Fandom

Castle Age Wiki

Battle

1,054pages on
this wiki
Add New Page
Comment1 Share
Battle Rank Banner
Vs shield
Were you looking for the Battle of the Dark Legion?

Battle is a tab under the Castle Age banner that leads you to fight in PvP battles.

Unlike quests, all battles require stamina. Every time you fight, you use 1 stamina.

There are two styles of battling: Invading and Dueling.

Every time you fight a battle and win, you may earn Battle Points. The amount that you earn depends on what your Battle Rank is, and the Battle Rank of your opponent. If both of you are at the same rank, you will earn 10 battle points for winning. If you have one rank higher than your opponent, you will win 8 battle points. If you are two ranks higher, you will earn 6, and so on. If you are one rank below your opponent, you will earn 12 battle points. If you are two ranks below your opponent, you will earn 14 battle points, and so on.

If you lose the battle however, you lose half the battle points you could have won. So if you are both the same rank, instead of winning 10 battle points, you lose 5. Player EXP is not earned upon losing (only for winning), but General will still earn the 7 EXP (for 1 Stamina usage).

The game offers a brief tutorial on battling on the Training Grounds

Battling can also unlock Achievements.

Vs shield
Battle
Invading - Dueling
Battle Points
Battle Rank
Training Grounds

Piercing and Resistance

War
War Council
War Points
War Rank

Conquest Duels
Conquest Rank

Raid

Arena

Raid

Raids are multi-part battles that are fought with friends. The Raid party must defeat all enemies or complete all objectives at a checkpoint before advancing to the next checkpoint. The number of adversaries remaining at a checkpoint is displayed within the mini-map.

You can choose to attack specific adversaries by browsing through the battle list. When you have found a foe you would like to attack, click on the "Invade" or "Duel" button (or "Invade x5" or "Duel x5"). Invade and Duel can be toggled by clicking on the "Duel/Invade" button. Each attempt to Invade or Duel will cost 1 stamina (Invade x5 or Duel x5 cost 5 stamina each attempt). If you are defeated, you will still use your stamina and you may lose battle rank points. But if you defeat your enemy, you will be awarded with gold, experience, and battle rank points. Your victory will also count towards your final rewards.

At the end of each checkpoint, you will be presented with a button to collect rewards for that checkpoint. The rewards awarded to you at each checkpoint depends on your level of participation for that specific checkpoint. The more adversaries you defeat at each checkpoint, the better rewards you can get.

In addition to weapons and items, you will also be awarded "Battle Hearts" which are used in Alchemy Recipes.

There is currently only one raid available:

War

Available only to players at lvl 95 or higher, War is a 10 point duel attack where your War Council is pitted against the opponents War Council. The War Councils are made up of 7 of your Generals, including yourself if you desire. Each general wields a set of armor giving them a certain level of bonus and are paired off against your opponents generals. The player with the higher number of points from winning fights wins the war and earns War Points. War Points, function similar to Battle Points and earn you War Rank and rewards.

Each General in your council is randomly assigned a Weapon, Off-hand item, Armor, Helmet, Amulet, Magic, and Glove item selected from your 7 "best" items in each category. (You can only use up to 3 of the same item though). There is no way to control which General gets which item. These assignments are fixed until your War Council is rebuilt. The only way to see which equipment is assigned to which General is by using the "View More" link after engaging in a War Duel.

Generals do not benefit from any special abilities or personal equipment bonuses when in War. (Exception: some Generals have the ability to alter either you or your opponent's attack or defense statistics of the entire War Council).

Note that, currently, your War Council can be reset at random to a default configuration. This configuration may not be the configuration you desire. It is wise to check your War Council configuration before engaging in War activities to ensure your Generals are selected and positioned as you intend. There appears to be no consistent reason that triggers a random reset, although theories include 1) when you receive a new item that makes it into your "7 best" list, 2) you receive a new General or level up a General, 3) you level up your character, and 4) when you engage in Tactics activities in Monster battles.

Assuming War Points are awarded similarly to Battle Points it comes out as: If both of you are at the same rank, you will earn 10 battle points for winning. If you have one rank higher than your opponent, you will win 8 battle points. If you are two ranks higher, you will earn 6. Etc. If you are one rank below your opponent, you will earn 12 battle points. If you are two ranks below your opponent, you will earn 14 battle points. Etc. If you lose the battle however, you lose half the battle points you could have won. So if you are both the same rank, instead of winning 10 battle points, you lose 5.

  • Note: The War mechanic and War battle type are not implemented in the iOS app.

See Also


Major Note re Invastion

  • On Feb 16th, 2014, Major changes were noticed in Battle/Invasion .


CASTLE AGE
HomeQuestsBattleMonstersHeroesTownOracleKeepArmy

News ArchiveMiscellaneous InformationStrategy Guides

ProjectsCall To Arms

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.