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Alchemy/Treasure Chest Components

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The following ingredients can be acquired by "pulling" them from treasure chests or from combining ingredients from chests.

Annihilator Chest

Leadership I

Leadership I
Leadership
Class Power (Warrior)
On victory, you gain +8 damage bonus. Surrounding allies also gain +3 damage bonus (not stackable)


Leadership II

Leadership II
Leadership 2
Class Power (Warrior)
On victory, you gain +12 damage bonus. Surrounding allies also gain +6 damage bonus (not stackable)


Backstab I

Backstab I
Backstab
Class Power (Rogue)
+20 Damage to enemy in guild battle with Full Health


Backstab II

Backstab II
Backstab 2
Class Power (Rogue)
+40 Damage to enemy in guild battle with Full Health


Mana Shield I

Mana Shield I
Mana Shield
Class Power (Mage)
Absorb 60 Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only


Mana Shield II

Mana Shield II
Mana Shield 2
Class Power (Mage)
Absorb 80 Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only


Cleanse I

Cleanse I
Cleanse
Class Power (Cleric)
Remove a Debuff


Cleanse II

Cleanse II
Cleanse 2
Class Power (Cleric)
Remove a Debuff and Heal a Player for 10 health


Ascension Chest

Battle Standard

Battle Standard
Battle Standard
Magic
0 Attack 0 Defense


Paralyzing Poison

Paralyzing Poison
Paralyzing Poison
Magic
0 Attack 0 Defense


Arcane Infusion

Arcane Infusion
Arcane Infusion
Magic
0 Attack 0 Defense


Purified Soul

Purified Soul
Purified Soul
Magic
0 Attack 0 Defense


Claymore of Zeventis

Claymore of Zeventis
Claymore of Zeventis
Weapon
28 Attack 28 Defense
Used to summon the hero Zeventis


Helm of Zeventis

Helm of Zeventis
Helm of Zeventis
Helmet
18 Attack 23 Defense
Used to summon the hero Zeventis


Plate of Zeventis

Plate of Zeventis
Plate of Zeventis
Armor
16 Attack 16 Defense
Used to summon the hero Zeventis


Skullseeker

Skullseeker
Skullseeker
Weapon
25 Attack 20 Defense
Used to summon the hero Bjorin


Valdonian War Helm

Valdonian War Helm
Valdonian War Helm
Helmet
30 Attack 20 Defense
Used to summon the hero Bjorin


Valdonian War Armor

Valdonian War Armor
Valdonian War Armor
Armor
19 Attack 16 Defense
Used to summon the hero Bjorin


Wrath Chest

Reinforced Shield

Reinforced Shield
Reinforced Shield
Magic
0 Attack 0 Defense
Used to create the Warrior powers Sentinel II and III


Sentinel I

Sentinel I
Sentinel I large
Class Power (Warrior)
Protect a target ally and take damage in their stead up to 100 health, and resisting 5 damage per hit.


Serrated Daggers

Serrated Daggers
Serrated Daggers
Magic
0 Attack 0 Defense
Used to create the Rogue powers Wound II and III


Wound I

Wound I
Wound I large
Class Power (Rogue)
Upon victory, decreases max health of an unwounded target by 50
  • Used to create the class power Wound 2 large Wound II


Illusionist Dust

Illusionist Dust
Illusion Dust
Magic
0 Attack 0 Defense
Used to create the Mage powers Illusion II and III


Illusion I

Illusion I
Illusion I large
Class Power (Mage)
Target an ally with this spell to assume their appearance. 100% chance dispelled when defeated.


Souls Calling

Souls Calling
Souls Calling
Magic
0 Attack 0 Defense
Used to create the Cleric powers Revive II and III


Revive I

Revive I
Revive I large
Class Power (Cleric)
The effects of this spell activates upon the death of its recipient and restores 200 health


Conquest Chest

Standard of Might

Standard of Might
Standard of Might
Magic
0 Attack 0 Defense

Cloak of Shadows

Cloak of Shadows
Cloak of Shadows
Magic
0 Attack 0 Defense


Arcane Tome

Arcane Tome
Arcane Tome
Magic
0 Attack 0 Defense


Crusaders Cross

Crusaders Cross
Crusaders CrossI
Magic
0 Attack 0 Defense


Phoenix Chest

Bronze Ore of Physical Piercing

Bronze Ore of Physical Piercing
Bronze Ore of Physical Piercing
Ingredient
Used to create Bronze Ingot of Physical Piercing.


Bronze Ore of Physical Resistance

Bronze Ore of Physical Resistance
Bronze Ore of Physical Resistance
Ingredient
Used to create Bronze Ingot of Physical Resistance.


Bronze Ores of Physical Piercing

Bronze Ores of Physical Piercing
Bronze Ores of Physical Piercing
Ingredient
Used to create Bronze Ingot Stack of Physical Piercing.


Bronze Ores of Physical Resistance

Bronze Ores of Physical Resistance
Bronze Ores of Physical Resistance
Ingredient
Used to create Bronze Ingot Stack of Physical Resistance.


Dull Shard of Fire Fury

Dull Shard of Fire Fury
Dull Shard of Fire Fury
Ingredient
Used to create Dull Gem of Fire Fury.


Dull Shard of Fire Protection

Dull Shard of Fire Protection
Dull Shard of Fire Protection
Ingredient
Used to create Dull Gem of Fire Protection.


Dull Shard of Water Fury

Dull Shard of Water Fury
Dull Shard of Water Fury
Ingredient
Used to create Dull Gem of Water Fury.


Dull Shard of Water Protection

Dull Shard of Water Protection
Dull Shard of Water Protection
Ingredient
Used to create Dull Gem of Water Protection.


Dull Shard of Earth Fury

Dull Shard of Earth Fury
Dull Shard of Earth Fury
Ingredient
Used to create Dull Gem of Earth Fury.


Dull Shard of Wind Fury

Dull Shard of Wind Fury
Dull Shard of Wind Fury
Ingredient
Used to create Dull Gem of Wind Fury.



Combined

The following ingredients are obtained by combining other ingredients from chests.

Leadership III

Leadership III
Leadership3 large
Class Power (Warrior)
On victory, you gain +20 damage bonus. Surrounding allies also gain +12 damage bonus (not stackable)


Leadership IV

Leadership IV
Leadership4 large
Class Power (Warrior)
On victory, you gain +25 damage bonus. Surrounding allies also gain +15 damage bonus (not stackable)


Backstab III

Backstab III
Backstab large3
Class Power (Rogue)
+70 Damage to enemy in guild battle with Full Health


Backstab IV

Backstab IV
Backstab4 large
Class Power (Rogue)
+85 Damage to enemy in guild battle with Full Health


Mana Shield III

Mana Shield III
Mana Shield3 large
Class Power (Mage)
Absorb 120 Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only


Mana Shield IV

Mana Shield IV
Mana Shield4 large
Class Power (Mage)
Absorb 135 Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only


Cleanse III

Cleanse III
Cleanse3 large
Class Power (Cleric)
Remove a Debuff and Heal a Player for 35 health


Cleanse IV

Cleanse IV
Cleanse4 large
Class Power (Cleric)
Remove a Debuff and Heal a Player for 50 health


Sentinel II

Sentinel II
Sentinel 2 large
Class Power (Warrior)
Protect a target ally and take damage in their stead up to 150 health, and resisting 10 damage per hit.


Wound II

Wound II
Wound 2 large
Class Power (Rogue)
Upon victory, decreases max health of an unwounded target by 75
  • Used to create the class power Wound 3 large Wound III
  • Created from Wrath components.


Illusion II

Illusion II
Illusion 2 large
Class Power (Mage)
Target an ally with this spell to assume their appearance. 90% chance dispelled when defeated.


Revive II

Revive II
Revive 2 large
Class Power (Cleric)
The effects of this spell activates upon the death of its recipient and restores 225 health
  • Used to create the class power Revive 3 large Revive III
  • Created from Wrath components.



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