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Abomination, Ancient Slime

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Monster Abomination

Abomination, Ancient Slime can be summoned on the Alchemy Summons page if you have 2 Mysterious Slimes Mysterious Slime, which come from the Mystery Slime Gift, and are at least level 340+.

You have 168 hours to complete the battle before he flees.

Basic Information Edit

Abomination has 800 Million health. Up to 155 people total may participate in the battle. Of these participants, only a set number can participate based on that player's level at the time of joining the battle.

  • 60 people levels 150+
  • 35 people levels 100-149
  • 30 people levels 50-99
  • 30 people levels 1-49

This battle uses the Monster Class, Piercing/Resistance, Divine Power and Target Area systems.


Special Information Edit

Target Areas Edit

Abomination has four different areas that can be attacked, each with its own health and resistance:

  • Main 1 (325 million health) - Dispatch to defeat Abomination.
  • Main 2 (325 million health) - Dispatch to defeat Abomination.
  • Stomach (75 million health) - Dispatch to enable Fire Weakness on Main 1 and prevent Abomination from summoning Water Slimes. Reduces damage to Main 1 maximum by 25% while alive.
  • Tentacle (75 million health) - Dispatch to enable Wind Weakness on Main 2 and prevent Abomination from summoning Earth Slimes. Reduces damage to Main 2 maximum by 25% while alive.

Additionally, the Stomach and Tentacle will occasionally spawn:

  • Slime Minions (1.25 million health) - These are Water Slimes and Earth Slimes. Players can have one Water Slime and one Earth Slime at a time.
  • Water Slimes are randomly summoned to players that are attacking Main 1 or the Stomach (Stomach still alive or NOT). Water Resistance reduce the chances of being ambushed, the more Water Resistance you get, the less chance of being ambushed you have. Only that specific player is able to attack the elemental, the player is marked with a green symbol Slime icon next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. (There are reports that Water Slime was spawned by attacking Main 1, even when the Stomach was dead and Main 1 had Fire Weakness enabled; so it is best not to kill Slime Minions outright, as they may come back again. Best to get it down as close to zero life as possible, and leaving it until you have only one of the Mains alive. It is safe to kill the Slime Minions then.)
Submonster frame water slime
Water Slime: This soldier is deterring your attacks! Kill it or else it will reduce your effectiveness on the main target! When attacking the Water Slime, the player has a chance to find a Fragment of Water Protection Fragment of Water Protection. 16 of these can be combined through alchemy to create Dull Gem of Water Protection. Reduces damage to Main 1 or Stomach by a maximum of 20% while alive.
  • Earth Slimes are randomly summoned to players that are attacking Main 2 or the Tentacle (Tentacle still alive or NOT). Earth Resistance reduce the chances of being ambushed, the more Earth Resistance you get, the less chance of being ambushed you have. Only that specific player is able to attack the elemental, the player is marked with a green symbol Slime icon next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard.
Submonster frame slime
Earth Slime: This soldier is deterring your attacks! Kill it or else it will reduce your effectiveness on the main target! When attacking the Earth Slime, the player has a chance to find a Fragment of Earth Protection Fragment of Earth Protection. 16 of these can be combined through alchemy to create Dull Gem of Earth Protection. Reduces damage to Main 2 or Tentacle by a maximum of 20% while alive.

Piercing/Resistance Edit

Abomination has Piercing, Water and Earth Resistances, and Fire and Wind Weaknesses..

  • Main 1 - +15 Piercing Resistance (Maximum block 15%), -10 Fire Weakness (Maximum bonus 10%, enabled when Stomach is defeated)
  • Main 2 - +15 Piercing Resistance (Maximum block 15%), -10 Wind Weakness (Maximum bonus 10%, enabled when Tentacle is defeated)
  • Stomach - +15 Piercing Resistance (Maximum block 15%), +5 Water Resistance (Maximum block 5%)
  • Tentacle - +15 Piercing Resistance (Maximum block 15%), +5 Earth Resistance (Maximum block 5%)

Divine Armor Edit

Abomination's Mains have Divine Armor. This armor requires 340 Divine Power to get full damage, and blocks a maximum of 30% with no Divine Power, degrading by 0.0882353% for each point of Divine Power you have.

Siege Weapons Edit

While fighting Abomination, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Abomination's Mains 1 and 2 and are unaffected by blocks and resistances.
*Abomination's Mains 1 and 2 has 650,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Valerian Soldiers Valerian Soldiers 10 36,000,000 dmg
3,600,000 dmg/click
5.54 %
0.55 % per click
Elven Rangers Elven Rangers 25 42,000,000 dmg
1,680,000 dmg/click
6.46 %
0.26 % per click
Dwarven Militia Dwarven Battlemasters 40 50,000,000 dmg
1,250,000 dmg/click
7.69 %
0.19 % per click
Archer Allies Archer Allies 50 58,000,000 dmg
1,160,000 dmg/click
8.92 %
0.18 % per click
Gray Wizards Gray Wizards 60 66,000,000 dmg
1,100,000 dmg/click
10.15 %
0.17 % per click
Totals 185 252,000,000 dmg
1,362,162 dmg/click
38.77 %
0.21 % per click


Thing to keep in mind: do not kill Main1 or Main2 before the launch of the last weapon, as essentially half of the weapon is 'wasted' on the dead Main (NOT confirmed; this may have been the initial idea for the weapons, but no evidence this actually takes place)

Lore Edit

Abomination Summoned Edit

no text


Abomination Slain Edit

On the border between the Land of Earth and Land of Water, the massive slime known as Abomination has slipped out of its cavernous underground lair. The ancient monster is usually content to feed off subterranean cave creatures, but something must be enticing the beast.

With your armies mostly depleted from previous engagements, you must find another solution to stop the the massive slime. What caused the disturbance? You meet what forces the combined might of Land of Earth and Water could summon. In the command tent you try to assess the Ancient Slime's movements. You find a unique path crossing through lands known to have Chaotic Cultist temples with the Slime devouring everything on its way. You realize it must be seeking out the large stores of crystals Cassandra has been amassing. The demi-god essence must be highly desirable to the Abomination. Perhaps you should use this to your advantage.

You order the detachments sent from the neighboring realms to muster up. Most are elven knights, capable of moving around rapidly... a useful tactic for outrunning the slow-rolling slime. You put one of your trusted generals in charge. Their orders, to distract the Abomination while you take a small force to acquire a crystal cache to use as a lure. You send another detachment of elvish sappers to begin digging a massive pit filled with oil.

The day comes to a close, the work mostly done. Your elven knights report Abomination to the south, eradicating everything it touches with slime minions clearing the way. You position the crystal cache beyond the now covered pit-trap. Abomination slowly rolls over the hills blotting out the sun with it's massive size. The monster unleashes a horde of smaller slimes each with a hapless victim inside being slowly dissolved and devoured. The slimes race towards your armed knights and engage in combat. You race to the side of Abomination and unleash a torrent of wind spells causing fragments of slime to blow off. The monstrous slime congeals itself back together seemingly ignoring you, its attention focused on the crystal cache ahead. You continue attacking Abomination urging it towards the pit-trap. The elven knights are forced to retreat, unable to successfully stop the slime minions as their lances and swords pierce through the slime to no effect.

Abomination plunges forward, massive slime tentacles crashing into the retreating knights absorbing many into its heaving mass. The slimes ahead of Abomination begin falling into the trap. The ancient slime tries to stop but the rolling mass topples over regardless. Slowly the large pit fills with the slime turning into a sludge pool. You give the sappers the command. They attempt to light the oil but the fuse is saturated with slime! With your attention distracted, you fail to notice the slime crawling from the pit to your feet. Suddenly you are sucked in, covered in greenish sludge! Before you are fully engulfed with slime you encase yourself in earthen stone armor with a spell. Abomination forces you deeper into its mass. Inside the beast you realize you have but one option. Your stone shell is slowly being crushed and digested! You summon a fire blast with the last of your breath, exploding outwards. The fire manages to light the mixed oil in the pit causing catastrophic flames to burst forth.

Abomination is no more! The slime minions disperse into the wilderness. Within the pit you find a rare artifact, filled with intense earth and wind energy. The artifact must have been responsible for the creation of Abomination, a conjoining of earth and water. You return with the surviving elven knights to the Land of Water, to find answers.


Rewards Edit

Rewards While Fighting Abomination Edit

Slime Minion Drops
Fragment of Water Protection Fragment of Water Protection
Ingredient

Fragment of Earth Protection Fragment of Earth Protection
Ingredient

Damage Essence 108 Damage Essence

Rewards After Slaying Abomination Edit

Abomination dead

Uncommon Drops Rare Drops Epic Drops
Shining Greatsword Shining Greatsword
Weapon: Attack:10 Defense:14

Rockcrusher Axe Rockcrusher Axe
Weapon: Attack:14 Defense:10
Empyrean Plate Empyrean Plate
Armor: Attack:10 Defense:6
Platinum Plate Platinum Plate
Armor: Attack:6 Defense:10
Opal Pendant Opal Pendant
Amulet: Attack:5 Defense:5

Tarnished Gauntlets Tarnished Gauntlets
Gloves: Attack:9 Defense:7

Forgotten Helm Forgotten Helm
Helmet: Attack:18 Defense:11
Lost Ring Lost Ring
Amulet: Attack:15 Defense:15
Dissolved Aegis Dissolved Aegis
Off-Hand: Attack:28 Defense:32

Tarnished Plate Tarnished Plate
Armor: Attack:26 Defense:29

Acidic Greaves Acidic Greaves
Boots: Attack:3 Defense:5
Abomination Cleaver Abomination Cleaver
Weapon: Attack:36 Defense:32
Abomination Slime Abomination Slime
Ingredient

Bronze Ore of Physical Resistance Bronze Ore of Physical Resistance
Ingredient

Bronze Ore of Physical Piercing Bronze Ore of Physical Piercing
Ingredient

Dull Shard of Water Protection Dull Shard of Water Protection
Ingredient

Dull Shard of Water Fury Dull Shard of Water Fury
Ingredient

Dull Shard of Earth Protection Dull Shard of Earth Protection
Ingredient

Dull Shard of Earth Fury Dull Shard of Earth Fury
Ingredient

Loot Damage Threshold Edit

  • 1 Epic Drop = 6 million (100%)
  • 2 Epic Drop = 12 million (100%)

Notes Edit

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