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Ambrosia (monster)

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This article is about the monster. For the demi-powers, see Ambrosia. For the hero, see Ambrosia (hero).
Boss ambrosia large

Ambrosia can be summoned on the Alchemy Summons page if you have the Orb of Ambrosia, which comes from the Fire II's Special Mission: A Mighty Figure Orb of Ambrosia and are at least level 100.

You have 168 hours to defeat Ambrosia before she flees.


Basic information

Monster Details
Name Type Divine Breakpoint Time to kill 5% Health (Conquest)
Ambrosia Epic Boss 220 320 168 hours 32,500,000
Target Areas
Resistance
Target Health Physical Fire Earth Wind Water Note
Ambrosia 650,000,000 0 0 0 0 0
Monster Loot
1 Epic 2 Epics 3 Epics Legendary Gold Medal
1%+ 6,220,000 11,090,000 19,550,000 33,000,000
99%+ 9,860,000 18,680,000 31,100,000 53,250,000 17,000,000
Source: Castle Age Monsters Damage/Loot Spreadsheet

Use this text string to post DMG needed in monster chat:

  • 1 Epic 9.9M, 2 Epic 18.7M, 3 Epic 31.1M, Legendary 53.3M
  • Compared to Aurora, Legendary 99% should be around 59.0M, we need more data.

Participants: up to 145 people total, with the following distribution:

  • 50 people levels 150+
  • 35 people levels 100-149
  • 30 people levels 50-99
  • 30 people levels 1-49

This battle uses the Monster Class and Dark Rage systems.


Additional Information

Divine Armor Information

Ambrosia has a divine armor which blocks 45% of damage per attack. It deteriorates at a rate of 0.20% per 1 divine power. It will take at least 220 divine power to nullify it completely. An active Dark Rage will contribute 40 divine power, eliminating 8.18% from its effectiveness for 60 minutes.

See Divine Item for more info.

Siege Weapons

While fighting Ambrosia, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Ambrosia and are unaffected by blocks and resistances.
*Ambrosia has 650,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Valerian Soldiers Valerian Soldiers 15 49,000,000 dmg
3,266,667 dmg/click
7.54 %
0.5 % per click
Elven Rangers Elven Rangers 30 58,400,000 dmg
1,946,667 dmg/click
8.98 %
0.3 % per click
Dwarven Militia Dwarven Militia 45 66,000,000 dmg
1,466,667 dmg/click
10.15 %
0.23 % per click
Archer Allies Archer Allies 60 70,600,000 dmg
1,176,667 dmg/click
10.86 %
0.18 % per click
Gray Wizards Gray Wizards 75 81,000,000 dmg
1,080,000 dmg/click
12.46 %
0.17 % per click
Totals 225 325,000,000 dmg
1,444,444 dmg/click
50 %
0.22 % per click

Lore

Rewards while fighting Ambrosia

Damage Essence 102 Damage Essence

Rewards after slaying Ambrosia

Boss ambrosia dead

Uncommon Drops Rare Drops Epic Drops Legendary Drops

Platinum Plate Platinum Plate
Armor: Attack:6 Defense:10
Empyrean Plate Empyrean Plate
Armor: Attack:10 Defense:6
Valerian Signet Valerian Signet
Amulet: Attack:6 Defense:3
Opal Pendant Opal Pendant
Amulet: Attack:5 Defense:5
Rockcrusher Axe Rockcrusher Axe
Weapon: Attack:14 Defense:10
Shining Greatsword Shining Greatsword
Weapon: Attack:10 Defense:14

Arcane Infused Plate Arcane Infused Plate
Armor: Attack:20 Defense:24
Arcane Defender Arcane Defender
Off-Hand: Attack:23 Defense:20
Hand of the Tempest Hand of the Tempest
Gloves: Attack:11 Defense:9

Tempest Might Tempest Might
Weapon: Attack:30 Defense:32
Empowered Arcane Empowered Arcane
Magic: Attack:16 Defense:22
Arcane Energy Arcane Energy
Ingredient
Crystallized Arcane Crystallized Arcane
Ingredient

Tempest Orb Tempest Orb
Ingredient

Loot thresholds for 99%:

  • Epic: 1 - 9,860,000 (starts at 6,220,000), 2 - 18,680,000 (starts at 11,090,000), 3 - 31,100,000 (starts at 19,550,000)
  • Legendary: 1 - 53,250,000 (starts at 33,000,000)
    • Compared to Aurora, Legendary 99% should be around 59.0M, we need more data.

Chances for a specific drop (might be obsolete):

12.54% - Tempest Might
24.44% - Empowered Arcane
30.87% - Crystallized Arcane
32.15% - Arcane Energy

Alchemy

Item Archives

Achievements

  • Gold Medal: 17,000,000 pure damage in less than 24 hours (before 144 hrs monster timer): +3 Skill Points (one-time award)
  • Slay Ambrosia 5 times (1,000,000 minimum damage + def): +5 Favor Points

Notes

  • Introduced: May 17, 2011
  • Please help the Castle Age community by entering your loot data in THIS spreadsheet.


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