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Baal, Stealer of Souls

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Monster Baal

Baal, Stealer of Souls can be summoned on the Alchemy Summons page if you have an Orb of Baal Orb of Baal, which comes from Land of Water III, and are at least level 340+.

You have 168 hours to complete the battle before he flees.

Basic Information

Monster Details
Name Type Divine Breakpoint Time to kill 5% Health (Conquest)
Baal, Stealer of Souls Epic Boss 360 645 168 hours 41,500,000
Target Areas
Target Health Physical Fire Earth Wind Water Note
Head 335 million +15 (block 15%) -10 (10% bonus) 0 0 +10 (block 10%) Water Resist goes away and Fire Weakness enabled when Arm is defeated
Soulcage 335 million +15 (block 15%) -10 (10% bonus) 0 0 +10 (block 10%) Water Resist goes away and Fire Weakness enabled when Soul Shield is defeated
Arm 80 million +15 (block 15%) 0 0 0 +5 (block 5%) Reduces damage to Head by up to 25%
Soul Shield 80 million +15 (block 15%) 0 0 0 +5 (block 5%) Reduces damage to Soulcage by up to 25%
Monster Loot
1 Epic 2 Epics Gold Medal
1%+ 5,022,703 7,736,251
99%+ 8.5 million 15.4 million 22.0 million
Source: Castle Age Monsters Damage/Loot Spreadsheet

Baal has 830 Million health. Up to 155 people total may participate in the battle. Of these participants, only a set number can participate based on that player's level at the time of joining the battle.

  • 60 people levels 150+
  • 35 people levels 100-149
  • 30 people levels 50-99
  • 30 people levels 1-49

This battle uses the Monster Class, Piercing/Resistance, Divine Power and Target Area systems.

Special Information

Target Areas

Baal has four different areas that can be attacked, each with its own health and resistance :

  • Head (335 million health) - Dispatch to defeat Baal.
  • Soulcage (335 million health) - Dispatch to defeat Baal.
  • Arm (80 million health) - Dispatch to enable Fire Weakness on Head. Reduces damage to Head by a maximum of 25% while alive.
  • Soul Shield (80 million health) - Dispatch to enable Fire Weakness on the Soulcage. Reduces damage to Soulcage by a maximum of 25% while alive.
  • Dark Souls (1.25 million health) - Dark Souls are randomly summoned to players that are attacking all areas targets (Head, Soulcage, Arm or Soul Shield), and do not have Water Resistance. Only that specific player is able to attack the Soul, and the player is marked with a black symbol Ghost icon next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. Reduces damage to all others areas targets by a maximum of 27.5% with full life.

Submonster soul demon

When the Dark Soul is defeated, the player has a chance to find a Fragment of Water Protection Fragment of Water Protection. 16 of these can be combined through alchemy to create a Dull Gem of Water Protection Dull Gem of Water Protection.

Divine Armor

Baal's Head and Soulcage have Divine Armor. This armor requires 360 Divine Power to get full damage, and blocks a maximum of 30% with no Divine Power, degrading by 0.083333% for each point of Divine Power you have.

Siege Weapons

While fighting Baal, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Baal's Head and Soulcage and are unaffected by blocks and resistances.
*Baal's Head and Soulcage has 670,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Valerian Soldiers Valerian Soldiers 10 38,000,000 dmg
3,800,000 dmg/click
5.67 %
0.57 % per click
Elven Rangers Elven Rangers 25 44,000,000 dmg
1,760,000 dmg/click
6.57 %
0.26 % per click
Dwarven Militia Dwarven Militia 40 52,000,000 dmg
1,300,000 dmg/click
7.76 %
0.19 % per click
Archer Allies Archer Allies 50 60,000,000 dmg
1,200,000 dmg/click
8.96 %
0.18 % per click
Gray Wizards Gray Wizards 65 68,000,000 dmg
1,046,154 dmg/click
10.15 %
0.16 % per click
Totals 190 262,000,000 dmg
1,378,947 dmg/click
39.1 %
0.21 % per click

Thing to keep in mind: do not kill Head or Soulcage before the launch of the last weapon, as essentially half of the weapon is 'wasted' on the dead part.



Rewards While Fighting Baal

Dark Soul Drops

Fragment of Water Protection Fragment of Water Protection

Attack Essence 108 Attack Essence

Rewards After Slaying Baal

Baal dead

Rare Drops Epic Drops

Severing Slicer Severing Slicer
Weapon: Attack:29 Defense:18

Baals Gauntlets Baals Gauntlets
Gloves: Attack:8 Defense:9

Soul Signet Soul Signet
Amulet: Attack:13 Defense:17

Soul Shield Soul Shield
Off-Hand: Attack:27 Defense:33

Crown of Baal Crown of Baal
Helmet: Attack:28 Defense:40

Soul Cage Soul Cage
Armor: Attack:32 Defense:30

Remnant of Baal Remnant of Baal

Bronze Ore of Physical Resistance Bronze Ore of Physical Resistance

Bronze Ore of Physical Piercing Bronze Ore of Physical Piercing

Dull Shard of Water Protection Dull Shard of Water Protection

Dull Shard of Water Fury Dull Shard of Water Fury

Dull Shard of Earth Protection Dull Shard of Earth Protection

Dull Shard of Earth Fury Dull Shard of Earth Fury

Loot Total Activity Threshold

Data in the spreadsheet seems to indicate that loot drops are based on Total Activity not just pure damage

Updated February 25, 2015, based on 1071 reports

  • 1 Rare Drop
    • Lowest: 855,006 
    • ~100%: 1.6 million (Highest with no Rare 1,568,162)
  • 2 Rare Drops
    • Lowest: 5,025,501 
    • ~100%: 8.4 million (Highest with 1 Rare: 8,323,678)
  • 3 Rare Drops
    • Lowest: 9,197,743
    • ~100%: Unknown (Highest with 2 Rare: 95,528,501)
      • Believe the 95M report to be incorrect. Looks like limit should be around 30M
  • 1 Epic Drop
    • Lowest: 5,022,703 
    • ~100%: 5.8 million (Highest with no Epic 5,700,609)
  • 2 Epic Drops
    • Lowest: 7,736,251 
    • ~100%: 12.4 million (Highest with 1 Epic: 12,324,216)

Source: Castle Age Monsters Damage/Loot Spreadsheet

Item Archives


  • Gold Medal: 22.0 million pure damage in no more than 24 hours (before 144 hrs monster timer). One-time award 3 Skill Points.
  • Slay Baal 5 Times (1,000,000 min dmg + def): 5 Favor Points
  • Slay Baal 5 times while leaving Arm and Soul Shield at > 75% health (5,000,000 min dmg): 3 Skill Points


  • Introduced October 21, 2012

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