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Aurora (monster)

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Boss aurora large
This article is about the monster. For the demi-powers, see Aurora. For the hero, see Aurora (hero).

Aurora can be summoned on the Alchemy Summons page if you have the Orb of Aurora, which comes from the Mist III's Special Mission: Aurora, the Life Demi-Goddess Orb of Aurora and are at least level 100.

You have 168 hours to defeat Aurora before she flees.

Basic Information

Monster Details
Name Type Divine Breakpoint Time to kill 5% Health (Conquest)
Aurora Epic Boss 160 310 168 hours 32,000,000
Target Areas
Target Health Physical Fire Earth Wind Water Note
Aurora 640mil 0 0 0 0 0
Monster Loot
1 Epic 2 Epics 3 Epics Legendary Gold Medal
1%+ 7.3 Unknown Unknown 33.5
99%+ 9mil 16.5mil 30mil 60mil 16.5mil
Source: Castle Age Monsters Damage/Loot Spreadsheet

Aurora has 640 million health. Up to 145 people total may participate in the battle. Of these participants, only a set number can participate based on that player's level at the time of joining the battle.

  • 50 people levels 150+
  • 35 people levels 100-149
  • 30 people levels 50-99
  • 30 people levels 1-49

This battle uses the Monster Class and Dark Rage systems.

Special Information

Divine Armor Information

Aurora has a divine armor which blocks 40% of damage per attack. It deteriorates at a rate of 0.25% per 1 divine power. It will take at least 160 divine power to nullify it completely. An active Dark Rage will contribute 40 divine power, eliminating 10% from its effectiveness for 60 minutes.

See Divine Item for more info.

Siege Weapons

While fighting Aurora, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Aurora and are unaffected by blocks and resistances.
*Aurora has 640,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Valerian Soldiers Valerian Soldiers 15 48,000,000 dmg
3,200,000 dmg/click
7.5 %
0.5 % per click
Elven Rangers Elven Rangers 30 57,600,000 dmg
1,920,000 dmg/click
9 %
0.3 % per click
Dwarven Militia Dwarven Militia 45 64,000,000 dmg
1,422,222 dmg/click
10 %
0.22 % per click
Archer Allies Archer Allies 60 70,400,000 dmg
1,173,333 dmg/click
11 %
0.18 % per click
Gray Wizards Gray Wizards 70 80,000,000 dmg
1,142,857 dmg/click
12.5 %
0.18 % per click
Totals 220 320,000,000 dmg
1,454,545 dmg/click
50 %
0.23 % per click


Before the Quest: Aurora, the Life Demi-Goddess

In the middle of the Life Altar stands Aurora, the mighty Life Demi-Goddess herself. What has happened to her that she would corrupt the land in this way?

Quest Completion

Aurora: So you have come mortal? Why have you stopped me from doing my beautiful work? I am growing this land again. I am spreading my aura across this land in an effort to reclaim this land from the mortals that have destroyed nature.

You: Are you mad? You are spreading a scourge that is stripping the land of its life force. This is not regrowth. This is decay!

Aurora: I have no time to listen to your lies Dark One. I must quickly get back to my work.

The Dark One? What does she mean? There is no time to think as the battle commences.

Aurora Defeated

Aurora transforms into a mixture of soil and rock and sinks into the earth. You train your senses to anticipate the attack. It is no use, however, as a vine tendril shoots up from the ground and grabs a hold of your ankle. You are dragged off your feet and hit the ground with a resounding thud. You have the wind knocked out of you before you are thrown across the air. You crash through some low-hanging branches and land in a thicket of bushes. You quickly get to your feet but there are no signs of Aurora.

You motion your army to create a circular formation to eliminate any blind spots and again try to anticipate Aurora's next attack. However, the formation proves ineffective as one after another your army is dragged into the earth. Only you, Celesta, and a handful of your army remain.

Aurora voice echoes through the forest.

Hero aurora
Aurora: Why do you stop my work mortal? I am trying to bring life back to this land. Man has destroyed this land. It is barren and my children have slowly perished from this land.

You: What you are doing is not regrowth. It is pure destruction. Your ideals have been twisted.

Hero aurora
Aurora: I believe it is you that has been twisted Dark One. Enough talk. Your path ends here!

A vine tendril again shoots out from the ground but this time it is aimed at piercing you. You narrowly avoid the fast-moving tendril before another tendril shoots out. There will not be enough time to avoid this one. The vine pierces your side sending a shooting pain through you. The vine must be poisoned as you feel the searing pain spread throughout your body. You crumple down to one knee. If another vine were to shoot out now, it would be the end of you. Out of the corner of your eye, you see Celesta rushing toward you. She lunges at you and pushes you from your position. A vine tendril shoots up out of the ground from where you were slumped over and instead of hitting you, the vine shoots through Celesta. Her scream echoes through the forest and sends a chill shooting down your spine.

As sudden shock and anger takes a hold of you, a sharp and familiar pain racks your head. Could it be the poison? No, this is much different. The pain in your head empowers your muscles and the pain in your side fades away. A rage boils from deep within you, making you feel invincible. Whereas, the pain in your previous battles caused you to be wary, this time it feels liberating. The power that flows through you is magnificent. Your senses are heightened and time itself seems to have slowed.

A vine again shoots out of the ground but this time you easily avoid it. You grab hold of the vine and pull with all your might. Attached to the vine is Aurora. Her body slams against the hardened earth. While she is stunned, you grasp your blade and feel a dark energy flow from within you and surround your weapon in a dark aura. You aim at Aurora and run the blade cleanly through her abdomen. Aurora' eyes widen in bewilderment as she screams in anguish and her body writhes in pain from the fatal blow. Her form hardens and then slowly crumbles to dust, dissipating into the wind.

You revel in your victory over the fallen demi-god and your new-found powers. Never again will you feel the weakness of losing to your enemies again! You walk away from the site of the battle, born anew, not even taking a glance in the direction of the fallen Celesta...


Rewards While Fighting Aurora

Damage Essence 100 Damage Essence

Rewards After Slaying Aurora

Boss aurora dead

Uncommon Drops Rare Drops Epic Drops Legendary Drops

Shining Greatsword Shining Greatsword
Weapon: Attack:10 Defense:14
Valerian Signet Valerian Signet
Amulet: Attack:6 Defense:3
Empyrean Plate Empyrean Plate
Armor: Attack:10 Defense:6
Opal Pendant Opal Pendant
Amulet: Attack:5 Defense:5

Lifedrop Pendant Lifedrop Pendant
Amulet: Attack:20 Defense:25
Hand of Life Hand of Life
Gloves: Attack:10 Defense:10
Natures Sunder Natures Sunder
Magic: Attack:18 Defense:18
Lifegiver Helm Lifegiver Helm
Helmet: Attack:13 Defense:17

Staff of the Lifeless Staff of the Lifeless
Weapon: Attack:25 Defense:20
Plate of the Wild Plate of the Wild
Armor: Attack:23 Defense:30
Defender of the Wild Defender of the Wild
Off-Hand: Attack:24 Defense:26
Rune of Life Rune of Life

Moonfall Mushroom Moonfall Mushroom

Loot Activity Threshold

  • 1 Epic Drop = 8,800,000 Activity (~100%)
    • Lowest recorded: 6,373,120 Activity
  • 2 Epic Drops = 16,600,000 Activity (~100%)
  • 3 Epic Drops = 27,800,000+ Activity (~100%)
  • 1 Legendary Drop
    • Minimum: 33,616,460 Activity
    • ~100%: 55,000,000 Activity

Chances for a specific drop:

  • Staff of the Lifeless = 8.91%
  • Plate of the Wild = 22.59%
  • Defender of the Wild = 13.19%
  • Rune of Life = 55.31%



  • Requires: Slay Aurora 5 times (1,000,000 minimum damage + def)
  • Rewards: 5 Favor Points



  • Introduced: March 24, 2011
  • Dark Rage works differently between regular Aurora and festival Aurora. For the former, the player gains both 40 divine power and a 20% damage bonus for 1 hour. However, for an Aurora summoned in the Tower of Transcedence II, the player in Dark Rage can only gain 20% damage bonus. This difference will become undetectable once a player owns 160 or more divine power.
  • Dark Rage does not give you extra divine power for LoM (Guild Conquest Lands), if your Divine Power is not high enough, you will see the message:  "[xxx] damage was blocked by Aurora's Divine Armor".  However, the damage bonus is larger than 20%, so effectively might be the same thing.

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