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Alpha Vincent

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Monster alpha vincent Alpha Vincent header

Alpha Vincent can be summoned by spending 400 energy on the Guild Monster page. Guild members contribute 20 energy per click. Each energy contribution also rewards gold and experience points to the player pitching in energy to summon.

You have 168 hours to defeat Alpha Vincent's Army before they flee.

Basic Information

Alpha Vincent is fought similar to Guild Battles. Only members of the summoning guild can fight Alpha Vincent and his army. Non-guild members can still help out by launching siege weapons. Alpha Vincent and his minions will not fight back against the attacking guild, although guild members can still lose to any member of Alpha Vincent's army if they have low attack/defense stats.

Damaging Alpha Vincent and his minions seems to be similar to that of stamina based monsters. High attacking power will dictate the winner of the duels but the damage inflicted doesn't reflect the actual attack power of the player. Alpha Vincent has a defensive might of 410. While his minions are much lower. The defensive might is still some what level based. A Mage with an offensive polymorph might of 410 can polymorph with 100% rate at less than level 130ish. But can not do a direct attack with 140 offensive might consistently yet.

Actually your stats only helps to determine if you'll win your duels or not, like in a conventional guild battle. Damage/Stamina ratio is the same for everyone regardless of stats, and the only damage modifier applied is due to the Rogue ability (+100/stamina), Deianira (+200/stamina) or Deshara (+40/stamina if rogue as class).(lycanthrope guild) Mage class ability also carries into the Vincent battles. Mage class level 1 offers +120 damage to all monsters on same tier. Using Ephraline level 4 (class level, +damage +2 to all on same tier) other Generals abilities will vary.


Special Information

Siege Weapons

While fighting Alpha Vincent, there are 7 siege weapons that can be launched to deal extra damage.

All Siege Weapons hit Alpha Vincent and are unaffected by blocks and resistances.
*Alpha Vincent has 2,923,600 HP

Name Clicks Damage Dealt

%HP Dealt*

Catapults Catapults 30 63,750 dmg
2,125 dmg/click
2.18 %
0.07 % per click
Ballista Ballista 60 114,750 dmg
1,913 dmg/click
3.92 %
0.07 % per click
Fire Catapult Fire Catapult 90 153,000 dmg
1,700 dmg/click
5.23 %
0.06 % per click
Phoenixes Phoenixes 120 191,250 dmg
1,594 dmg/click
6.54 %
0.05 % per click
Blizzard Blizzard 200 229,500 dmg
1,148 dmg/click
7.85 %
0.04 % per click
Inferno Inferno 250 255,500 dmg
1,022 dmg/click
8.74 %
0.03 % per click
Holy Smite ic Holy Smite 300 267,750 dmg
893 dmg/click
9.16 %
0.03 % per click
Totals 1,050 1,275,500 dmg
1,215 dmg/click
43.63 %
0.04 % per click

Enemy Data

Unit Level Class Health Weapon Off-hand Helmet Armor Amulet Gauntlet Magic
Vincent
Vincent
500 Rogue 2,923,600
Exsanguinator
Ancient Tome
Nightcraft Helm
Bloodlord Plate
Bloodwell Pendant
Slayers Embrace
Swarm of Darkness
Vampire Lord
Vampire Acolyte
160 Mage 4300
Vampiric Blade
Ancient Tome
Nightcraft Helm
Blood Vestment
Fear Charm
Slayers Embrace
Shadow Blast
Succubus
Succubus Minion
155 Cleric 4200
Prismatic Staff
Ancient Tome
Gilded Tiara
Archmage Robes
Skullstone Relic
Halcyon Glove
Mind Control
Greater Werewolf
Lesser Werewolf
150 Rogue 4700
Moonclaw
The Dreadnought
Cowl of the Avenger
Lycan Armguard
Wolfbane Trinket
Nightcraft Gauntlets
Wolf Spirit
Skeleton Knight
Skeleton Soldier
140 Warrior 5100
Bloodblade
Berserker Shield
Helm of Fear
Nightcraft Plate
Deathrune Signet
Hands of Darkness
Demonic Circle

Rewards

Rewards After Slaying Alpha Vincent

Rare Drops Epic Drops Legendary Drops

Crimson Cloak Crimson Cloak
Armor: Attack:8 Defense:20

Skeleton Knight Skeleton Knight
Soldier: Attack:18 Defense:27


Greater Werewolf Greater Werewolf
Soldier: Attack:27 Defense:18


Mark of the Empire Mark of the Empire
Amulet: Attack:12 Defense:12


Zenarean Bow Zenarean Bow
Weapon: Attack:14 Defense:18


Arcanist Arcanist
Soldier: Attack:23 Defense:20


Hellkite Minion Hellkite Minion
Soldier: Attack:32 Defense:27

Exsanguinator Exsanguinator
Weapon: Attack:32 Defense:22

Bloodlord Plate Bloodlord Plate
Armor: Attack:26 Defense:14


Swarm of Darkness Swarm of Darkness
Magic: Attack:20 Defense:16


Gladiator Gladiator
Soldier: Attack:35 Defense:24


Orc Champion Orc Champion
Soldier: Attack:50 Defense:50

Vincents Soul Vincents Soul
Amulet: Attack:5 Defense:5

Bloodwell Pendant Bloodwell Pendant
Amulet: Attack:28 Defense:28


Volcanic shard yellow Volcanic Topaz
Ingredient


Volcanic shard red Volcanic Ruby
Ingredient


Volcanic shard green Volcanic Emerald
Ingredient


Volcanic shard blue Volcanic Sapphire
Ingredient


Flame Invoker Flame Invoker
Soldier: Attack:55 Defense:45

Legendary Drop Rate

Based on this spreadsheet.

  Under 140,000    = 0.74%

  140,000-199,999  = 13.43%

  200,000-249,999  = 21.31%

  250,000-299,999  = 32.35%

  300,000-309,999  = 67.44%

  310,000+         = 100.00%



 11.64% Vincents Soul

 17.55% Bloodwell Pendant

  8.68% Volcanic Gem

 62.13% Flame Invoker

Notes

  • Your class for the battle is whatever you have selected at the moment Alpha Vincent is summoned. As with Guild Battles, if you want to change your class, be sure to do it before you summon the monster.
  • Battle participants should coordinate the summoning, so all participants can set their desired classes.
  • You do not need to be the summoner to catch Vincent's soul, unlike other soul drops in the game. Since the summoning can be a collective effort by the entire guild, anyone is eligible to get it as long as they reach the Legendary drop damage threshold.
  • If you leave a succubus alive in each tower it will bring that tower back to life and give you min of 25 more warriors to kill at worst taking them from stunned and 0 to 20 then 40, 60+ if you leave them alone long enough. Even at 20 gives you the ability to go through with 10 stamina collect the points from the warriors in all 4 towers and still leave the succubus completely alive to re-heal by taking a low level player in, hit a succubus and the succubus will heal the tower for you. You can do this over and over. Problem is you have to convince guild members to leave the succubus alone. It does work, it allows everyone the ability to get decent damage if you're willing to slow play it for the siege weapons.
  • Defeating Alpha Vincent in a duel requires an API of 500 (he can be beaten with an API of 475, but you will not always get a victory on him until after 500), including hero and equipment.
  • 310,000 damage during this battle seems to be the sweet spot for receiving a guaranteed legendary drop. The damage can be spread between Alpha Vincent and his minions. Legendary can still be obtained at lower damages but they are not 100% guaranteed.
  • The Alpha Vincent has between 2,923,541 hp (still alive) and 2,923,631 hp (the kill shot). It seems that his health at 2,923,600 hp[citation needed].


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