Fandom

Castle Age Wiki

Arena

1,055pages on
this wiki
Add New Page
Comments4 Share
Vs shield
Battle
Invading - Dueling
Battle Points
Battle Rank
Training Grounds

Piercing and Resistance

War
War Council
War Points
War Rank

Conquest Duels
Conquest Rank

Raid

Arena

The Arena is a seasonal tournament that is held in Castle Age. The arena provides an added feel of competition between players in PvP form.

There have been 7 tournaments so far:

  • Season 1: Legends - March 24 - April 12, 2010
  • Season 2: Vanguard - July 28 - mid-August, 2010
  • Season 3: Annihilator - January 5-26, 2011
  • Season 4: Wrath - July 28 - August 18, 2011
  • Season 5: Perdition - October 19 - November 9, 2011
  • Season 6: Battlelust - December 5, 2012 - January 3, 2013
  • Season 7: Coldsteel - June 5-26, 2013
  • Season 8: Reckoning - December 5, 2013 - January 2, 2014
  • Season 9: Nightmare - January 8 - January 29, 2015

Players are given an opt-in option to ensure that they want to participate in the Arena or not.

General Overview

In the Arena, competitors fight against each other in a pretty similar manner to that of the classical PvP battle style. However, victories in the arena don't count for the classical Battle Rank. Instead, the winner earns a number of Arena Points which determine the Arena Rank by percentiles. At the conclusion of the Arena Season, the higher your rank is, the better your prize, and the more prizes you receive.

  • Season 1 used the standard battle format of invading and dueling. The cost per attack is 5 stamina.
  • Season 2 used the war format and introduced the token system. The cost per attack is 10 tokens.
  • Season 3 used the guild battle format and combined both stamina use and token system. The cost of entry for a battle is 20 stamina and the cost per attack is 1 token.
  • Season 4 used the same format as Season 3.
  • Season 5 used the same format as Season 3 and Season 4.
  • Season 6 used the invade / duel format.
  • Season 7 used the invade / duel format.
  • Season 8 used the invade / duel format.
  • Season 9 uses the duel format.

The Arena is also different that it pits players of the same or near ranks against each other. This ensures a healthy amount of competition, especially for Season 3, as players would be more likely to battle active opponents like themselves. This also ensures that players can gain more Arena points per attack in the case of Season 1 and Season 2 as Arena points won are based on the rank of the opposition in comparison to the attacker. More points are being gained by participants this way, edging serious competitors to keep pace with the current point rank cut-offs.

In Season 1 and Season 2, a few lower ranks are occasionally thrown in to the battle list to give not-so-hardcore builds a chance to gain points and advance especially when most participants in their ranks are incredibly strong and unbeatable to them.

Season 1 - Legends

Rules

  • Minimum level to opt into the arena is level 80.
  • Each Battle requires 5 Stamina.
  • Your character will be automatically healed periodically and summoned forth into battles, even if you are not logged on.
  • Your rank will be given to you at the end of each day.
  • Your rank is based on the number of Arena Points relative to all other Arena participants.
  • The higher your Opponent's Rank relative to yours, the more Arena Points you receive for winning; opponents of lower rank will yield fewer Arena Points per win and also result in more Arena Points lost per loss.
  • At the end of each day, you will be awarded a rank relative to all Arena participants.
  • Your current rank at the end of the Arena season will determine your final rank and your rewards.
  • You will receive rewards for your rank as well as all ranks below it.

Arena Guard

Your Arena Guard will give you advantages while battling in Arena. Your Arena Guard will not provide any benefits outside of Arena. Each Arena Guard will stay with you for 24 hours.

Arena Guard Classes

When Arena Guard members join you, you collect cumulative boosts to your base stats.

Class Bonus Description
Knight Less Gold Lost from Defeats Knights are the mainstay of any army. Able to hold their own while protecting the weak, Knights embody the true qualities of a warrior.
Cleric +2 Defense to Player Clerics are known best for the their holy powers that restore health and cleanse ailments from the body. Clerics are vital for any team.
Warrior +2 Attack to Player Warriors often do not get enough credit on the battlefield but their physical prowess and ferocity in fights is rarely matched.
Rogue Gain More Gold from Victories Rogues are masters of agility and ambush, able to take down their foes before they know what hit them.
Hunter Chance for Extra Arena Points from Victories Hunters often prefer to setup traps and take down their enemies from distance, thus limiting the amount of effort it takes to win.
Sage Increased XP from Victories Though most might mistake Sages as weak and frail adversaries, their wealth of knowledge in the magical arts makes them useful allies in battle
Paladin +5 Defense to Player The epitome of holy knighthood, Paladins put their own lives on the line to defend those weaker themselves. They are truly selfless individuals.
Mage +5 Attack to Player Mages are capable of destroying entire battalions of troops with a few utterances of magical incantations.
Blood Knight Greater Chance for Extra Arena Points from Victories Blood Knights often draw upon an enemies life energy to increase their own power and attack in battles, often leading to easy battles.
Champion Chance for Less Arena Points Lost from Defeats Champions, though rare, are powerful warriors able to dispatch multiple foes without breaking a sweat.

Tiers and Rewards

Stamina Potion
Stamina Potion
Potion
Tier 1 - Brawler
Swordsman Plate
Swordsmans Plate
Armor
25 Attack 12 Defense
Tier 2 - Swordsman
Warriors Insignia
Warriors Insignia
Amulet
18 Attack 12 Defense
Tier 3 - Warrior
Gladiators Strength
Gladiators Strength
Magic
25 Attack 12 Defense
Tier 4 - Gladiator
Meat Cleaver
Zarevoks Meat Cleaver
Weapon
44 Attack 22 Defense
1 slot
Tier 5 - Hero
Genesis, The Earth Elemental
Genesis unit
Soldier
100 Attack 100 Defense
Tier 6 - Legend
  • Meat Cleaver was originally named as Zarevok's Meat Cleaver when Season 1 was held. It was changed later to only Meat Cleaver due to its long name causing minor formatting issues during regular battle duels.
  • Meat Cleaver and Genesis, the Earth Elemental were BIS items when Season 1 was held.
    • Meat Cleaver was superseded by Celesta's Devotion as BIS defensively when Goblin Emporium was released. Both were demoted from the top by Soulforge when Alpha Mephistopheles was released.
    • Genesis, the Earth Elemental was superseded by Ragnarok when Arena Season 2: Vanguard was held.


Season 2 - Vanguard

Rules

  • To participate in Arena, each Duel will require the use of Arena Tokens. You will be granted an Arena Token every 6 minutes. Additionally, you can win Arena Tokens from Battles, War, and battling Alpha Mephistopheles, Red Plains, Azriel, Alpha Bahamut, or Bahamut for a chance to receive more Arena Tokens.
  • Each Battle requires 10 Arena Tokens
  • Win War Duels on the Arena Page to earn Arena Points
  • Your character will be automatically healed periodically and summoned forth into battles, even if you are not logged on
  • Your rank is based on the number of Arena Points relative to all other Arena participants
  • The higher your Opponent's Rank relative to yours, the more Arena Points you receive for winning
  • Opponents of lower rank will yield fewer Arena Points per win and also result in more Arena Points lost per loss
  • At the end of each day, you will be awarded a rank relative to all Arena participants
  • Your current rank at the end of the Arena season will determine your final rank and your rewards
  • You will receive rewards for your rank as well as all ranks below it
  • Minimum level to opt into the arena is level 80
  • Add Reinforcements for additional bonuses in Arena. Each Reinforcement bonus will last for 5 days.

REINFORCEMENTS Arena 2

  • Bonus 1: +10 Arena Tokens!
  • Bonus 2: +10 Arena Tokens!
  • Bonus 3: +10 Arena Tokens!
  • Bonus 4: +10 Arena Tokens!


Quickly filling your Reinforcements:

Go to this page: http://apps.facebook.com/castle_age/army_member.php for viewing your army. Try to find 4 members who are most active players (who send gifts to you everyday and accept your gifts and requests). Remove those 4 people from your army by clicking the Remove Member [x] at the right part.

Then you should go back to your Arena, fight 1 battle so that the Reinforcement part appears. Click on "add", then find those 4 names that you just removed. Send them the requests and wait until they accept it.

If you don't remove them from your army, their name won't appear on the request list.

Tiers and Rewards

  • Tier 1 - Brawler (Top 81 - 100%) - Swordsman Helm [Helmet] (Attack - 15, Defense - 15)
  • Tier 2 - Swordsman (Top 61 - 80%) - Warrior Gauntlet [Glove] (Attack - 9, Defense - 9)
  • Tier 3 - Warrior (Top 41 - 60%) - Hero Insignia [Amulet] (Attack - 20, Defense - 15)
  • Tier 4 - Gladiator (Top 16 - 40%) - Gladiator Plate [Armor] (Attack - 28, Defense - 14)
  • Tier 5 - Hero (Top 6 - 15%) - Whirlwind [Magic] (Attack - 28, Defense - 17)
  • Tier 6 - Vanguard (Top 3 - 5%) - Vanguard Helm [Helmet] (Attack - 35, Defense - 35)
  • Tier 7 - Alpha Vanguard (Top 0 - 2%) - Ragnarok [Soldier] (Attack - 105, Defense - 105)
Swordsman Helm
Swordsman Helm
Helmet
15 Attack 15 Defense
Tier 1 - Brawler
Warrior Gauntlet
Warrior Gauntlet
Glove
9 Attack 9 Defense
Tier 2 - Swordsman
Hero Insignia
Hero Insignia
Amulet
20 Attack 15 Defense
Tier 3 - Warrior
Gladiator Plate
Gladiator Plate
Armor
28 Attack 14 Defense
Tier 4 - Gladiator
Whirlwind
Whirlwind arena
Magic
28 Attack 17 Defense
Tier 5 - Hero
Vanguard Helm
Vanguard Helmet
Helmet
35 Attack 35 Defense
Tier 6 - Vanguard
Ragnarok
Soldier Ragnarok
Soldier
105 Attack 105 Defense
Tier 7 - Alpha Vanguard
  • The initial prizes for Vanguard and Alpha Vanguard were Ragnarok and Alpha Ragnarok respectively. Due to player feedback however, Alpha Ragnarok was removed and Ragnarok was upped as the Alpha Vanguard prize. Vanguard Helm was put up to fill the prize at Vanguard rank. Also, Whirlwind's stats were also updated from 30/15 to 28/17.
  • Whirlwind, Vanguard Helm and Ragnarok were BIS items when Season 2 was held.
    • Whirlwind was superseded by Divine Blast when Corvintheus was released.
    • Vanguard Helm and Ragnarok were demoted by Vanguard Doomhelm and Gehenna respectively when Arena Season 3: Annihilator was held.

Season 3 - Annihilator

ARENA SEASON III

Arena Season III will be done in a Guild Battle format. However, unlike guild battles, you will be placed on a randomized team depending on your rank. Two teams will battle against each other in a 1 hour battle. You will be placed randomly in one of the four towers created. Each team will consist of a maximum of forty (40) members, with ten (10) members in each of the four gates. If there are less than 40 members on a team, the team shall be distributed evenly amongst each gate (e.g. 36 team members will result in 9 members in each gate). Each team shall be comprised of individuals within the same Arena Ranks as you. You will also be matched against an opposing team of similar strength.

Your Class for an Arena Battle is determined by the one selected within the Character Class page at the beginning of the Arena Battle. You CANNOT change your Class for the current battle once it has started. However, you can change your Class and have it take effect on the next Arena Battle. Also remember to set your Class Ability from the Character Class page.

RULES

- Each action in the Arena Battle will require the use of Arena Tokens
- You will be provided a full charge of Arena Tokens at the beginning of each Arena Battle
- You will recharge an Arena Token every 5 minutes
- An Arena Battle will start every two hours on the hour and you will be placed onto a team with other participants based on your Arena Rank
- Win battles within an Arena Battle to earn Arena Points
- The battle portion of an Arena Battle lasts 1 hour or until all players on one side are below 200 health
- If either team is unable to eliminate all other players on the opposing team, the winning team is the one with the higher percentage of members still above 200 health
- The Arena Battle must be over in order for you to collect your reward whether that means all members of the opposing team have been eliminated or the time limit has expired
- You will have up until five (5) minutes prior to the start of the next battle to collect your reward
- You must collect your reward during the collection period to be awarded your Arena Points
- If you do NOT collect your reward within the collection period, your Arena Points for that particular battle will be forfeited
- Members of the winning team collect a 25% bonus to their Arena Point total for that battle (e.g. win 1000 Arena Points within an Arena Battle; reward is 1250 Arena Points)
- Members of the losing team receive a 25% detriment to their Arena Point total for that battle (e.g. win 1000 Arena Points within an Arena Battle; reward is 750 Arena Points)
- If the winning team defeats the opposing team within 30 minutes of the start of the Arena Battle, the winning team will receive an additional 10% bonus to their collection of Arena Points (e.g. win 1000 Arena Points within an Arena Battle; reward is 1350 Arena Points)
{C}- NOTE: This was changed during the season. The 30 minute cutoff was removed. In other words, if there was a winning team and the opposing team's score was 0/40, then the winning team earned the additional 10% bonus.
- Ties deducted 25% from both team's scores.
{C}- Your rank is based on the number of Arena Points relative to all other Arena participants
{C}- At the end of each day, you will be awarded a rank relative to all Arena participants
{C}- Your current rank at the end of the Arena season will determine your final rank and your rewards
{C}- You will receive rewards for your rank as well as all ranks below it
{C}- Minimum level to opt into the Arena is level 50
{C}- Add Reinforcements for additional bonuses in Arena. Each Reinforcement bonus will last for 5 days.

REINFORCEMENTS

- Bonus 1: +5 Total Bonus Damage!
- Bonus 2: +10 Total Bonus Damage!
- Bonus 3: +20 Total Bonus Damage!
- Bonus 4: +50 Total Bonus Damage

Tiers and Rewards

  • Tier 1 - Brawler (Top 81 - 100%) - Brawler Gloves [Glove] (Attack - 8, Defense - 8)
  • Tier 2 - Swordsman (Top 61 - 80%) - Swordsman Battlegear [Armor] (Attack - 10, Defense - 15)
  • Tier 3 - Warrior (Top 41 - 60%) - Warriors Blade [Weapon] (Attack - 30, Defense - 19)
  • Tier 4 - Gladiator (Top 16 - 40%) - Gladiator Pendant [Amulet] (Attack - 30, Defense - 26)
  • Tier 5 - Hero (Top 6 - 15%) - Heroic Inspiration [Magic] (Attack - 25, Defense - 20)
  • Tier 6 - Vanguard (Top 3 - 5%) - Vanguard Doomhelm [Helmet] (Attack - 45, Defense - 45)
  • Tier 7 - Alpha Vanguard (Top 0 - 2%) - Gehenna [Soldier] (Attack - 110, Defense - 110)
Brawler Gloves
Brawler Gloves
Glove
8 Attack 8 Defense
Tier 1 - Brawler
Swordsman Battlegear
Swordsman Battlegear
Armor
10 Attack 15 Defense
Tier 2 - Swordsman
Warriors Blade
Warriors Blade
Weapon
30 Attack 19 Defense
Tier 3 - Warrior
Gladiator Pendant
Gladiators Pendant
Amulet
30 Attack 26 Defense
Tier 4 - Gladiator
Heroic Inspiration
Heroic Inspiration
Magic
25 Attack 20 Defense
Tier 5 - Hero
Vanguard Doomhelm
Vanguard Doomhelm
Helmet
45 Attack 45 Defense
Tier 6 - Annihilator
Gehenna
Gehenna
Soldier
110 Attack 110 Defense
Tier 7 - Alpha Annihilator
  • Vanguard Doomhelm and Gehenna were BIS items when Season 3 was held.
    • Vanguard Doomhelm was superseded by Helm of Arcane Energies when Ambrosia was released.
    • Gehenna was topped by Valhalla when the Castle Age Festival opened.


Season 4 - Wrath

ARENA SEASON IV

Arena Season IV: Wrath used the same format as Season III: Annihilator but with a few but major balancing changes.

- Players can only participate in a maximum of five (5) battles per calendar day. The limit will be reset at 12 AM midnight PDT (7 AM GMT).
{C}- There is a maximum of one (1) Arena Token recharge per battle, whether it is purchased with favor points or an Arena Potion is used.
{C}- Arena Potions can be attained via rewards from monsters.

These changes will make Season IV a bit more tactical rather than a refill fest that happened in Season III. With limited tokens available, player will have to make the most points out of them if they want to keep up and climb the ranks. Also, the limit of 5 battles per day has the players evaluating battles more if they want to obtain maximum Arena Points haul as a winning battle potentially get more points than losing ones.

{C}REINFORCEMENTS

- Bonus 1: +5 Total Bonus Damage!
- Bonus 2: +10 Total Bonus Damage!
- Bonus 3: +20 Total Bonus Damage!
- Bonus 4: +50 Total Bonus Damage

Tiers and Rewards

  • Tier 1 - Brawler (Top 81 - 100%) - Brawler Band [Amulet] (Attack - 12, Defense - 10)
  • Tier 2 - Swordsman (Top 61 - 80%) - Swordsman Aegis [Shield] (Attack - 16, Defense - 18)
  • Tier 3 - Warrior (Top 41 - 60%) - Warriors Battleplate [Armor] (Attack - 24, Defense - 22)
  • Tier 4 - Gladiator (Top 16 - 40%) - Gladiators Crown [Helmet] (Attack - 32, Defense - 36)
  • Tier 5 - Hero (Top 6 - 15%) - Heros Greatsword [Weapon] (Attack - 28, Defense - 47)
  • Tier 6 - Vanguard (Top 3 - 5%) - Vanguards Power Glaive [Glove] (Attack - 22, Defense - 18)
  • Tier 7 - Alpha Vanguard (Top 0 - 2%) - Typhonus the Chimera [Soldier] (Attack - 125, Defense - 125)
Brawler Band
Brawler Band
Amuet
12 Attack 10 Defense
Tier 1 - Brawler
Swordsman Aegis
Swordsman Aegis
Shield
16 Attack 18 Defense
Tier 2 - Swordsman
Warrior's Battleplate
Warriors Battleplate
Armor
24 Attack 22 Defense
Tier 3 - Warrior
Gladiator Crown
Gladiators Crown
Helmet
32 Attack 36 Defense
Tier 4 - Gladiator
Hero's Greatsword
Heros Greatsword
Weapon
28 Attack 47 Defense
1 slot
Tier 5 - Hero
Vanguard's Power Glaive
Vanguards Power Glaive
Glove
22 Attack 18 Defense
Tier 6 - Vanguard
Typhonus the Chimera
Typhonus the Chimera
Soldier
125 Attack 125 Defense
Tier 7 - Alpha Vanguard
  • Vanguard's Power Gauntlet and Typhonus the Chimera are BIS items.
    • Vanguard's Power Gauntlet was originally named Vanguard's Power Glaive when it was initially released. It was changed due to the term "glaive" refers to a weapon instead of a glove.
  • Hero's Greatsword was a BIS defensive weapon when it was released.
    • It was superseded by Hero's Relicblade when Arena Season V - Perdition was held.



Season 5 - Perdition

ARENA SEASON V

Arena Season V used the same format as Arena Season IV. There were no significant changes added from the previous one.


Tiers and Rewards

  • Tier 1 - Brawler (Top 81 - 100%) - Brawler's Headband [Helmet] (Attack - 18, Defense - 12)
  • Tier 2 - Swordsman (Top 61 - 80%) - Swordsman's Armguard [Glove] (Attack - 8, Defense - 11)
  • Tier 3 - Warrior (Top 41 - 60%) - Warrior's Collar [Amulet] (Attack - 20, Defense - 23)
  • Tier 4 - Gladiator (Top 21 - 40%) - Gladiator's Battlearmor [Armor] (Attack - 28, Defense - 26)
  • Tier 5 - Hero (Top 6 - 20%) - Hero's Relicblade [Weapon] (Attack - 25, Defense - 50)
  • Tier 6 - Vanguard (Top 3 - 5%) - Gabrielle [General] (Attack - 19, Defense - 15 @ level 1)
  • Tier 7 - Alpha Vanguard (Top 0 - 2%) - Angelic Aegis [Shield] (Attack - 42, Defense - 42)
Brawler's Headband
Brawlers Headband
Helmet
18 Attack 12 Defense
Tier 1 - Brawler
Swordsman's Armguard
Swordsmans Armguard
Armor
8 Attack 11 Defense
Tier 2 - Swordsman
Warrior's Collar
Warriors Collar
Amulet
20 Attack 23 Defense
Tier 3 - Warrior
Gladiator's Battlearmor
Gladiators Battlearmor
Armor
28 Attack 26 Defense
1 Forge Slot
Tier 4 - Gladiator
Hero's Relicblade
Heros Relicblade
Weapon
25 Attack 50 Defense
1 Slot
Tier 5 - Hero
Gabrielle
Gabrielle
General
19 Attack 15 Defense
??? @ Lvl 4
Tier 6 - Vanguard
Angelic Aegis
Angelic Aegis
Shield
42 Attack 42 Defense
Tier 7 - Alpha Vanguard
  • Hero's Relicblade was a BIS defensive weapon when Season 5 was held.
  • Gabrielle is the first general to be put up as an Arena prize. The previous ones only had soldiers and equipment.


Season 6 - Battlelust

Arena 6 moved away from the guild format, to a format that is more reminiscent of Arena 1 or 2.

Rules

Arena Season VI will be done in a Duel/Invasion format.

Any equipment tied to the class will be used in your attacks (and defense). Your Class for an Arena Battle is determined by the one selected within the Character Class page. You will accumulate Arena battle points on victory, as well as defensive victories. Each attack costs 1 Arena token. Tokens regenerate after a period of time. Everyday, the Arena will calculate your Arena battle points and place you in a rank bracket (top 5% for example). Upon Arena completion, you will be awarded all items from your current rank bracket and below (you will receive all items under your highest bracket).

Arena Token Refill: You may refill an unlimited about of times, for the cost of 5 Favor Points per refill.

RULES

  • Each action in the Arena Battle will require the use of Arena Tokens 
  • You will recharge an Arena Token every 5 minutes
  • Win battles against other players to get Arena Points. Defensive victories also count!
  • Your rank is based on the number of Arena Points relative to all other Arena participants
  • At the end of each day, you will be awarded a rank relative to all Arena participants
  • At the end of each day, your guild will be awarded a rank relative to all guild members fighting in the Arena
  • Guild Arena battle rank will confer a bonus that will only be active during the Arena's duration
  • Your current rank at the end of the Arena season will determine your final rank and your rewards
  • You will receive rewards for your rank as well as all ranks below it
  • Minimum level to opt into the Arena is level 10
  • For players level 50 and under, they will be matched up into a different Arena league with similar level competition
  • An additional Arena Health will be implemented that will be separate from Player Health to allow for players to still compete in regular battles and monster battles

Guild Rewards

If you are in a guild, all participating guild members will contribute their total Arena battle points to the "guild Arena battle point total". This will confer additional rewards for the entirety of the guild for the duration of the Arena. The more guild members fighting in the Arena (and earning Arena battle points) will increase your guild Arena battle point total.

Tiers and Rewards

  • Tier 1 - Brawler (Top 81 - 100%)
  • Tier 2 - Swordsman (Top 61 - 80%)
  • Tier 3 - Warrior (Top 41 - 60%)
  • Tier 4 - Gladiator (Top 16 - 40%)
  • Tier 5 - Hero (Top 6 - 15%)
  • Tier 6 - Legend (Top 3 - 5%)
  • Tier 7 - Alpha Vanguard (Top 0.5 - 2%)
  • Tier 8 - Eternal Vanguard (Top 0 - 0.5%)
Brawlers Armor
Brawlers Armor
Armor
15 Attack 15 Defense
Tier 1 - Brawler
Swordsmans Circlet
Swordsman Circlet
Helmet
19 Attack 15 Defense
Tier 2 - Swordsman
Warriors Greaves
Warriors Greaves
Boots
5 Attack 2 Defense
Tier 3 - Warrior
Gladiators Signet
Gladiators Signet
Amulet
22 Attack 20 Defense
Tier 4 - Gladiator
Heros War Bow
Heros War Bow
Weapon
40 Attack 28 Defense
1 slot
Tier 5 - Hero
Vanguards Gauntlets
Vanguards Gauntlets
Gauntlet
25 Attack 25 Defense
1 forge slot
Tier 6 - Legend
Urmek
Soldier urmek
Unit
140 Attack 160 Defense
Tier 7 - Alpha Vanguard
Eternal Alystra
Eternal Alystra
Hero
32 Attack 25 Defense
Tier 8 - Eternal Vanguard


- The following Jr Ranks and Rewards are showing for a level 13 player. We are not sure where the cut off is, but a level 43 shows the normal Ranks and Rewards above.  Reports are saying that you get the Jr rewards up to level 39.  Level 40 and above get the normal rewards.

Assassin's Blade
Assassin's Blade
Weapon
7 Attack 4 Defense
Tier 1 - Jr Brawler
Hellkite Shield
Hellkite Shield
Off-Hand
2 Attack 7 Defense
Tier 2 - Jr Swordsman
Tempered Steel
Tempered Steel
Glove
6 Attack 5 Defense
Tier 3 - Jr Warrior
Cloudslayer Pendant
Cloudslayer Pendant
Amulet
9 Attack 10 Defense
Tier 4 - Jr Gladiator
Devout Helm
Devout Helm
Helm
11 Attack 12 Defense
Tier 5 - Jr Hero
Emperion Plate
Emperion Plate
Armor
12 Attack 16 Defense
Tier 6 - Jr Legend
Maelstrom
Maelstrom
Magic
16 Attack 16 Defense
Tier 7 - Jr Alpha Vanguard


Results Arena VI

The overall results of Arena IV were announced on the 4th of January 2013. The Arena points required for collecting the rewards for the different tiers were:

MAIN ARENA

Rank 2 - Swordsman - 11,975 Arena Points
Rank 3 - Warrior - 39,123 Arena Points
Rank 4 - Gladiator - 85,740 Arena Points
Rank 5 - Hero - 240,016 Arena Points
Rank 6 - Legend - 424,981 Arena Points
Rank 7 - Vanguard - 533,899 Arena Points
Rank 8 - Eternal Vanguard - 986,571 Arena Points

BEGINNER'S ARENA (for Level 1-40 players with lower prize support)

Rank 2 - Swordsman - 1,638 Arena Points
Rank 3 - Warrior - 2,709 Arena Points
Rank 4 - Gladiator - 5,563 Arena Points
Rank 5 - Hero - 22,586 Arena Points
Rank 6 - Legend - 53,818 Arena Points
Rank 7 - Vanguard - 81,691 Arena Points

Season 7 - Coldsteel

Arena Season 7 uses the same format as Season 6.

Rules

Arena Season VII will be done in a Duel/Invasion format.

  • The goal in Arena is to accumulate Arena Points, which determines your prizes at the end of Arena.
    • Battle wins against other players add to your Arena Points. Defensive victories also count!
    • A bug prevents some iOS players to be correctly informed of any defensive losses, as they all appears as victories.
    • Battle losses subtract points from your total.
  • Each attack (Duel or Invade) in the Arena Battle requires the use of 1 Arena Token.
    • You can have a maximum of 10 tokens at any time.
    • You recharge a token every 5 minutes.
  • Your current Class and equipment is used in each battle (attack or defense).
  • Your rank is based on your number of Arena Points relative to all other Arena participants.
  • At the end of each day,
    • You are awarded a rank relative to all Arena participants.
    • Your guild is awarded a rank relative to all other guilds fighting in the Arena.
  • Guild Arena battle rank confers bonuses on the guild (see below).
    • The bonuses are active only during the Arena's duration.
  • Your current rank at the end of the Arena season determines your final rank and your rewards.
    • You receive rewards for your rank and for all ranks below it.
  • Your Castle Age level determines which area within Arena that you participate in.
    • The minimum level to opt into the Arena is level 10.
    • For players level 50 and under, there is a Junior Arena, in which you are matched up with similar level competition.
    • For players level 51 and higher, there is the normal Arena.
  • An additional Arena Health exists that is separate from normal Player Health.
    • This allows players to still compete in regular battles and monster battles outside of Arena.
  • Arena Tokens can be refilled an unlimited amount of times. A refill of 10 tokens costs 5 Favor Points.

Guild Rewards

If you are in a guild, all participating guild members contribute their total Arena battle points to the "guild Arena battle point total". This confers additional rewards for all guild members for the duration of the Arena. The more guild members fighting in the Arena (and earning Arena battle points), the higher your guild Arena battle point total.

Guild reward level and benefits are:

  • Gang - Rank 1 (Top 51 - 100%) - +0% damage to monsters & +0% essence trading bonus
  • Squad - Rank 2 (Top 26 - 50%) - +3% damage to monsters & +2% essence trading bonus
  • Phalanx - Rank 3 (Top 16 - 25%) - +6% damage to monsters & +4% essence trading bonus
  • Cohort - Rank 4 (Top 11 - 15%) - +9% damage to monsters & +6% essence trading bonus
  • Legion - Rank 5 (Top 6 - 10%) - +12% damage to monsters & +8% essence trading bonus
  • Invasion - Rank 6 (Top 1 - 5%) - +15% damage to monsters & +10% essence trading bonus

Tiers and Rewards

  • Tier 1 - Brawler (Top 81 - 100%)
  • Tier 2 - Swordsman (Top 61 - 80%)
  • Tier 3 - Warrior (Top 41 - 60%)
  • Tier 4 - Gladiator (Top 16 - 40%)
  • Tier 5 - Hero (Top 6 - 15%)
  • Tier 6 - Legend (Top 3 - 5%)
  • Tier 7 - Alpha Vanguard (Top 0 - 2%)
  • Tier 8 - Eternal Vanguard (Top 0 - 0.5%)
Brawler Boots
Brawler Boots
Boots
6 Attack 3 Defense
Tier 1 - Brawler
Swordsman Signet
Swordsman Signet
Amulet
24 Attack 26 Defense
Tier 2 - Swordsman
Warriors Helm
Warriors Helm
Helm
34 Attack 26 Defense
1 forge slot
Tier 3 - Warrior
Gladiators Warstaff
Gladiators Warstaff
Weapon
37 Attack 34 Defense
1 slot
Tier 4 - Gladiator
Heroes Aegis
Heroes Aegis
Offhand
52 Attack 50 Defense
Tier 5 - Hero
Legends Wargear
Legends Wargear
Armor
55 Attack 40 Defense
Tier 6 - Legend
Lord of Darkness
Soldier Lord of Darkness
Unit
170 Attack 160 Defense
Tier 7 - Alpha Vanguard
Odin
Odin
Hero
32 Attack 25 Defense
Tier 8 - Eternal Vanguard


Junior Rewards

Assassin's Blade
Assassin's Blade
Weapon
7 Attack 4 Defense
Tier 1 - Jr Brawler
Hellkite Shield
Hellkite Shield
Off-Hand
2 Attack 7 Defense
Tier 2 - Jr Swordsman
Tempered Steel
Tempered Steel
Glove
6 Attack 5 Defense
Tier 3 - Jr Warrior
Cloudslayer Pendant
Cloudslayer Pendant
Amulet
9 Attack 10 Defense
Tier 4 - Jr Gladiator
Devout Helm
Devout Helm
Helm
11 Attack 12 Defense
Tier 5 - Jr Hero
Emperion Plate
Emperion Plate
Armor
12 Attack 16 Defense
Tier 6 - Jr Legend
Maelstrom
Maelstrom (Valhalla)
Magic
16 Attack 16 Defense
Tier 7 - Jr Alpha Vanguard



Arena VII Results


Rank 2 - Swordsman - 8,545 Arena Points
Rank 3 - Warrior - 28,700 Arena Points
Rank 4 - Gladiator - 69,145 Arena Points
Rank 5 - Hero - 210,915 Arena Points
Rank 6 - Legend - 351,510 Arena Points
Rank 7 - Alpha Vanguard - 429,555 Arena Points
Rank 8 - Eternal Vanguard - 723,300 Arena Points

Season 8 - Reckoning

Rules

Arena Season 8 uses the same format as Season 7.

Guild Rewards

If you are in a guild, all participating guild members contribute their total Arena battle points to the "guild Arena battle point total". This confers additional rewards for all guild members for the duration of the Arena. The more guild members fighting in the Arena (and earning Arena battle points), the higher your guild Arena battle point total.

Guild reward level and benefits are:

  • Gang - Rank 1 (Top 51 - 100%) - +0% damage to monsters & +0% essence trading bonus
  • Squad - Rank 2 (Top 26 - 50%) - +3% damage to monsters & +2% essence trading bonus
  • Phalanx - Rank 3 (Top 16 - 25%) - +6% damage to monsters & +4% essence trading bonus
  • Cohort - Rank 4 (Top 11 - 15%) - +9% damage to monsters & +6% essence trading bonus
  • Legion - Rank 5 (Top 6 - 10%) - +12% damage to monsters & +8% essence trading bonus
  • Invasion - Rank 6 (Top 1 - 5%) - +15% damage to monsters & +10% essence trading bonus

Tiers and Rewards

  • Tier 1 - Brawler (Top 81 - 100%)
  • Tier 2 - Swordsman (Top 61 - 80%)
  • Tier 3 - Warrior (Top 41 - 60%)
  • Tier 4 - Gladiator (Top 16 - 40%)
  • Tier 5 - Hero (Top 6 - 15%)
  • Tier 6 - Legend (Top 3 - 5%)
  • Tier 7 - Alpha Vanguard (Top 0 - 2%)
  • Tier 8 - Eternal Vanguard (Top 0 - 0.5%)
Brawlers Hatchet
Brawlers Hatchet
Weapon
35 Attack 31 Defense
1 slot
Tier 1 - Brawler
Swordsmans Greaves
Swordsmans Greaves
Boots
6 Attack 6 Defense
Tier 2 - Swordsman
Warriors Totem
Warriors Totem
Magic
18 Attack 15 Defense
Tier 3 - Warrior
Gladiators Gauntlets
Gladiators Gauntlets
Gloves
18 Attack 17 Defense
Tier 4 - Gladiator
Heroes Warplate
Heroes Warplate
Armor
45 Attack 40 Defense
1 slot
Tier 5 - Hero
Vanguards Wand
Vanguards Wand
Offhand
60 Attack 48 Defense
1 slot
Tier 6 - Legend
Legends Blighthelm
Legends Blighthelm
Helmet
100 Attack 100 Defense
1 slot
Tier 7 - Alpha Vanguard
Nax the Blighted
Nax the Blighted
Hero
65 Attack 50 Defense
Tier 8 - Eternal Vanguard

Junior Rewards

Assassin's Blade
Assassin's Blade
Weapon
7 Attack 4 Defense
Tier 1 - Jr Brawler
Hellkite Shield
Hellkite Shield
Off-Hand
2 Attack 7 Defense
Tier 2 - Jr Swordsman
Tempered Steel
Tempered Steel
Glove
6 Attack 5 Defense
Tier 3 - Jr Warrior
Cloudslayer Pendant
Cloudslayer Pendant
Amulet
9 Attack 10 Defense
Tier 4 - Jr Gladiator
Devout Helm
Devout Helm
Helm
11 Attack 12 Defense
Tier 5 - Jr Hero
Emperion Plate
Emperion Plate
Armor
12 Attack 16 Defense
Tier 6 - Jr Legend
Maelstrom
Maelstrom (Valhalla)
Magic
20 Attack 20 Defense
Tier 7 - Jr Alpha Vanguard



Rank 2 - Swordsman - ??? Arena Points
Rank 3 - Warrior - ??? Arena Points
Rank 4 - Gladiator - ??? Arena Points
Rank 5 - Hero - ??? Arena Points
Rank 6 - Legend - ??? Arena Points
Rank 7 - Alpha Vanguard - 631,825 Arena Points
Rank 8 - Eternal Vanguard - ??? Arena Points

BEGINNER'S ARENA

Rank 2 - Swordsman - ??? Arena Points
Rank 3 - Warrior - ??? Arena Points
Rank 4 - Gladiator - ??? Arena Points
Rank 5 - Hero - ??? Arena Points
Rank 6 - Legend - ??? Arena Points
Rank 7 - Vanguard - ??? Arena Points

Season 9 - Nightmare

Rules

Arena Season IX will be done in a Duel format.

Equipment will be used in your attacks (and defense). You will accumulate Arena battle points on victory, as well as defensive victories. Each attack costs 1 Arena token. Tokens regenerate after a period of time. Every day the Arena will calculate your Arena battle points and place you in a rank bracket (top 5% for example). Upon Arena completion, you will be awarded all items from your current rank bracket and below (you will receive all items under your highest bracket). 

- Each action in the Arena Battle will require the use of Arena Tokens 

- You will recharge an Arena Token every 5 minutes 

- Win battles against other players to get Arena Points. Defensive victories also count! 

- Your rank is based on the number of Arena Points relative to all other Arena participants 

- At the end of each day, you will be awarded a rank relative to all Arena participants 

- At the end of each day, your guild will be awarded a rank relative to all guild members fighting in the Arena 

- Guild Arena battle rank will confer a bonus that will only be active during the Arena's duration 

- Your current rank at the end of the Arena season will determine your final rank and your rewards 

- You will receive rewards for your rank as well as all ranks below it 

- Minimum level to opt into the Arena is level 10 

- For players level 50 and under, they will be matched up into a different Arena league with similar level competition 

- An additional Arena Health will be implemented that will be separate from Player Health to allow for players to still compete in regular battles and monster battles

Guild Rewards

If you are in a guild, all participating guild members contribute their total Arena battle points to the "guild Arena battle point total". This confers additional rewards for all guild members for the duration of the Arena. The more guild members fighting in the Arena (and earning Arena battle points), the higher your guild Arena battle point total.

Guild reward level and benefits are:

  • Gang - Rank 1 (Top 51 - 100%) - +0% damage to monsters & +0% essence trading bonus
  • Squad - Rank 2 (Top 26 - 50%) - +3% damage to monsters & +2% essence trading bonus
  • Phalanx - Rank 3 (Top 16 - 25%) - +6% damage to monsters & +4% essence trading bonus
  • Cohort - Rank 4 (Top 11 - 15%) - +9% damage to monsters & +6% essence trading bonus
  • Legion - Rank 5 (Top 6 - 10%) - +12% damage to monsters & +8% essence trading bonus
  • Invasion - Rank 6 (Top 1 - 5%) - +15% damage to monsters & +10% essence trading bonus


Tiers and Rewards

  • Tier 1 - Brawler (Top 81 - 100%)
  • Tier 2 - Swordsman (Top 61 - 80%)
  • Tier 3 - Warrior (Top 41 - 60%)
  • Tier 4 - Gladiator (Top 16 - 40%)
  • Tier 5 - Hero (Top 6 - 15%)
  • Tier 6 - Legend (Top 3 - 5%)
  • Tier 7 - Alpha Vanguard (Top 0 - 2%)
  • Tier 8 - Eternal Vanguard (Top 0 - 0.5%)
Succubus Kiss
Succubus Kiss
Magic
2 Attack 11 Defense
Piercing
Tier 1 - Brawler
Demonic Blade
Demonic Blade
Weapon
13 Attack 5 Defense
1 slot, Piercing
Tier 2 - Swordsman
Bleeding Greaves
Bleeding Greaves
Boots
10 Attack 6 Defense
Piercing
Tier 3 - Warrior
Pain Bracers
Pain Bracers
Gloves
20 Attack 18 Defense
1 slot, Piercing
Tier 4 - Gladiator
Archdemon Helm
Archdemon Helm
Helmet
45 Attack 32 Defense
1 slot, Piercing
Tier 5 - Hero
Suffering Plate
Suffering Plate
Armor
50 Attack 40 Defense
2 slots, Piercing
Tier 6 - Legend
Caged Heart
Caged Heart
Amulet
65 Attack 55 Defense
Piercing
Tier 7 - Alpha Vanguard
Succubus Nightmare
Succubus Nightmare
Hero
45 Attack 25 Defense
LVL 4:

+4% to Mage skill Fireball damage, +13 to Fire Offense, +8 Physical Pierce

Tier 8 - Eternal Vanguard


Junior Rewards

Assassin's Blade
Assassin's Blade
Weapon
7 Attack 4 Defense
Tier 1 - Jr Brawler
Hellkite Shield
Hellkite Shield
Off-Hand
2 Attack 7 Defense
Tier 2 - Jr Swordsman
Tempered Steel
Tempered Steel
Glove
6 Attack 5 Defense
Tier 3 - Jr Warrior
Cloudslayer Pendant
Cloudslayer Pendant
Amulet
9 Attack 10 Defense
Tier 4 - Jr Gladiator
Devout Helm
Devout Helm
Helm
11 Attack 12 Defense
Tier 5 - Jr Hero
Emperion Plate
Emperion Plate
Armor
12 Attack 16 Defense
Tier 6 - Jr Legend
Maelstrom
Maelstrom (Valhalla)
Magic
16 Attack 16 Defense
Tier 7 - Jr Alpha Vanguard


Final Cutoffs

Junior Arena:

  • Swordsman - 80% 1645
  • Warrior - 60% 2450
  • Gladiator - 40% 4250
  • Hero -15% 14880
  • Legend - 5% 41945
  • Alpha Vanguard - 2% 81670

Main Arena

  • Swordsman - 80% 8,460
  • Warrior - 60% 25,920
  • Gladiator - 40% 67,570
  • Hero -15% 224,150
  • Legend - 5% 378,360
  • Alpha Vanguard - 2% 572,950
  • Eternal Vanguard - 0.5% 1,321,155


Issues

All Arena Season had issues that resulted in some players disappointed and furious at the developers on both how the Arena formats were structured and how they handled the issues. A few issues were caused by both highly competitive participants and those that would abuse/exploit/cheat their way to the top.

Season 1

  • Some participants were enraged at how they were almost always dead and thus cannot hit their monsters. This created a divide between the community with the monster hunting players disgusted by how "they can't do anything in the game" during the Arena against the PvP loving players enjoying the relentless hits as how it was supposed to be in battles. In the end, the developers separated Arena health from "regular health" [citation needed] to appease the enraged monster hunting crowd.
  • Some people didn't like the Vengeance system of avenging the loss of a fellow army member by hitting the participants who hit them. Some saw this as a light form of hitlisting, which is frowned upon by most PvP-oriented players. The Vengeance system never returned in succeeding arenas or other battle forms.
  • Some people were annoyed by the Arena Guard feature. They didn't like filling up 2 forms or "guards". The Arena Guard was toned down in succeeding Arena as Reinforcements.
  • The Arena Season was shortened to due player feedback. It was concluded 1 week earlier than initially advertised. The change was announced in the game to inform participants beforehand, giving ample time for everyone to adjust their plans.

Season 2

  • Extra Arena tokens can only be obtained initially from monsters. Due to player complaining about the developers ignoring the PvP part of the game, Arena tokens were added as chance drops from battling for those who prefer to battle than hunt monsters.
  • The developers instituted a 5-hit rule which only allows players to only hit others a maximum 5-times before moving on in the early parts of the event. This is due to abusive players who are exploiting bookmarking (illegal) and refills to repeatedly hit another participant for points. This goes against the spirit of the competition of "fighting everyone in the tournament" instead of making it to the top by hitting only one participant. Dedicated exploiters still found a way to circumvent the rule but the hits were minimized (or at least the complaints quieted down) afterwards.
  • A major slip-up happened during the ending moments of the Arena season. The closing time was not coded properly and caused the arena to prematurely close, about an hour or so before it's scheduled end time. Realizing the error, the developers decided to extend the season for an hour more to make up. However, this screwed up players who were planning a last-minute push at the end. Being locked out earlier and unaware of the extension, some of these players went down a rank or two and lost their target prizes. A lot of players were furious at the developers for this. In the end, the developers only promised to not repeat the same error again.

Season 3

  • Although most are fine with the guild battles, some participant didn't see it as a good format for an Arena competition. Despite having 12 chances to battle per day, casual players are at a disadvantage against those who can get online a lot in points accumulation without having to refill a lot of times. This was tweaked in the current Arena Season 4.
  • A lot of players were dismayed at the fact that participants can use unlimited refills in battles. While this is a great equalizer for high levels (who can mostly only get 160 points a hit compared to lower levels who can get 200-240) to accumulate points, it also skewed the tactical approach of the guild battle and the spirit of competition as a whole. Unlimited refills enables someone to solo a battle and "buy" a victory. Refills also allowed weak build to claim the top prizes by continuously refilling and losing (losing still gets 100 points), thus potentially getting more points per battle than those who win but don't refill. This ruined the concept of the competition as one can reach the top and not win a single duel or team battle. This was tweaked in Arena Season 4.

`Season 4

  • Arena Season 4 aimed to be a "redemption" of sorts of the heavily criticized and disliked Arena Season 3. It fixed some critical competition issues in Season 3 such as multiple refills and 12 battles per day. The developers limited it to only 1 refill per battle and 5 battles per day. Although these fixes solved the problems of heavy refilling to solo a battle or "losing your way to the top rank", it didn't address the problems of higher levels who don't refill being at a points disadvantage by default. The randomized grouping made it difficult for high levels to be put in against each other to gain sufficient points to keep pace with others without relying on refills.
  • Season 4 started very slow. According the developer Tass, it was caused by Festival battles starting at the same time as arena, causing loading issues. Both battle events had similar 2-hour time shifts (Festival Battles were based on Arena Season 3 which Arena Season 4 is a tweaked version of). This issue was resolved through the temporary suspension of festival battles.
  • Adding reinforcements became obsolete as a glitch prevented them from adding any additional damage.
  • Some players were prevented from reaching higher tiers as they found themselves receiving less than 5 battles (reporting as few as 3 in a day) while other players were encountering bonus battles with reports of being allowed up to 7 battles in a day. This was due to the time the number of battles a player had participated in was reset. Some players profited from this because the time of the system reset was around their midday, allowing them to participate in additional battles, while others lost out as a result.

Notes

  • Arena Invading Attack  + Army size + elemental damage + phyical pierce + high attack gear
  • Arena Invading Defence +Army size + phyical reistance + high defence gear + selected general highly upgraded + elemental reistance
  • Arena Duel Attack + highest stat/effect general +high attack gear + phyical pierce + elemental damage
  • Arena Duel Defence + highest stat/effect general highly upgraded + high defence gear + phyical reistance + elemental reistance
  • use loadouts for your attack and defence styles

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.