Project: P.O.W.E.R (People Overly Wailing on Enemies Repeatedly)
- Goal: To determine the Monster Damage Formulas, and the Fortify Formulas.
How You Can Help
Add your damage/fortification info to the following pages (note, do not add any damage info to the Sea Serpent or Battle of the Dark Legion yet until we can figure out a way to account for when the game adds or subtracts damage due to ship/castle health. Feel free to add any fortification info though) (Links will be made soon):
- Gildamesh Damage
- Colossus Damage
- Sylvanas Damage
- Mephistopheles Damage
- Keira Damage
- Lotus Ravenmoore Damage
- Dragon Damage
- Sea Serpent Damage and Ship Fortification
- Battle of the Dark Legion Damage and Castle Fortification
- Cronus the World Hydra Damage
- Skaar Deathrune
Update: January 24th... Back in Business!
I have some good news, and I have some bad news. The good news is that Sophia, Dragan, Penelope, and Strider don't have any hidden General abilities on monsters, which means we can restart the project... as long as people only use those 4 generals while collecting data.
Also, we now need for everyone to post their equipment's Battle Power, and not just their attack. Sorry about this, but the Monster Damage Formula uses equipment/magic's battle power, and not just their Attack value.
To find the Battle Power of your Equipment and Magic, you need to take the Defense of your Equipment and Magic, and multiple it by .7 (7/10, or just multiply is by 7, then divide it by 10). Then, you take the number you just got, and add it to the Attack of your Equipment and Magic. Now, you will have the Battle Power of your Equipment and Magic.
When Fortifying, the numbers are reversed. You take the attack, and multiply it by .7 (7/10), and then add the Defense value.
To make things simpler, follow the following instructions:
1) Add up all the Defense values of your Dueling equipment and magic
2) Multiply this by 7, and then divide it by 10. Let's call the number you now have to be "X"
3) Add up all the Attack values of your Dueling equipment and magic. Take this number, and add it to "X"
And.. that's that. Because of these changes, we need to get rid of the old tables with data that we can't use (we will archive the data, and the link to the archives will be on the Relevant POWER page. Archived Keira damage info will have a link on the Keira POWER page (etc.)). And hopefully we will be able to use the numbers we get from now on... Hopefully...
Update: January 13th
First of all, I would like to thank everyone who is helping with this project. Without you and your minty fresh breath in the morning, we wouldn't be able to do a project like this.
The numbers we've seen so far have been quite useful. Unfortunately, they also show flaws in the table set up on the damage and fortification pages.
For starters, certain generals are better at fighting certain monsters. Indeed, Zarevok is better than Vanquish sometimes... and sometimes Vanquish is better than Zarevok. This hidden general bonuses do exist, and until we figure out what all the hidden bonuses are, we can't get good numbers from the tables (because right now we're only factoring in their stated stats). What we need to do is find out some "Neutral" generals that don't have a hidden bonus when attack certain numbers, and then only add damage information if you attack using that general. We suspect there are generals that can help give extra health when fortifying as well.
Another big thing is equipment. We now know that the equipment/magic's Battle Power (not their attack stat) is what is used in the damage formula. However, when attacking the monsters, it only tells you the equipment/magic's attack value, which is why we only asked for your weapon's attack value. In the future (once we reset the tables to account for this and the general thing) you will need to tell us the Battle Power for your Equipment/Magic used.
- To find the battle power of your equipment and magic that the game said that you used (while attacking), you need to take the defense of all your equipment and magic (that was used) and multiply that by 70% (if using a calculator, multiple it by .7), and then add the attack of all your equipment and magic (that was used). That will give you the total battle power of the equipment and magic that was used against the monster.
Also, in case you were wondering, we are close to starting the Battle of the Dark Legion damage page. We are currently in the process of figuring out the important percentages that change the amount of damage that you do. At the same time, we're discovering all the messages that tell you if you are doing all the damage you could be doing. Once we figure out which messages go with which percentages we'll be able to start that page.
If you can, we could use help to figure out which generals are "neutral" against each monster. AKA we need to find out which Generals do not have unstated bonuses against monsters. To do this, we need people to attack (or fortify against) the same monster with all the Generals listed below, and report what they find. If you volunteer to do this, remember not use any skill points to improve your attack or defense while you are doing this, and do not get any new equipment/magic that will cause the game to pick this new equipment/magic instead of whatever you were using when you first started the tests. Test them only if they are level 4 Generals, in case the hidden bonus is something the Generals acquire as the level up. Be sure to attack the monster with power attacks 10 times in order to get an accurate sample.
If you can, test the following generals:
Their stats are low, but they are close enough to each other, that it should be obivous if one of them has a hidden bonus against certain monsters. With any luck, we'll get this info by the end of the week, and should be able to restart the POWER project then.
This one is a bit tricky, as there are many variables that determine how much damage you do to a monster. First of all, you need to factor in your own attack stat. You also need to consider the power of your equipment and general. You also need to factor in your general's ability (do they give + or - attack). And then you have to factor in your elite guard bonuses. And the pièce de résistance: ship/castle health.
From Vincent's initial research, there seems to be 3 (possibly 4) major factors to determining how much damage is actually done (not including ship/castle health): Minimum Damage, X, and Random Damage.
- Minimum Damage = The absolute least amount of damage you can possibly do to a monster. This assumes that you have nothing in your own personal attack, don't have a general or any equipment, and do not have anyone in your elite guard.
- X = Attack. This includes your own personal attack, the general (and possibly equipment you have), and your elite guard.
- Random Damage = The amount of damage Castle Age can add randomly, so that you do not do exactly the same amount of damage every time you attack.
- There is also a rumor that Defense plays a part in your attack damage. The current rumor is that 70% or so of your defense is used by Castle Age when monster fighting. It'll be up to us and our damage numbers to prove this to be true or not.
In order to determine how much of the damage you do is affected by these four factors, we need a very large sample size to derive these numbers. Ideally we need at least 100 sets of numbers in order to confirm any Damage Formula. We should be able to get these numbers from a small number of people, as long as they fill out all all the boxes on the tables in the links above.
|Player Level||Attack Stat||Defense Stat||General||General Level||Equipment Attack Power||# of Elite Guard Members||Damage Dealt||Signature|
With any luck, we can get all the info we need to confirm the Monster Damage Formulas (except maybe for Serpents and the Dark Legion) within the month.
This formula should be much easier to obtain than the damage formula, mainly because ship fortification doesn't affect itself the way it can affect the damage formulas. As it is for the damage formulas, we suspect that there are 3 key factors in determining how much you add to a ship's/castle's defense:
- Minimum Fortification = The absolute least amount you can help to fortify the Ship's/Castle's defenses. This assumes that you have nothing in your own personal defense, don't have a general or any equipment, and do not have anyone in your elite guard. We don't know if your general, equipment, or elite guard helps with fortification, but this project should determine if they do or not.
- X = Defense. This includes your own personal attack, the general (and possibly equipment you have), and your elite guard.
- Random Number = The amount of Fortification Castle Age can add randomly, so that you do not add the same amount of Ship/Castle defense every time.
- As with the attack formula, there is a similar rumor about your Attack stat influencing the amount that you fortify by.
With any luck, the following table should give us accurate Fortification Formulas.
|Player Level||Attack Stat||Defense Stat||General||General Level||Equipment Defense Power||# of Elite Guard Members||Ship Defense Added||Signature|