Level 301-600) 30
Victory (Level 601-900) 40
Victory (Level 901+) 50
Fewer than 15 Defeats 50
Fewer than 10 Defeats 50
Fewer than 5 Defeats 50

Guild Level 8+ bonus Edit

Should the guild that a player is a member of be at least level 8 :

RANK  8	Land Vic lv 500+, 0.5% per,  5% max
RANK  9	Land Vic lv 500+, 0.5% per,  5% max
RANK 10	Land Vic lv 500+, 1.0% per, 10% max
RANK 11	Land Vic lv 500+, 1.0% per, 10% max
RANK 12	Land Vic lv 500+, 1.5% per, 15% max
RANK 13	Land Vic lv 500+, 1.5% per, 15% max
RANK 14	Land Vic lv 500+, 2.0% per, 20% max
RANK 15	Land Vic lv 500+, 2.0% per, 20% max
RANK 16	Land Vic lv 500+, 2.5% per, 25% max
RANK 17	Land Vic lv 500+, 2.5% per, 25% max
RANK 18	Land Vic lv 500+, 3.0% per, 30% max
RANK 19	Land Vic lv 500+, 3.0% per, 30% max
RANK 20	Land Vic lv 500+, 3.5% per, 35% max
RANK 21 Land vic lv 500+, 3.5% per, 35% max
RANK 22 Land vic lv 500+, 4.0% per, 40% max
RANK 23 Land vic lv 500+, 4.0% per, 40% max
RANK 24 Land vic lv 500+, 4.5% per, 45% max

The Hunter's Path Edit

Path Hunter
Points in the Hunter's Path can be earned through collecting on Conquest Monsters. Action points are awarded for each stamina spent on conquest monsters, as well as for collecting from multiple monsters.

Action Points Edit

Notes:

  • Points are only awarded on Collection, not when the stamina is spent, so don't be alarmed if they do not show up when stamina is spent.
  • Points awarded for collecting from X monsters are cumulative, so collecting from 3 would award 200 total points, and collecting from 5 would award 300 total points.
  • Currently, the minimum stamina needed to receive credit for a monster collection is 200. If you use less stamina, you will receive credit for stamina used but not credit towards the bonus for X monster collects.
Action Point Value
Stamina used on Monster Collect 1 for each stamina point spent
Reach 1 Monster Collect 100
Reach 3 Monster Collects 100
Reach 5 Monster Collects 100

Level 8+ Bonus Edit

Should the guild that a player is a member of be at least level 8 :

RANK  8	Mist Lands, each 0.5%, max  5%
RANK  9	Mist Lands, each 0.5%, max  5%
RANK 10	Mist Lands, each 1.0%, max 10%
RANK 11	Mist Lands, each 1.0%, max 10%
RANK 12	Mist Lands, each 1.5%, max 15%
RANK 13	Mist Lands, each 1.5%, max 15%
RANK 14	Mist Lands, each 2.0%, max 20%
RANK 15	Mist Lands, each 2.0%, max 20%
RANK 16	Mist Lands, each 2.5%, max 25%
RANK 17	Mist Lands, each 2.5%, max 25%
RANK 18	Mist Lands, each 3.0%, max 30%
RANK 19	Mist Lands, each 3.0%, max 30%
RANK 20	Mist Lands, each 3.5%, max 35%
RANK 21 Mist Lands, each 3.5%, max 35%
RANK 22 Mist Lands, each 4.0%, max 40%
RANK 23 Mist Lands, each 4.0%, max 40%
RANK 24 Mist Lands, each 4.5%, max 45%

The Guardian's Path Edit

Path Guardian
Points in the Guardian's Path can currently be earned by casting Illusion/Mirror Image, Sentinel/Guardian, Revive/Ressurection or through Healing other players in Conquest Battles.

Action Points Edit

When Healing, the action will either be considered a Victory, if the healer's defensive power exceeds the other player's offensive power or a Defeat if the opposite is true.  When casting Illusion/Mirror Image and Sentinel/Guardian, the action is a victory if the caster's offensive power exceeds the target's defensive power.

  • To achieve a healing victory from character data, it is looking like the healer's collective defensive power needs to exceed the other player's collective attack power. This includes the 70% of defense or attack added to whether you are healing or being healed. Also Includes runes and bonus items.
Action Point Value
Victory (Level 1-100) 10
Victory (Level 101-300) 20
Victory (Level 301-600) 30
Victory (Level 601-900) 40
Victory (Level 901+) 50
Fewer than 15 Heal Defeats 50
Fewer than 10 Heal Defeats 50
Fewer than 5 Heal Defeats 50

Level 8+ Bonus Edit

Should the guild that a player is a member of be at least level 8 :

RANK  8	Heal Vic lv 500+, 0.5% per, max  5%
RANK  9	Heal Vic lv 500+, 0.5% per, max  5%
RANK 10	Heal Vic lv 500+, 1.0% per, max 10%
RANK 11	Heal Vic lv 500+, 1.0% per, max 10%
RANK 12	Heal Vic lv 500+, 1.5% per, max 15%
RANK 13	Heal Vic lv 500+, 1.5% per, max 15%
RANK 14	Heal Vic lv 500+, 2.0% per, max 20%
RANK 15	Heal Vic lv 500+, 2.0% per, max 20%
RANK 16	Heal Vic lv 500+, 2.5% per, max 25%
RANK 17	Heal Vic lv 500+, 2.5% per, max 25%
RANK 18	Heal Vic lv 500+, 3.0% per, max 30%
RANK 19	Heal Vic lv 500+, 3.0% per, max 30%
RANK 20	Heal Vic lv 500+, 3.5% per, max 35%
RANK 21 Land vic lv 500+, 3.5% per, max 35%
RANK 22 Land vic lv 500+, 4.0% per, max 40%
RANK 23 Land vic lv 500+, 4.0% per, max 40%
RANK 24 Land vic lv 500+, 4.5% per, max 45%

The Engineer's Path Edit

Path Engineer
Points in the Engineering Path are earned through constructing Fortifications in the Land of Mist and Land of Earth.

Action Points Edit

Action Points in the Engineer's Path are earned through spending Energy on fortifications in the Land of Earth and Land of Mist. The amount of points earned is one-half of the energy spent fortifying.

Action Point Value
Energy used in Fortifications 0.5 Activity points per energy used.

Level 8+ Bonus Edit

Should the guild that a player is a member of be at least level 8 :

RANK  8	1.0% per 100 Energy (max 10%)
RANK  9	1.0% per 100 Energy (max 10%)
RANK 10	1.5% per 100 Energy (max 20%)
RANK 11	1.5% per 100 Energy (max 20%)
RANK 12	2.0% per 100 Energy (max 30%)
RANK 13	2.0% per 100 Energy (max 30%)
RANK 14	2.0% per 100 Energy (max 35%)
RANK 15	2.0% per 100 Energy (max 35%)
RANK 16	2.5% per 100 Energy (max 40%)
RANK 17	2.5% per 100 Energy (max 40%)
RANK 18	2.5% per 100 Energy (max 45%)
RANK 19	2.5% per 100 Energy (max 45%)
RANK 20	2.5% per 100 Energy (max 50%)
RANK 21	3.0% per 100 Energy (max 50%)
RANK 22	3.0% per 100 Energy (max 55%)
RANK 23	3.0% per 100 Energy (max 55%)
RANK 24	3.0% per 100 Energy (max 60%)
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