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Abomination, Ancient Slime

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Monster Abomination

Abomination, Ancient Slime can be summoned on the Alchemy Summons page if you have 2 Mysterious Slimes Mysterious Slime, which come from the Mystery Slime Gift, and are at least level 340+.

You have 168 hours to complete the battle before he flees.

Basic information

Monster Details
Name Type Divine Breakpoint Time to kill 5% Health (Conquest)
Abomination, Ancient Slime Epic Boss 340 630 168 hours 40,000,000
Target Areas
Resistance
Target Health Physical Fire Earth Wind Water Note
Main1 325mil 15 (block 15%) -10 (bonus 10%) 0 0 0 Fire bonus enabled only when Stomach is defeated
Main2 325mil 15 (block 15%) 0 0 -10 (bonus 10%) 0 Wind bonus enabled only when Tentacle is defeated
Stomach 75mil 15 (block 15%) 0 0 0 5 (block 5%) Blocks max 20% to Main1
Tentacle 75mil 15 (block 15%) 0 5 (block 5%) 0 0 Blocks max 20% to Main2
Monster Loot
1 Epic 2 Epics Gold Medal
1%+ 4.1 million 7.1 million
99%+ 6mil 11.7mil 21mil
Source: Castle Age Monsters Damage/Loot Spreadsheet


Loot data updated March 3, 2015, from 781 reports from: Castle Age Monsters Damage/Loot Spreadsheet

Abomination has 800 Million health.

Participants: up to 155 people total, with the following distribution:

  • 60 people levels 150+
  • 35 people levels 100-149
  • 30 people levels 50-99
  • 30 people levels 1-49

This battle uses the Monster Class, Piercing/Resistance, Divine Power and Target Area systems.


Special Information

Target Areas

Abomination has four different areas that can be attacked, each with its own health and resistance:

  • Main 1 (325 million health) - Dispatch to defeat Abomination.
  • Main 2 (325 million health) - Dispatch to defeat Abomination.
  • Stomach (75 million health) - Dispatch to enable Fire Weakness on Main 1. Reduces damage to Main 1 maximum by 25% while alive.
  • Tentacle (75 million health) - Dispatch to enable Wind Weakness on Main 2. Reduces damage to Main 2 maximum by 25% while alive.

Additionally, the Stomach and Tentacle will occasionally spawn:

  • Slime Minions (1.25 million health) - These are Water Slimes and Earth Slimes. Players can have one Water Slime and one Earth Slime at a time.
  • Water Slimes are randomly summoned to players that are attacking Main 1 or the Stomach (Stomach still alive or NOT). Water Resistance reduce the chances of being ambushed, the more Water Resistance you get, the less chance of being ambushed you have. Only that specific player is able to attack the elemental, the player is marked with a green symbol Slime icon next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. (Water Slimes are spawned by attacking Main 1, even when the Stomach is dead and Main 1 had Fire Weakness enabled; so it is best not to kill Slime Minions outright, as they may come back again. Best to get it down as close to zero life as possible.)
Submonster frame water slime
Water Slime: This soldier is deterring your attacks! Kill it or else it will reduce your effectiveness on the main target! When attacking the Water Slime, the player has a chance to find a Fragment of Water Protection Fragment of Water Protection. 16 of these can be combined through alchemy to create Dull Gem of Water Protection. Reduces damage to Main 1 or Stomach by a maximum of 20% while alive.
  • Earth Slimes are randomly summoned to players that are attacking Main 2 or the Tentacle (Tentacle still alive or NOT). Earth Resistance reduce the chances of being ambushed, the more Earth Resistance you get, the less chance of being ambushed you have. Only that specific player is able to attack the elemental, the player is marked with a green symbol Slime icon next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard.
Submonster frame slime
Earth Slime: This soldier is deterring your attacks! Kill it or else it will reduce your effectiveness on the main target! When attacking the Earth Slime, the player has a chance to find a Fragment of Earth Protection Fragment of Earth Protection. 16 of these can be combined through alchemy to create Dull Gem of Earth Protection. Reduces damage to Main 2 or Tentacle by a maximum of 20% while alive.

Divine Armor

Abomination's Main1 and Main2 have Divine Armor; the Stomach and Tentacle do not. The Mains' armor requires 340 Divine Power to get full damage, and blocks a maximum of 30% with no Divine Power, degrading by 0.0882353% for each point of Divine Power you have.

Siege Weapons

While fighting Abomination, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Abomination's Mains 1 and 2 and are unaffected by blocks and resistances.
*Abomination's Mains 1 and 2 has 650,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Valerian Soldiers Valerian Soldiers 10 36,000,000 dmg
3,600,000 dmg/click
5.54 %
0.55 % per click
Elven Rangers Elven Rangers 25 42,000,000 dmg
1,680,000 dmg/click
6.46 %
0.26 % per click
Dwarven Militia Dwarven Battlemasters 40 50,000,000 dmg
1,250,000 dmg/click
7.69 %
0.19 % per click
Archer Allies Archer Allies 50 58,000,000 dmg
1,160,000 dmg/click
8.92 %
0.18 % per click
Gray Wizards Gray Wizards 60 66,000,000 dmg
1,100,000 dmg/click
10.15 %
0.17 % per click
Totals 185 252,000,000 dmg
1,362,162 dmg/click
38.77 %
0.21 % per click


Do not kill Main1 or Main2 before the launch of the last weapon, as essentially half of the weapon is 'wasted' on the dead Main (NOT confirmed; this may have been the initial idea for the weapons, but no evidence this actually takes place)

Lore

Rewards

Rewards While Fighting Abomination

Slime Minion Drops
Fragment of Water Protection Fragment of Water Protection
Ingredient

Fragment of Earth Protection Fragment of Earth Protection
Ingredient

Damage Essence 108 Damage Essence

Rewards After Slaying Abomination

Abomination dead

Uncommon Drops Rare Drops Epic Drops
Shining Greatsword Shining Greatsword
Weapon: Attack:10 Defense:14

Rockcrusher Axe Rockcrusher Axe
Weapon: Attack:14 Defense:10
Empyrean Plate Empyrean Plate
Armor: Attack:10 Defense:6
Platinum Plate Platinum Plate
Armor: Attack:6 Defense:10
Opal Pendant Opal Pendant
Amulet: Attack:5 Defense:5

Tarnished Gauntlets Tarnished Gauntlets
Gloves: Attack:9 Defense:7

Forgotten Helm Forgotten Helm
Helmet: Attack:18 Defense:11
Lost Ring Lost Ring
Amulet: Attack:15 Defense:15
Dissolved Aegis Dissolved Aegis
Off-Hand: Attack:28 Defense:32

Tarnished Plate Tarnished Plate
Armor: Attack:26 Defense:29

Acidic Greaves Acidic Greaves
Boots: Attack:3 Defense:5
Abomination Cleaver Abomination Cleaver
Weapon: Attack:36 Defense:32
Abomination Slime Abomination Slime
Ingredient

Bronze Ore of Physical Resistance Bronze Ore of Physical Resistance
Ingredient

Bronze Ore of Physical Piercing Bronze Ore of Physical Piercing
Ingredient

Dull Shard of Water Protection Dull Shard of Water Protection
Ingredient

Dull Shard of Water Fury Dull Shard of Water Fury
Ingredient

Dull Shard of Earth Protection Dull Shard of Earth Protection
Ingredient

Dull Shard of Earth Fury Dull Shard of Earth Fury
Ingredient

Use the following text string to post DMG needed in monster chat:

  • 1 Epic 6M, 2 epic 11.7M

Alchemy

Item Archives

Achievements

  • Gold Medal: 21,000,000 pure damage in less than 24 hours (before 144 hrs monster timer). One-time award 3 Skill Points.

Notes

  • Introduced August 31, 2012

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