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Guild Class is for Guild Battles, Festival Battles, Arena and Guild Monsters. It can be found under the "Manage" tab under the main "Guild" link. There are four classes to select from:

These are linked to the same classes that you can select in Monster Class (excluding Warlocks & Rangers). There are 5 levels for each class. Class leveling can be done with either Guild Monster or Guild Auto battles.

Class Powers
Class Powers or Class Upgrades are skills or abilities that can be equipped to enhance a class's performance in Guild Battles and Guild Monsters. They are mostly bought from the Guild Shop, Treasure Chests or obtained via special promotional events. You can only equip 1 Class Power at Class level 1-3. A second slot will be unlocked once you reached Class level 4. The third slot will be unlocked at Class level 5.


Warrior

Class warrior
Char header warrior


Warriors are juggernauts able to withstand the brute force of most attacks while being able to defend their teammates. Warriors are great defensive additions to any party but are still able to dish out bone-crushing attacks - Castle Age Description

The Warrior is a versatile class that is good for attacking and defending in Guild Battles. Warriors receive bonus Attack and Defense that will be factored into the outcome of each duel, even with their basic Strike ability.  They can use a powerful Whirlwind attack to damage three adjacent opponents at once.  Since the introduction of Confidence and the Rune system, they have become excellent damage dealers.  They can use Berserk and Focus Attack to deal with difficult foes in combat.  Powers like Sentinel/Guardian are useful for protecting other players, while Leadership/Shout is a supporting power that boosts the damage of adjacent players.

Passive Ability

When in healthy (unstunned) status, Warriors get bonus attack and defense according to its class level

  • Level 1: +3 Attack and +3 Defense.
  • Level 2: +6 Attack and +6 Defense.
  • Level 3: +10 Attack and +10 Defense.
  • Level 4: +10 Attack and +10 Defense, able to equip 2 class powers.
  • Level 5: +10 Attack and +10 Defense, able to equip 3 class powers.

Powers

Whirlwind
Whirlwind
Guild Shop
Shout
Shout
Guild Shop
Leadership
Leadership
Annihilator Chest
Leveled version of Shout
Confidence
Confidence
Guild Shop
Guardian
Guardian
Guild Shop
Sentinel
Sentinel
Wrath Chest
Leveled version of Guardian
Focus Attack
Focus Attack
Guild Shop
Berserk
Berserk
Guild Shop

Equipment

Whirling Blade
Whirling Blade
Weapon
35 Attack 30 Defense
+10 damage when using Whirlwind
War Shop


Whirling Shield
Whirling Shield
Shield
16 Attack 22 Defense
+4 damage when using Whirlwind
War Shop


Whirling Plate
Whirling Plate
Armor
15 Attack 24 Defense
+5 damage when using Whirlwind
War Shop
Whirling Helm
Whirling Helm
Helmet
10 Attack 14 Defense
+3 damage when using Whirlwind
War Shop


Whirling Ring
Whirling Ring
Amulet
8 Attack 10 Defense
+2 damage when using Whirlwind
War Shop


Whirling Gauntlets
Whirling Gauntlets
Glove
12 Attack 14 Defense
+6 damage when using Whirlwind
War Shop

Associated Generals

Keira Keira, the
Dread Knight
Boosts passive ability by an additional 3 attack and defense when you have the Signet of Keira Signet of Keira
Ameron Ameron Deals additional damage to surrounding enemies with Whirlwind
Attilius Attilius Deals additional damage to surrounding enemies with Whirlwind
Meekah Meekah Increases maximum Confidence damage
Joan Joan Protects ally for additional health and resist additional damage with Sentinel/Guardian
Tyrant Tyrant Protects ally for additional health and resist additional damage with Sentinel/Guardian
Oberon Oberon Increase Max Health by X as a Warrior (+301 at level 50)


Rogue

Class rogue
Char header rogue


Rogues are masters at pinpointing their enemies weaknesses and striking with deadly precision. Rogues are powerful teammates able to deal damage and lockdown the opponent with their debilitating strikes. - Castle Age Description

The Rogue is a great damage dealing class that can be used if you are confident about your ability in battle. Rogues deal additional damage to their opponent upon victory with their default Stab ability. With his bonus damage and Poison he is able to stun active high health opponents fast and with buffs like Lacerate/Wound he can decrease opponents health permanently. Evade makes him hard to kill, since his opponents' strikes are unable to damage him.  Rogues can also throw Smoke Bombs to give their allies a limited ability to Evade.  When opponents are at full Health. Rogues can deal extra damage with Backstab/Ambush.  Rogues can Cripple foes to weaken their attacks, or Intimidate them into losing certain positive effects. Nevertheless the warrior has gained a higher potential for raw damage in a battle.

Passive Ability

When in healthy (unstunned) status, Rogues do additional damage to the enemy upon victory according to its class level

  • Level 1: +30 Damage  
  • Level 2: +60 Damage
  • Level 3: +100 Damage
  • Level 4: +100 Damage, able to equip 2 class powers.
  • Level 5: +100 Damage, able to equip 3 class powers.

Rune Bonus: Base damage + 20% of damage rune (Maximum of + 100 damage @+500 Damage rune benefit) 

Powers

Evade
Evade
Guild Shop
Ambush
Ambush
Guild Shop
Backstab
Backstab
Annihilator Chest
Leveled version of Ambush
Poison
Poison
Guild Shop
Lacerate
Lacerate
Guild Shop
Wound
Wound
Wrath Chest
Leveled version of Lacerate
Smoke Bomb
Smoke Bomb
Conquest Path Shop
Assassinate
Assassinate
Conquest Path Shop
Cripple
Cripple
Guild Shop
Intimidate
Intimidate
Guild Shop

Equipment

Evasive Dagger
Evasive Dagger
Weapon
14 Attack 10 Defense
+.25% to Evade
War Shop


Evasive Crossbow
Evasive Crossbow
Off-Hand
10 Attack 8 Defense
+.25% to Evade
War Shop


Evasive Armor
Evasive Armor
Armor
35 Attack 30 Defense
+1.5% to Evade
War Shop
Evasive Hood
Evasive Hood
Helmet
32 Attack 14 Defense
+1.0% to Evade
War Shop


Evasive Necklace
Evasive Necklace
Amulet
20 Attack 15 Defense
+.5% to Evade
War Shop


Evasive Gloves
Evasive Gloves
Glove
7 Attack 3 Defense
+.5% to Evade
War Shop

Associated Generals

Lotus Ravenmoore Lotus Boosts passive ability by an additional 30 damage when you have the Signet of Lotus Signet of Lotus
Deshara Deshara Boosts passive ability by an additional 10-40 damage
Raziel the Silent Raziel the Silent Increases Evade chance in Guild Battles and Monsters by 3-6%
Aethyx Aethyx Increases Poison damage and duration
Rafaria Rafaria Decreases max health by additional amount with Wound/Lacerate
Esmeralda Esmeralda Decreases max health by additional amount with Wound/Lacerate
Elyvita Elyvita Increases Evade chance in Guild Battles and Monsters by 2-5%
Jezale Jezale Increases Evade chance in Guild Battles and Monsters by 2-5%


Mage

Class mage
Char header mage


Able to bend magical forces to their will, Mages are able to channel magical energies not only to cause destruction to their foes but are also able to create magical barriers to protect allied forces from harm. - Castle Age Description

The Mage is a class that can deal damage to a group of enemies with Chain Lightning, making them effective at defeating several foes at once. Mages deal bonus damage to all enemies within the same gate upon victory. Mages are able to keep a whole tower under control that way, or with their Fireball ability. With Polymorph they can guarantee a win against mightier opponents and using Confuse they can make an enemy hit himself. Mages can also build their Attack by using their Enrage spell.  Tactical abilities like Illusion/Mirror Image masking them as a weaker or stronger player or Mana Shield/Magic Barrier protecting them from damage further increase their role as powerful supporting charakters.

Passive Ability

When in an healthy (unstunned) status, a Mage's basic (Chain Lightning) will do additional damage to all enemies in the same gate according to its class level

  • Level 1: +10 Damage (Offensive victory only)
  • Level 2: +10 Damage (Offensive victory only)
  • Level 3: +10 Damage (Both defensive and offensive victory)
  • Level 4: +10 Damage (Both defensive and offensive victory), able to equip 2 class powers
  • Level 5: +10 Damage (Both defensive and offensive victory), able to equip 3 class powers

Rune Bonus: Base damage + 10% of damage rune (Maximum of + 50 damage @+500 Damage rune benefit) 

Powers

Polymorph
Polymorph
Guild Shop
Magic Barrier
Magic Barrier
Guild Shop
Mana Shield
Mana Shield
Annihilator Chest
Leveled version of Magic Barrier
Confuse
Confuse
Guild Shop
Mirror Image
Mirror Image
Guild Shop
Illusion
Illusion
Wrath Chest
Leveled version of Mirror Image
Fireball
Fireball guild
Guild Shop
Enrage
Enrage
Guild Shop

Equipment

Staff of Polymorph
Staff of Polymorph
Weapon
30 Attack 30 Defense
Increase Polymorph chance by +1%
War Shop


Scroll of Polymorph
Scroll of Polymorph
Off-Hand
41 Attack 41 Defense
Increase Polymorph chance by +1.5%
War Shop


Armor of Polymorph
Armor of Polymorph
Armor
10 Attack 10 Defense
Increase Polymorph chance by +.25%
War Shop
Hood of Polymorph
Hood of Polymorph
Helmet
14 Attack 14 Defense
Increase Polymorph chance by +.75%
War Shop


Ring of Polymorph
Ring of Polymorph
Amulet
12 Attack 12 Defense
Increase Polymorph chance by +.5%
War Shop


Gloves of Polymorph
Gloves of Polymorph
Glove
7 Attack 7 Defense
Increase Polymorph chance by +1%
War Shop

Associated Generals

Sylvanas Sylvana Boosts passive ability by an additional 1 damage when you have the
Signet of Sylvana Signet of Sylvana
Alexandria Alexandria Deals an additional 8% damage with passive ability
Zurran Zurran Deals an additional 16% damage with passive ability
Muse Muse Deals an additional 16% damage with passive ability
Anya Anya Increases Polymorph chance by 3-10%
Felizia Felizia Increases Polymorph chance by 3-12%
Ephraline Ephraline Increases Confuse chance by and deals additional damage with passive ability
Syren Syren When Confuse is cast, confused target has additional chance of attacking themselves
Xelia Xelia Less likely for Illusion/Mirror Image to be dispelled when attacked
Jaelle Jaelle Less likely for Illusion/Mirror Image to be dispelled when attacked


Cleric

Class cleric
Char header cleric


It would be wise not to take a Cleric for granted. Although most well known for their healing and restorative powers, Clerics are also able to summon Holy energies to smite and banish their opponents. - Castle Age Description

The Cleric is the only class that is able to heal their allies and even bring them back to life. Clerics heal all allies within the same gate upon victory. They can Heal and Mass Heal other players and with Cleanse/Dispel they can remove negative buffs. Resurrection/Revive is able to bring a nearly dead player back into the fight and with Fortitude they can increase the permanent health for the durance of a single battle. Divine Favor can build up the Cleric's Defense to deter further attacks.  Even if they are weak when it comes to dealing damage, they can single-handedly keep a tower from being stunned and are the backbone of a succesful Guild Battle.

Passive Ability

When in an healthy (unstunned) status, a Cleric heals the players of the same gate according to its class level with their basic Smite attack:

  • Level 1: +10 Health (Defensive victory only)
  • Level 2: +10 Health (Defensive victory only)
  • Level 3: +10 Health (Both defensive and offensive victory)
  • Level 4: +10 Health (Both defensive and offensive victory), able to equip 2 class powers
  • Level 5: +10 Health (Both defensive and offensive victory), able to equip 3 class powers

Rune Bonus:  +10% of Health rune (Maximum of +50 heal @+500 Health rune benefit) to passive heal 

Powers

Heal
Heal
Guild Shop
Dispel
Dispel
Guild Shop
Cleanse
Cleanse
Annihilator Chest
Leveled version of Dispel
Fortitude
Fortitude
Guild Shop
Resurrect
Revive
Guild Shop
Revive
Revive
Wrath Chest
Leveled version of Resurrect
Divine Favor
Divine Favor
Guild Shop
Mass Heal
Mass Heal
Guild Shop

Equipment

Mace of Healing
Mace of Healing
Weapon
15 Attack 16 Defense
Additional 3 heath with Heal
War Shop


Shield of Healing
Shield of Healing
Shield
13 Attack 14 Defense
Additional 2 heath with Heal
War Shop


Armor of Healing
Armor of Healing
Armor
19 Attack 20 Defense
Additional 3 heath with Heal
War Shop
Helm of Healing
Helm of Healing
Helmet
34 Attack 35 Defense
Additional 4 heath with Heal
War Shop


Pendant of Healing
Pendant of Healing
Amulet
24 Attack 25 Defense
Additional 4 heath with Heal
War Shop


Gauntlets of Healing
Gauntlets of Healing
Glove
3 Attack 4 Defense
Additional 2 heath with Heal
War Shop

Associated Generals

Azriel Azriel Boosts passive ability by an additional 1 health when you have the
Signet of Azriel Signet of Azriel
Sanna Sanna Additional 4 health + 8% of health rune to Cleric passive ability 
Elaida Elaida Additional health + 12.5% of health rune with Heal
Shivak Shivak Increases Fortitude effect by 15-60% health
Tefaera Tefaera Increases health restored with Revive/Resurrection by 10-25
Kothas Kothas Increases health restored with Revive/Resurrection by 20-50
Dawn Dawn Additional 8 health + 16% of health rune to Cleric passive ability.
Aki Aki Additional 6 health + 12% of health rune to Cleric passive ability.
Mischa Mischa Additional health + 15% of health rune with Heal


Notes

  • Abilities are applied after battle calculation but their activation requirement is checked before. Example: A level 3 Cleric with 1 Health will attack. The game checks if he is allowed to activate his ability. Since he is not stunned yet, he will deal full damage and activate his ability assuming he is victorious in a duel. If he wins, he will take whatever damage he took which will bring his health down to 0. But his cleric ability will be applied after and he will heal for 10 Health. Thus, he will come out of the duel still with 10 Health remaining.

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