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Castle Age Wiki Projects/POWER/Sea Serpents Fortify/Archive 01 24 10

< Castle Age Wiki Projects | POWER | Sea Serpents Fortify

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In order to figure out the fortification formula, be sure to fill out the table with your complete information. While some may not think that Attack matters when you are fortifying your Castle, there is a rumor that it does, and it is up to us to prove whether or not this rumor is true.

Don't forget: in order for the tables to be accurate, you must decide to record your fortification numbers BEFORE you see how much you have fortified the Castle's Defenses.  If people decide to record their fortification numbers after they see how much they have done, that tends to skew the numbers to look more favorable than they actually are.

Also: If a Castle's Health bar reaches the maximum, you won't be able to fortify the Castle for as much as you normally would.  Once a Castle's Health hits it's max, it can no longer be fortified.  When recording your fortification numbers, make sure that the Castle is damaged enough so that you can heal it up to less than its maximum, otherwise your numbers will be not be useful for this project. 

When it asks for "Attack" and "Defense" please put down your base attack and defense values.  Do not include any bonuses you may have gotten from either your general or your elite guard.  We will be able to figure out how your equipped general and elite guard affects your numbers when you tell us which general you were using and how many elite guard members you had later in the chart.


Note: To add a new row to a table, right click the last row, highlight "Row" and select "Insert Row Before"


Level 1 Fortification Numbers

Player Level Attack Stat Defense Stat General General Level Equipment Attack Power # of Elite Guard Members Fortification Number Signature
999 126 345 Vanquish 4 155 5 28,942 EXAMPLE
90 120 105 Dante 4 68 10 15,456 Abezice 22:18, January 12, 2010 (UTC)
90 120 105 Dante 4 68 10 15,407 Abezice 22:42, January 12, 2010 (UTC)
90 120 105 Dante 4 68 10 15,407 Abezice 22:42, January 12, 2010 (UTC)
90 120 105 Dante 4 68 10 15,400 Abezice 22:42, January 12, 2010 (UTC)
90 120 105 Dante 4 68 10 15,540 Abezice 22:42, January 12, 2010 (UTC)
90 120 105 Dante 4 68 10 15,505 Abezice 22:42, January 12, 2010 (UTC)
90 120 105 Dante 4 68 10 15,533 Abezice 22:42, January 12, 2010 (UTC)
90 120 105 Dante 4 68 10 15,421 Abezice 22:42, January 12, 2010 (UTC)
90 120 105 Dante 4 68 10 15,498 Abezice 22:42, January 12, 2010 (UTC)
90 120 105 Dante 4 68 10 15,498 Abezice 22:42, January 12, 2010 (UTC)
90 120 105 Dante 4 68 10 15,512 Abezice 22:42, January 12, 2010 (UTC)
90 120 105 Dante 4 68 10 15,414 Abezice 22:42, January 12, 2010 (UTC)
90 120 105 Dante 4 68 10 15,519 Abezice 22:42, January 12, 2010 (UTC)
90 120 105 Dante 4 68 10 15,407 Abezice 22:42, January 12, 2010 (UTC)
90 120 105 Dante 4 68 10 15,470 Abezice 22:42, January 12, 2010 (UTC)
90 120 105 Dante 4 68 10 15,491 Abezice 22:45, January 12, 2010 (UTC)
90 120 105 Dante 4 68 10 15,400 Abezice 22:45, January 12, 2010 (UTC)
Player Level Attack Stat Defense Stat General General Level Equipment Attack Power # of Elite Guard Members Fortification Number Signature

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