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Azriel, the Angel of Wrath

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This article is about the monster. For the hero, see Azriel.
Azriel boss

Azriel, the Angel of Wrath can be summoned on the Alchemy Summons page if you have the Orb of Azriel, which comes from the Kingdom of Heaven's Special Mission: Archangel's Wrath Orb of Azriel

You have 168 hours to complete the battle before she flees.


Basic information

Monster Details
Name Type Divine Breakpoint Time to kill 5% Health (Conquest)
Azriel, the Angel of Wearh Epic Boss 0  ? 168 hours 30,000,000
Target Areas
Resistance
Target Health Physical Fire Earth Wind Water Note
Azriel, the Angel of Wrath 600,000,000 0 0 0 0 0
Monster Loot
1 Epic 2 Epics 3 Epics Legendary Gold Medal
1%+ 970,000 2,000,000 3,410,000 4,260,000
99%+ 2,000000 4,230,000 8,240,000 Unknown 15,000,000
Source: Castle Age Monsters Damage/Loot Spreadsheet

Use this text string to post DMG needed in monster chat:

  • 1 Epic 0.6M, 2 Epic 3.1M, 3 Epic 10.5M, 1 Legendary -

Participants: up to 135 people total, with the following distribution:

  • 45 people levels 150+
  • 30 people levels 100-149
  • 30 people levels 50-99
  • 30 people levels 1-49

This battle uses the Monster Class system.


Additional Information

Siege weapons

While fighting Azriel, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Azriel and are unaffected by blocks and resistances.
*Azriel has 600,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Catapults Catapults 15 42,250,000 dmg
2,816,667 dmg/click
7.04 %
0.47 % per click
Ballista Ballista 30 47,500,000 dmg
1,583,333 dmg/click
7.92 %
0.26 % per click
Fire Catapult Fire Catapult 45 52,500,000 dmg
1,166,667 dmg/click
8.75 %
0.19 % per click
Silverlight Angels Silverlight Angels 60 57,500,000 dmg
958,333 dmg/click
9.58 %
0.16 % per click
Phoenixes Phoenixes 75 62,500,000 dmg
833,333 dmg/click
10.42 %
0.14 % per click
Totals 225 262,250,000 dmg
1,165,556 dmg/click
43.71 %
0.19 % per click

Lore

Rewards while fighting Azriel

Damage Essence 102 Damage Essence

Rewards after slaying Azriel

Azriel Dead

Uncommon Drops Rare Drops Epic Drops Legendary Drops

Rusty Gloves Rusty Gloves
Gloves: Attack:1 Defense:1
Rusty Armor Rusty Armor
Armor: Attack:2 Defense:3
Feral Staff Feral Staff
Off-Hand: Attack:2 Defense:2
Earth Orb3 Earth Shard
Amulet: Attack:1 Defense:3
Earth Orb2 Earth Shard
Amulet: Attack:2 Defense:2
Earth Orb1 Earth Shard
Amulet: Attack:3 Defense:1
Angelic blessing Angelic Blessing
Magic: Attack:0 Defense:2

Avenging Mace Avenging Mace
Weapon: Attack:16 Defense:13
Zealot Robes Zealot Robes
Armor: Attack:25 Defense:12
Celestial Helm Celestial Helm
Helmet: Attack:11 Defense:11
Holy Aura Holy Aura
Magic: Attack:10 Defense:10
Gladiator Gladiator
Soldier: Attack:35 Defense:24
Arcanist Arcanist
Soldier: Attack:23 Defense:20
Hellkite Minion Hellkite Minion
Soldier: Attack:32 Defense:27

Deliverance Deliverance
Weapon: Attack:16 Defense:16
Consecration Consecration
Magic: Attack:14 Defense:14
Purgatory Purgatory
Off-Hand: Attack:30 Defense:30
Blood Flask Blood Flask
Amulet: Attack:20 Defense:20
Arcangels Battlegear Archangels Battlegear
Armor: Attack:26 Defense:14

Soulless Pendant Soulless Pendant
Amulet: Attack:25 Defense:25
Alpha Bahamut Artifact Alpha Bahamut Artifact
Ingredient

Epic Summoner Drops

Angelic Rebirth Angelic Rebirth
Magic: Attack:17 Defense:17

Loot thresholds for 99%:

  • Epic: 1 - 2,000,000 (starts at 970,000), 2 - 4,230,000 (starts at 2,000,000), 3 - 8,240,000 (starts at 3,410,000)
  • Legendary: 1 - Unknown (starts at 4,260,000)

With Azriel, it seems that no amount of damage will guarantee over 30% chances to get a Legendary.
Estimated chances for a Legendary drop:

  Under 5.0 mil    = 1.14%
  5.00-6.99        = 3.39%
  7.00-9.99        = 6.67%
  10.00-12.99      = 12.50%
  13.00-15.99      = 14.47%
  16.00-19.99      = 17.55%
  20.00-24.99      = 20.99%
  25.00-34.99      = 20.45%
  35.00-49.99      = 22.58%
  50.00+ million   = 29.17%

  67.29% Soulless Pendant
  32.71% Alpha Bahamut Artifact

Alchemy

Item Archives

Achievements

  • Gold Medal: 15,000,000 pure damage in less than 24 hours (before 144 hrs monster timer). +3 Skill Points (one-time award)

Notes

  • Introduced: May 21, 2010
  • Please help the Castle Age community by entering your loot data in THIS spreadsheet.


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