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Monster Baal

Baal, Stealer of Souls can be summoned on the Alchemy Summons page if you have an Orb of Baal Orb of Baal, which comes from Land of Water III, and are at least level 340+.

You have 168 hours to complete the battle before he flees.


Basic information

Monster Details
Name Type Divine Breakpoint Time to kill 5% Health (Conquest)
Baal, Stealer of Souls Epic Boss 360 645 168 hours 41,500,000
Target Areas
Resistance
Target Health Physical Fire Earth Wind Water Note
Head 335,000,000 15 0/[-10} 0 0 10/[0] [xx]: Enabled when Arm is dead
Soulcage 335,000,000 15 0/[-10] 0 0 10/[0] [xx]: Enabled when Soul Shield is dead
Arm 80,000,000 15 0 0 0 5 Reduces damage to Head by up to 25%
Soul Shield 80,000,000 15 0 0 0 5 Reduces damage to Soulcage by up to 25%
Monster Loot
1 Epic 2 Epics Gold Medal
1%+ 5,490,000 7,740,000
99%+ 6,000,000 12,450,000 22,000,000
Source: Castle Age Monsters Damage/Loot Spreadsheet

Baal has 830,000,000 health. Use this text string to post damage needed in monster chat:

  • 1 Epic 6.0M, 2 Epic 12.5M

Participants: up to 155 people total, with the following distribution:

  • 60 people levels 150+
  • 35 people levels 100-149
  • 30 people levels 50-99
  • 30 people levels 1-49

This battle uses the Monster Class, Piercing/Resistance, Divine Power and Target Area systems.


Additional Information

Target Areas

Baal has four different areas that can be attacked, each with its own health and resistance :

  • Head (335,000,000 health): Dispatch to defeat Baal.
  • Soulcage (335,000,000 health): Dispatch to defeat Baal.
  • Arm (80,000,000 health): Dispatch to eliminate Water Resistance and enable Fire Weakness on Head. Reduces damage to Head by a maximum of 25% while alive.
  • Soul Shield (80,000,000 health): Dispatch to eliminate Water Resistance and enable Fire Weakness on the Soulcage. Reduces damage to Soulcage by a maximum of 25% while alive.

Additionally, Baal will occasionally spawn minions:

  • Dark Souls (1,250,000 health): Dark Souls are randomly summoned to players that are attacking all areas targets (Head, Soulcage, Arm or Soul Shield), and have less than 15 Water Resistance (the closer you are to 15, the less chances to be ambushed). Only that specific player is able to attack the Dark Soul, and the player is marked with the symbol Ghost icon next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. Reduces damage to all others areas targets by a maximum of 27.5% with full life.
When the Dark Soul is defeated, the player has a chance to find a Fragment of Water Protection Fragment of Water Protection

Submonster soul demon

Physical & Elemental Resistances

  • Head: +15 Piercing Resistance (blocks 15%), +10 Water Resistance (blocks 10%). +0 Water Resistance and -10 Fire Resistance (10% bonus) when Arm is dead.
  • Soulcage: +15 Piercing Resistance (blocks 15%), +10 Water Resistance(blocks 10%). +0 Water Resistance and -10 Fire Resistance (10% bonus) when Soul Shield is dead.
  • Arm: +15 Piercing Resistance (blocks 15%), +5 Water Resistance (blocks 5%).
  • Soul Shield: +15 Piercing Resistance (blocks 15%), +5 Water Resistance (blocks 5%).

Divine Armor

Baal's Head and Soulcage have Divine Armor. This armor requires 360 Divine Power to get full damage, and blocks a maximum of 30% with no Divine Power, degrading by 0.08% for each point of Divine Power you have.

Siege weapons

While fighting Baal, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Baal's Head and Soulcage and are unaffected by blocks and resistances.
*Baal's Head and Soulcage has 670,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Valerian Soldiers Valerian Soldiers 10 38,000,000 dmg
3,800,000 dmg/click
5.67 %
0.57 % per click
Elven Rangers Elven Rangers 25 44,000,000 dmg
1,760,000 dmg/click
6.57 %
0.26 % per click
Dwarven Militia Dwarven Militia 40 52,000,000 dmg
1,300,000 dmg/click
7.76 %
0.19 % per click
Archer Allies Archer Allies 50 60,000,000 dmg
1,200,000 dmg/click
8.96 %
0.18 % per click
Gray Wizards Gray Wizards 65 68,000,000 dmg
1,046,154 dmg/click
10.15 %
0.16 % per click
Totals 190 262,000,000 dmg
1,378,947 dmg/click
39.1 %
0.21 % per click

It is believed that launching a weapon after killing Head or Soulcage will result in a waste of damage as part of it is asigned to the dead areas (unconfirmed)

Lore

Rewards while fighting Baal

Dark Soul Drops

Fragment of Water Protection Fragment of Water Protection
Ingredient

Attack Essence 108 Attack Essence

Rewards after slaying Baal

Baal dead

Rare Drops Epic Drops

Severing Slicer Severing Slicer
Weapon: Attack:29 Defense:18

Baals Gauntlets Baals Gauntlets
Gloves: Attack:8 Defense:9

Soul Signet Soul Signet
Amulet: Attack:13 Defense:17

Soul Shield Soul Shield
Off-Hand: Attack:27 Defense:33

Crown of Baal Crown of Baal
Helmet: Attack:28 Defense:40

Soul Cage Soul Cage
Armor: Attack:32 Defense:30

Remnant of Baal Remnant of Baal
Ingredient

Bronze Ore of Physical Resistance Bronze Ore of Physical Resistance
Ingredient

Bronze Ore of Physical Piercing Bronze Ore of Physical Piercing
Ingredient

Dull Shard of Water Protection Dull Shard of Water Protection
Ingredient

Dull Shard of Water Fury Dull Shard of Water Fury
Ingredient

Dull Shard of Earth Protection Dull Shard of Earth Protection
Ingredient

Dull Shard of Earth Fury Dull Shard of Earth Fury
Ingredient

Loot thresholds for 99%:

  • Epic: 1 - 6,000,000 (starts at 5,490,000), 2 - 12,450,000 (starts at 7,740,000)

Alchemy

Item Archives

Achievements

  • Gold Medal: 22,000,000 pure damage in no more than 24 hours (before 144 hrs monster timer): +3 Skill Points (one-time award)
  • Slay Baal 5 Times (1,000,000 min dmg + def): +5 Favor Points
  • Slay Baal 5 times (5,000,000 min dmg, secondary targets have > 75% health): +3 Skill Points (one-time award)

Notes

  • Introduced: October 21, 2012
  • Please help the Castle Age community by entering your loot data in THIS spreadsheet.


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