Summoning Abomination, Ancient Slime can be done by level 340 or higher character either using 2 Mysterious Slimes or 50 energy. Summoning is available both on Summon Monster page under Level 300+ tab and on Alchemy Summons page.
You have 168 hours to complete the battle before he flees.
Basic information[]
Name | Type | Divine | Breakpoint | Time to kill | 5% Health (Conquest) |
---|---|---|---|---|---|
Abomination, Ancient Slime | Epic World | 340 | 630 | 168 hours | 40,000,000 |
Resistance | |||||||
---|---|---|---|---|---|---|---|
Target | Health | Physical | Fire | Earth | Wind | Water | Note |
Main1 | 325,000,000 | 15 (block 15%) | 0/[-10] | 0 | 0 | 0 | [xx]: enabled when Stomach is defeated |
Main2 | 325,000,000 | 15 (block 15%) | 0 | 0 | 0/[-10] | 0 | [xx]: enabled when Tentacle is defeated |
Stomach | 75,000,000 | 15 (block 15%) | 0 | 0 | 0 | 5 (block 5%) | Blocks max 25% to Main1 |
Tentacle | 75,000,000 | 15 (block 15%) | 0 | 5 (block 5%) | 0 | 0 | Blocks max 25% to Main2 |
1 Epic | 2 Epics | Gold Medal | |||
---|---|---|---|---|---|
1%+ | 4.110.000 | 7.380.000 | |||
99%+ | 5.970.000 | 12.000.000 | 21.000.000 | ||
Source: Castle Age Monsters Damage/Loot Spreadsheet |
Abomination has 800 Million health.
Use this text string to post damage needed in monster chat:
- 1 Epic 6.0M, 2 epic 12M
- 5% 40M, 10% 80M, 15% 120M
Participants: up to 155 people total, with the following distribution:
- 60 people levels 150+
- 35 people levels 100-149
- 30 people levels 50-99
- 30 people levels 1-49
This battle uses the Monster Class, Piercing/Resistance, Divine Power and Target Area systems.
Additional Information[]
Target Areas[]
Abomination has four different areas that can be attacked, each with its own health and resistance:
- Main 1 (325.000.000 health) - Dispatch to defeat Abomination.
- Main 2 (325.000.000 health) - Dispatch to defeat Abomination.
- Stomach (75.000.000 health) - Dispatch to enable Fire Weakness on Main 1. Reduces damage to Main 1 maximum by 25% while alive.
- Tentacle (75.000.000 health) - Dispatch to enable Wind Weakness on Main 2. Reduces damage to Main 2 maximum by 25% while alive.
Additionally, Abomination will occasionally spawn minions:
- Earth Slime (1.250.000 health) - Earth slimes are randomly summoned to players that are attacking Abomination's Main 2 or Tentacle and have less than 15 Earth Resistance (the closer you are to 15, the less chances to be ambushed). Only that specific player is able to attack the Earth Slime, and the player is marked with the symbol next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. Reduces damage to Main 2 and Tentacle by a maximun of 20% with full life.
- Water Slime (1.250.000 health) - Water slimes are randomly summoned to players that are attacking Abomination's Main 1 or Stomach and have less than 15 Water Resistance (the closer you are to 15, the less chances to be ambushed). Only that specific player is able to attack the Water Slime, and the player is marked with the symbol next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. Reduces damage to Main 1 and Stomach by a maximun of 20% with full life.
- NOTE: Each player can have at most one slime at a time. An existing slime prevents the summoning of another one of the same type, but it can be replaced by a slime of different type if you change target and do not have the right elemental Resistance.
Piercing/Resistance[]
This section needs to be written.
Divine Armor[]
Abomination's Main1 and Main2 have Divine Armor. This armor requires 340 Divine Power to get full damage, and blocks a maximum of 30% with no Divine Power, degrading by 0.09% for each point of Divine Power you have.
Siege weapons[]
While fighting Abomination, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Abomination's Mains 1 and 2 and are unaffected by blocks and resistances.
*Abomination's Mains 1 and 2 has 650,000,000 HP
It is believed that launching a weapon after killing Head or Underbelly will result in a waste of damage as part of it is asigned to the dead areas (unconfirmed)
Lore[]
Rewards while fighting Abomination[]
Slime Minion Drops |
---|
Fragment of Water Protection Ingredient Fragment of Earth Protection |
108 Damage Essence
Rewards after slaying Abomination[]
Uncommon Drops | Rare Drops | Epic Drops |
---|---|---|
Shining Greatsword Weapon: Attack:10 Defense:14 Rockcrusher Axe |
Tarnished Gauntlets Gloves: Attack:9 Defense:7 Forgotten Helm |
Tarnished Plate Armor: Attack:26 Defense:29 Acidic Greaves |
Loot thresholds for 99%:
- Epic: 1 - 5.970.000 (starts at 4.110.000), 2 - 12.000.000 (starts at 7.380.000)
You can check the loot drop rates on this chart: Abomination, Ancient Slime loot drop rates.
Warning: These charts are based on a relatively small dataset and the numbers might be off.
Alchemy[]
- Heart of Abomination (Amulet: 45 Attack, 45 Defense, 190 Divine Power). Needs:
- Dull Gem of Water Protection. Needs:
- Dull Gem of Water Fury. Needs:
- Dull Gem of Earth Protection. Needs:
- Dull Gem of Earth Fury. Needs:
- Bronze Ingot of Physical Resistance. Needs:
- Bronze Ingot of Physical Piercing. Needs:
Item Archives[]
- Ravager item archive:
- Abomination Cleaver x6: +1 Attack each
- Legendary item archive:
- Heart of Abomination x10: +5 Defense each
Achievements[]
- Gold Medal: 21,000,000 pure damage in less than 24 hours (before 144 hrs monster timer): +3 Skill Points (one-time award)
- Slay Abomination 5 Times (1,000,000 min dmg + def): +5 Favor Points
- Slay Abomination 5 times (5,000,000 min dmg, secondary targets have > 75% health): +3 Skill Points (one-time award)
Notes[]
- Introduced: August 31, 2012
- Please help the Castle Age community by entering your loot data in THIS spreadsheet.
- The loot thresholds in this article are also based on Ditendra08's more recent personal spreadsheet which can be found HERE.