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Chaos Campaign

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PLEASE NOTE: THIS PAGE IS STILL IN DEVELOPMENT.

Chaos Gem Campaign

Chaos gems: What are they?

Chaos gems are gems that can be forged into equipment slots. Each has an Elemental power (piercing or resistance), and two random powers (see last section). Besides powers, each gem has several attributes:
Form: Purely cosmetic

  • Crystal
  • Gem
  • Jewel
  • Stone

Rarity: affects the quality of the bonus to each power

  • Common
  • Rare
  • Epic
  • Legendary

Elemental power: affects the type of the gem. 1 at random of the following:

  • Fire Pierce or Fire Resistance
  • Earth Pierce or Earth Resistance
  • Wind Pierce or Wind Resistance
  • Water Pierce or Water Resistance

Gems with Elemental Pierce can only be forged into offensive Forge slots (weapon, glove, amulet, shield, war banner). Gems with Elemental Resistance can only be forged into defensive Forge slots (helmet, armor, shield, war banner). (Not sure what boots take.) Legendary gems can only be forged to Legendary items.

How to get them

Chaos Gems can be obtained these ways:

  • Complete all tasks in a Campaign (Easy for a Common gem, Normal for a Rare, Hard for an Epic)
  • Alchemize 1000 shards of the same type: if you start a campaign but don't do all the tasks, you will be awarded[1] shards for each task you completed (Easy campaign gives Common shards, etc.).
    • Level 200 is the minimum requirement to perform the alchemy.
  • Alchemize several gems of a lower level:
    • 3 Common gems can be alchemized into a Rare gem.
    • 3 Rare gems can be alchemized into an Epic gem.
    • 4 Epic gems can be alchemized into a Legendary gem.

Tasks to be done at each level

Tasks you will be asked to complete in each campaign consist of six tasks in top row, three monster tasks in bottom row.

Deal damage to monsters

You will be given 3 random types of monster and a certain amount of each. Deal at least the specified amount of damage to each of them.

(% of damage related to the monster total life)

Top row tasks

Complete 6 of the following tasks (chosen randomly):

Task Easy Normal Hard

Damage Players to 0HP in Guild Combat!

50 65 80

Use Aggressive Hero Potions!

6 8 15

Use Balanced Hero Potions!

6 8 15

Use Defensive Hero Potions!

6 8 15

Acquire Iron!

150 400 800

Acquire Wood!

200 500 1000

Collect Gold Medals in Conquest!

5? 10 x

Collect Platinum Medals in Conquest!

x x x

Collect Mithril Medals in Conquest!

x x 8

Level up your Hero!

10 15 20

Use tokens in Land of Earth!

100 130? 200

Use tokens in Land of Mist!

100 130 200

Earn Red Crystals!

6 15 20

Earn Blue Crystals!

6 15 20

Earn Green Crystals!

6 15 20

Earn Hero Crystals!

6 15 20

Spend Stamina on Siege Weapons!

1000 1500 4000

Use Heal!

100 130 200

Evade Attack!

100 130 200

Achieve Polymorph Victory!

100 130 200

Achieve Whirlwind Victory!

100 130 200

Trade Attack Rune Essence!

6000 10000 13000

Trade Defense Rune Essence!

6000 10000 13000

Trade Damage Rune Essence!

6000 10000 13000

Trade Health Rune Essence!

6000 10000 13000

Earn Demi Points from Ambrosia!

800 1000 1400

Earn Demi Points from Aurora!

800 1000 1400

Earn Demi Points from Azeron!

800 1000 1400

Earn Demi Points from Corvintheus!

800 1000 1400

Earn Demi Points from Malekus!

800 1000 1400

Earn Guild Coins

800 1000 1200

Kill Enemies in Duel

50 65 80

Kill Enemies in Invade

50 65 80

Shards

A Chaos Gem will only be awarded upon completion of all the tasks given to the player per campaign. However, if the player fails to complete all the tasks in the campaign, gem shards will be earned for each task successfully finished. Shard quality is awarded based on the difficulty of the campaign (i.e. a common campaign awards common quality shards) and can be saved up and used to alchemize a gem of the same quality as the shards used at a rate of 1000 shards per gem.

Shards are awarded upon completion of the respective task as follows:

Task Easy Normal Hard
Top Row 20 40 60
Monster 40/80/100 ?? 100/120/160

Shards are not awarded immediately upon the timer expiring on a failed campaign. The player has to start another campaign before receiving the shards awarded from the previous one.

Powers

Each Chaos Gem will have 1 random power among the following:

Power Common Rare Epic Legendary
Fire Pierce +35 (?) – +35 (?) +75 (?) – +98 (?) +125 (?) – +150 (?) +183 (?) – +183 (?)
Earth Pierce 0.00 - x.xx 0.00 - x.xx 0.00 - x.xx 0.00 - x.xx
Wind Pierce 0.00 - x.xx 0.00 - x.xx 0.00 - x.xx 0.00 - x.xx
Water Pierce 0.00 - x.xx 0.00 - x.xx 0.00 - x.xx 0.00 - x.xx
Fire Resistance 0.00 - x.xx 0.00 - x.xx 0.00 - x.xx 0.00 - x.xx
Earth Resistance 0.00 - x.xx 0.00 - x.xx 0.00 - x.xx 0.00 - x.xx
Wind Resistance 0.00 - x.xx 0.00 - x.xx 0.00 - x.xx 0.00 - x.xx
Water Resistance 0.00 - x.xx 0.00 - x.xx 0.00 - x.xx 0.00 - x.xx

and 2 random powers among the following:

Power Common Rare Epic Legendary
Physical Pierce 0.00 - x.xx +36 (?) – +36 (?) 0.00 - x.xx 0.00 - x.xx
Physical Resistance 0.00 - x.xx +26 (?) – +31 (?) 0.00 - x.xx 0.00 - x.xx
Base Attack 0.00% - x.xx% 0.00% - x.xx% +6% (?) - +7% (?) 0.00% - x.xx%
Base Defense 0.00% - x.xx% 0.00% - x.xx% +4% (?) - +5% (?) 0.00% - x.xx%
Aggressive general boost 0.00% - x.xx% 0.00% - x.xx% +2.76% (?) - +2.94% (?) 0.00% - x.xx%
Balanced general boost 0.00% - x.xx% +1.50% (?) - +1.74% (?) +2.23% (?) - +2.72% (?) 0.00% - x.xx%
Defensive general boost +0.72% (?) - +0.72% (?) 0.00% - x.xx% +2.77% (?) - +2.95% (?) 0.00% - x.xx%
Divine Power +13 (?) - +13 (?) 0.00 - x.xx +16 (?) - +34 (?) 0.00 - x.xx
Guild coin bonus 0.00% - x.xx% +2% (?) - +2% (?) +3% (?) - +3% (?) +3% (?) - +3% (?)
Energy to Defense 0.00 - x.xx 0.00 - x.xx 0.00 - x.xx 0.00 - x.xx
+ Damage to Whirlwind 0.00 - x.xx +12 (?) - +13 (?) +18 (?) - +18 (?) +20 (?) - +20 (?)
+ Chance to Evade 0.00% - x.xx% +0.86% (?) - +0.86% (?) +1.12% (?) - +1.12% (?) 0.00% - x.xx%
+ Health to Heal 0.00 - x.xx +16 (?) - +25 (?) +25 (?) - +30 (?) 0.00 - x.xx
+ Chance to Polymorph 0.00 - x.xx 0.00 - x.xx +3% (?) - +3% (?) 0.00 - x.xx
Increase Mass Heal 0.00% - x.xx% +3% (?) - +5% (?) +5% (?) - +6% (?) 0.00% - x.xx%
Critical Strike 0.00% - x.xx% 0.00% - x.xx% +1.05% (?) - +2.57% (?) 0.00% - x.xx%

Each power has a range depending on the rarity of the gem.

  • Example: a gem awarded with Physical Pierce might be +1 to +40 if Common, +41 to +80 if Rare, +81 to +120 if Epic and +121 to +160 if Legendary (please note this is just and example, not a fact)
  • Ranges should be given by devs as it is a hard task to discover them. If you happen to know any of them, please write it here or in the comments. We don't even know if certain amount of each range is shared (0-40, 35-80, 85-120...)

Notes

  • Introduced: April 25th, 2016
  • Please help us to gather accurate info by filling this spreadsheet (HERE) with your data. Finding the range for each power would be very useful.
  • Monster tasks could probably be changed from bullet list to table?
  1. You will get them once you start another campaign, no matter its level

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